Worked examples — Gravity assist (slingshot) — patched conic, v-infinity vectors
3.2.24 · D3· Physics › Orbital Mechanics & Astrodynamics › Gravity assist (slingshot) — patched conic, v-infinity vecto
Yeh page slingshot topic ki drill-ground hai. Parent note ne teen master equations build ki thi; yahan hum unpe har tarah ki situation throw karte hain — har sign, har geometry, degenerate edges, ek real mission problem, aur ek exam twist. End tak tumhe koi bhi flyby scenario aisa nahi milna chahiye jo tumne pehle na dekha ho.
Shuru karne se pehle, toolkit ko plain words mein re-state karte hain taaki koi bhi symbol undefined na rahe.
Scenario matrix
Har flyby problem in cells mein se ek (ya mix) hoti hai. Neeche ke worked examples un cells ke saath tagged hain jo woh hit karte hain, aur saath milke yeh sab ko cover karte hain.
| # | Cell class | Kya cheez ise alag banati hai | Covered by |
|---|---|---|---|
| A | Speed-up geometry ( rotate hoti hai ki taraf) | planet ke peechhe se guzarna | Ex 1 |
| B | Speed-down geometry ( rotate hoti hai ki taraf) | aage se guzarna | Ex 2 |
| C | General oblique angle (na aligned na anti-aligned) | full vector addition, law of cosines | Ex 3 (figure) |
| D | Limiting max case | perfect reversal, gain | Ex 4 |
| E | Degenerate: grazing / tiny vs huge | vs | Ex 5 |
| F | Zero input edge (co-moving) | koi boost possible nahi | Ex 6 |
| G | Real mission word problem | numbers pick karo, side choose karo | Ex 7 (Voyager-style) |
| H | Exam twist: solve backwards | diya hai, nikalo | Ex 8 |
Ex 1 — Cell A: peechhe se guzarna, speed gain karna
Forecast: pehle guess karo ki after-speed se badi hogi ya nahi, aur kabhi kabhi kitni, padne se pehle.
- Flyby se pehle. anti-parallel hai se, isliye heliocentric speed seedha subtraction hai: . Yeh step kyun? Jab do vectors opposite direction mein point karte hain, unke sum ki length unki lengths ka difference hoti hai.
- turn ke baad. Ab perpendicular hai se. Do arrows right angle banate hain, isliye Pythagoras use karo: . Yeh step kyun? ; right angle ke liye sum ki length hypotenuse hoti hai.
- Gain. .
Verify: Behind pass ke baad craft ko naive se tez hona chahiye — hai (), isliye geometry ( ki taraf rotate hona) Cell A se match karti hai. Units: sab km/s mein. ✓
Ex 2 — Cell B: aage se guzarna, speed lose karna
Forecast: kya craft pehle se tez ya dheema end hoga?
- Pehle. parallel hai se: seedha addition, . Yeh step kyun? Same-direction vectors length mein add hote hain.
- ke baad. ab perpendicular hai: . Yeh step kyun? Right angle ke saath vector sum ki magnitude hypotenuse hai — same formula Ex 1 ki tarah, lekin yahan yeh 14 se drop represent karta hai.
- Change. — ek loss.
Verify: Front-side pass ko craft slow karna chahiye (MESSENGER ne Mercury pahunchne ke liye use kiya). Humein negative mila. ✓ Note: same , same as Ex 1, lekin result ka opposite sign kyunki starting orientation aur side alag hai — yahi exactly kyun "which side" (Cell A vs B) poora game hai.
Ex 3 — Cell C: general oblique angle (figure)
Forecast: itni oblique geometry ke saath, kya gain upar ke tidy cases se bada ya chota hoga?

Figure mein dono addition triangles same black base share karte hain. Red dashed arrow outgoing heliocentric velocity hai (key object); black dashed arrow inbound hai. Notice karo ki red arrow ki taraf black se zyada lean kar raha hai — yahi "gained speed" ka visual meaning hai.
Hum triangle par law of cosines use karte hain. Agar do arrows ke beech angle hai, toh Plus sign kyun? Kyunki hum vectors ko tip-to-tail add kar rahe hain; interior triangle angle hai, aur , jo usual minus ko plus mein flip kar deta hai.
- Inbound, , : Yeh step kyun? Obtuse angle ka matlab hai largely ka oppose karta hai, isliye hum low heliocentric speed expect karte hain.
- Outbound, , : Yeh step kyun? Near-right angle ka matlab hai ab ke saath hai, isliye heliocentric speed jump karti hai.
- Gain. .
