3.2.24 · D3Orbital Mechanics & Astrodynamics

Worked examples — Gravity assist (slingshot) — patched conic, v-infinity vectors

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This page is the drill-ground for the slingshot topic. The parent note built the three master equations; here we throw every kind of situation at them — every sign, every geometry, the degenerate edges, a real mission problem, and an exam twist. By the end you should never meet a flyby scenario you have not already seen worked.

Before we start, let us re-state the toolkit in plain words so no symbol sneaks in undefined.


The scenario matrix

Every flyby problem is one (or a mix) of these cells. The worked examples below are tagged with the cell they hit, and together they touch all of them.

# Cell class What makes it distinct Covered by
A Speed-up geometry ( rotates toward ) pass behind the planet Ex 1
B Speed-down geometry ( rotates toward ) pass in front Ex 2
C General oblique angle (neither aligned nor anti-aligned) full vector addition, law of cosines Ex 3 (figure)
D Limiting max case perfect reversal, gain Ex 4
E Degenerate: grazing / tiny vs huge vs Ex 5
F Zero input edge (co-moving) no boost possible Ex 6
G Real mission word problem pick numbers, choose a side Ex 7 (Voyager-style)
H Exam twist: solve backwards given , find Ex 8

Ex 1 — Cell A: pass behind, gain speed

Forecast: guess whether the after-speed is bigger than , and by roughly how much, before reading on.

  1. Before flyby. is anti-parallel to , so heliocentric speed is a straight subtraction: . Why this step? When two vectors point opposite ways, their sum's length is the difference of lengths.
  2. After a turn. Now points perpendicular to . The two arrows form a right angle, so use Pythagoras: . Why this step? ; for a right angle the sum's length is the hypotenuse.
  3. Gain. .

Verify: After a behind pass the craft should be faster than the naive — it is (), so the geometry (rotating toward ) matches Cell A. Units: all km/s throughout. ✓


Ex 2 — Cell B: pass in front, lose speed

Forecast: will the craft end faster or slower than it started?

  1. Before. parallel to : straight addition, . Why this step? Same-direction vectors add in length.
  2. After . is now perpendicular: . Why this step? The magnitude of the vector sum with a right angle is the hypotenuse — same formula as Ex 1, but here it represents a drop from 14.
  3. Change. — a loss.

Verify: Front-side pass must slow the craft (used by MESSENGER to reach Mercury). We got a negative . ✓ Note: same , same as Ex 1, but opposite sign of result because the starting orientation and side differ — this is exactly why "which side" (Cell A vs B) is the whole game.


Ex 3 — Cell C: general oblique angle (figure)

Forecast: with such an oblique geometry, is the gain bigger or smaller than the tidy cases above?

Figure — Gravity assist (slingshot) — patched conic, v-infinity vectors

The figure shows both addition triangles sharing the same black base. The red dashed arrow is the outgoing heliocentric velocity (the key object); the black dashed arrow is the inbound . Notice the red arrow points more along than the black one — that is the visual meaning of "gained speed."

We use the law of cosines on the triangle . If the angle between the two arrows is , then Why the plus sign? Because we are adding the vectors tip-to-tail; the interior triangle angle is , and , which flips the usual minus into a plus.

  1. Inbound, , : Why this step? The obtuse angle means largely opposes , so we expect a low heliocentric speed.
  2. Outbound, , : Why this step? The near-right angle means now sides with , so heliocentric speed jumps.
  3. Gain. .

Verify: The gain must respect the cap (see Ex 4) — and . ✓ The red outgoing vector in the figure leans further toward than the black incoming one, matching the speed increase.


Ex 4 — Cell D: the limiting maximum,

Forecast: can a flyby ever give more than ? Commit to yes or no.

  1. Geometry. Only the direction of can change; its tip lies on a circle of radius . The biggest difference between two points on that circle is its diameter, . Why this step? ; the longest chord of a circle is its diameter.
  2. Best case realized as : flips from anti-parallel to parallel with . Before ; after . Why this step? Full reversal maximizes the along- component swing.
  3. Change. . Exactly the cap.

Verify: . ✓ A full turn needs , the parabolic limit — not an achievable hyperbola. From , reaching means ; but physically can never fall below the planet's surface/atmosphere (). So the true best turn is set by that smallest safe , and is an unattainable upper bound, approached but never met. ✓


Ex 5 — Cell E: degenerate radii (grazing vs distant)

Forecast: which pass bends the trajectory more — close or far?

  1. (a) grazing. . Then Why this step? Small near near → huge turn.
  2. (b) distant. . Then Why this step? Large big → small turn.

Verify: Closer pass turns far more ( vs ), matching the rule "fly close to bend a lot." As , and (no bend, straight line) — the correct degenerate limit. ✓


Ex 6 — Cell F: zero input,

Forecast: does a very close, very massive planet still help here?

  1. Eccentricity and turn. , so . Why this step? Formally the turn is a full reversal — but it is a reversal of a zero-length vector, so it moves nothing. The equations flag the degenerate parabolic limit rather than a real hyperbola.
  2. Boost cap. Maximum change . Why this step? The tip of sits at the centre of a zero-radius circle — no chord exists, so turning nothing yields nothing.

Verify: A craft co-moving with the planet has nothing to rotate, so no matter how massive the planet, . ✓ This is why you cannot slingshot off a planet you are drifting alongside — you need genuine relative speed. Independent of and , correctly.


Ex 7 — Cell G: real mission word problem (Voyager-style)

Forecast: will one Jupiter pass be enough to reach Solar-System escape (heliocentric km/s at Jupiter's distance)?

  1. Eccentricity. Why this step? Feed the mission's and into the eccentricity relation.
  2. Turn angle. Why this step? This is the real (not idealized ) rotation the geometry allows.
  3. Heliocentric speed. Inbound is anti-parallel to (angle ); after turning by toward , the outbound angle is . Law of cosines: Why this step? Convert the rotated back to the Sun frame via the addition triangle.

Verify: Inbound heliocentric was ; outbound — a gain of , below the cap . ✓ And , so yes, a single Jupiter assist can fling a probe to Solar-System escape — historically true for the Voyagers. ✓


Ex 8 — Cell H: exam twist, solve backwards

Forecast: will the required be tight (near the planet) or loose?

  1. From to . Why this step? Invert ; we work the master trio in reverse.
  2. From to . Rearrange : Why this step? Solve algebraically for the one unknown.

Verify: Plug back: , giving , . ✓ Round-trip consistent. That million km is about Saturn radii — a loose pass, correct for a modest bend. ✓


Recall Which cell decides

sign of the heliocentric change, and which decides its size? Sign: the side you fly (behind → gain, Cell A; front → loss, Cell B) plus your inbound orientation. Size: the turn angle (set by , , ), capped at (Cell D).

Recall Why can't a

flyby ever help, no matter how massive the planet? The heliocentric change is bounded by ; with no relative speed there is no vector to rotate. Mass and are irrelevant.