Verify: Gain ko cap (dekho Ex 4) respect karni chahiye — aur . ✓ Figure mein red outgoing vector ki taraf black incoming se zyada lean karta hai, speed increase se match karta hai.
Ex 4 — Cell D: limiting maximum,
Forecast: kya ek flyby kabhi se zyada de sakti hai? Haan ya nahi commit karo.
- Geometry. Sirf ki direction badal sakti hai; uski tip radius ke circle par hoti hai. Us circle par do points ke beech sabse bada difference uska diameter, hai. Yeh step kyun? ; circle ki sabse lambi chord uska diameter hoti hai.
- Best case realize hota hai par: anti-parallel se parallel ke saath flip hoti hai. Before ; after . Yeh step kyun? Full reversal along- component swing ko maximize karti hai.
- Change. . Exactly the cap.
Verify: . ✓ Full turn ke liye chahiye, parabolic limit — koi achievable hyperbola nahi. se, reach karne ka matlab ; lekin physically kabhi planet ki surface/atmosphere se neeche nahi ja sakta (). Isliye actual best turn woh smallest safe set karta hai, aur ek unattainable upper bound hai, near pahuncha ja sakta hai lekin kabhi meet nahi hota. ✓
Ex 5 — Cell E: degenerate radii (grazing vs distant)
Forecast: kaunsa pass trajectory ko zyada bend karta hai — close ya far?
- (a) grazing. . Phir Yeh step kyun? Chota → near → near → bada turn.
- (b) distant. . Phir Yeh step kyun? Bada → bada → chota turn.
Verify: Close pass bahut zyada turn karta hai ( vs ), rule "fly close to bend a lot" se match karta hai. Jab , aur (koi bend nahi, straight line) — yeh sahi degenerate limit hai. ✓
Ex 6 — Cell F: zero input,
Forecast: kya ek bahut close, bahut massive planet yahan bhi help karti hai?
- Eccentricity aur turn. , isliye . Yeh step kyun? Formally turn full reversal hai — lekin yeh ek zero-length vector ki reversal hai, isliye kuch move nahi hota. Equations real hyperbola ki jagah degenerate parabolic limit indicate karti hain.
- Boost cap. Maximum change . Yeh step kyun? ki tip zero-radius circle ke center par hai — koi chord exist nahi karti, isliye turning nothing yields nothing.
Verify: Planet ke saath drift kar raha craft ke paas rotate karne ke liye kuch nahi hai, isliye chahe planet kitna bhi massive ho, . ✓ Yahi reason hai kyun tum kisi planet ke saath saath drift karte hue usse slingshot nahi kar sakte — tumhe genuine relative speed chahiye. aur se independent, correctly.
Ex 7 — Cell G: real mission word problem (Voyager-style)
Forecast: kya ek Jupiter pass Solar-System escape reach karne ke liye enough hoga (heliocentric km/s Jupiter ki distance par)?
- Eccentricity. Yeh step kyun? Mission ke aur ko eccentricity relation mein feed karo.
- Turn angle. Yeh step kyun? Yeh real (idealized nahi) rotation hai jo geometry allow karti hai.
- Heliocentric speed. Inbound anti-parallel hai se (angle ); ki taraf turn karne ke baad, outbound angle hai. Law of cosines: Yeh step kyun? Rotated ko addition triangle ke zariye Sun frame mein wapas convert karo.
Verify: Inbound heliocentric thi; outbound — gain of , cap se neeche. ✓ Aur , isliye haan, ek single Jupiter assist ek probe ko Solar-System escape tak fling kar sakta hai — Voyagers ke liye historically true. ✓
Ex 8 — Cell H: exam twist, solve backwards
Forecast: required tight (planet ke paas) hoga ya loose?
- se . Yeh step kyun? ko invert karo; hum master trio ko reverse mein work karte hain.
- se . Rearrange : Yeh step kyun? Ek unknown ke liye algebraically solve karo.
Verify: Plug back karo: , giving , . ✓ Round-trip consistent. Woh million km lagbhag Saturn radii hai — ek loose pass, sahi hai ek modest bend ke liye. ✓
Recall Kaunsa cell heliocentric change ka
sign decide karta hai, aur kaunsa uski size? Sign: tum kis side se fly karte ho (behind → gain, Cell A; front → loss, Cell B) aur tumhari inbound orientation. Size: turn angle (, , se set hota hai), par capped (Cell D).
Recall Kyun koi
flyby kabhi help nahi kar sakti, chahe planet kitni bhi massive ho? Heliocentric change se bounded hai; koi relative speed nahi hai toh rotate karne ke liye koi vector nahi hai. Mass aur irrelevant hain.