3.2.23 · D1Orbital Mechanics & Astrodynamics

Foundations — Combined maneuvers — optimal split between plane change and velocity change

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Before you can read the parent note, you must own every symbol it throws at you. This page builds each one from nothing — plain words, then a picture, then why the topic needs it. Each block leans on the one before it.


1. Velocity as an arrow (not just a number)

Figure — Combined maneuvers — optimal split between plane change and velocity change

Why the topic needs this: a plane change changes the direction of the arrow while (often) keeping its length; a burn to circularize changes its length. If you only think of velocity as a number, you literally cannot see the difference between these two — you need the arrow.


2. Subtracting two arrows: what a maneuver actually is

What does subtracting arrows look like? Lay and tail-to-tail (start them from the same point). The arrow drawn from the tip of to the tip of is — the missing side that closes the triangle.

Figure — Combined maneuvers — optimal split between plane change and velocity change

3. The angle between two arrows (and the total tilt )

Picture: means the two arrows point the same way (no turn, only a possible length change). means the new arrow points sideways to the old one. Larger = a sharper turn = a longer arrow to bridge the gap.

Why the topic needs it: (and its total ) is the dial you are optimizing. The whole "optimal split" question is: given a required total tilt , how much of that turn do you do at burn 1 versus the rest at burn 2? See Plane Change Maneuvers.


4. Cosine and the Law of Cosines — why the angle enters the length

Figure — Combined maneuvers — optimal split between plane change and velocity change

5. The dot product — the machine behind the formula

Why the topic needs it: it is the algebra that derives the Law of Cosines for our arrows. To get the length of we dot it with itself: Then turns the middle term into an angle — reproducing exactly the boxed formula. The dot product is the machine that converts arrows into that formula.


6. The pure-turn case: where comes from

Now take the special case where the burn does not change the speed, only the direction. That means the before and after arrows have the same length: . This is the crucial assumption — drop it and the tidy formula below no longer holds.

Substitute into the boxed formula:

Where does the half-angle come from? Because both sides are equal length , the velocity triangle is isosceles (two equal sides). Drop a straight line from the tip down the middle: it splits the tip-angle into two equal halves of , and splits the base () into two equal halves — that even split is forced by the two sides being equal, not merely convenient. Look at figure s05: each half is a right triangle whose hypotenuse is and whose "opposite" side is . By the definition of sine,

Figure — Combined maneuvers — optimal split between plane change and velocity change

Check: at , , so — no turn, no cost. As grows the cost grows, and crucially it is proportional to : the faster you go, the more a turn costs.


7. Orbital speeds: why is big at one place, small at another

Figure — Combined maneuvers — optimal split between plane change and velocity change

Why the topic needs it: the pure-turn cost is proportional to the speed at the moment you turn. So turning at the fast near-point is brutal, turning at the slow far-point is cheap. This single fact is the reason the optimal split shoves nearly all the plane change out to apoapsis. The transfer between two circular orbits that sets up these fast/slow burns is the Hohmann Transfer Orbit; pushing the far point even further out to turn even more cheaply is the Bi-elliptic Transfer.


8. The derivative — how "optimal" is found

Why the topic needs it: plot the total cost against the split and it dips to a lowest point — the cheapest split. That lowest point is exactly where the slope is zero, which is why the parent sets . Reading that condition out loud gives "the marginal cost of one more degree of turn is equal at both burns" — shift a degree toward whichever burn is cheaper until they balance.


Prerequisite map

Velocity as an arrow

Delta-v = v2 minus v1

Angle theta between arrows

Speed v large or small in orbit

Cosine of theta

Dot product

Law of cosines

Delta-v formula

Pure turn 2v sin half theta

Turn where slow

Combined maneuver cost

Total cost depends on split s

Derivative equals zero

Optimal split condition


Equipment checklist

Test yourself — reveal only after you've answered aloud.

What does the arrow over mean, and what are its two parts?
It marks a vector; its two parts are a length (speed) and a direction.
What is ?
The length of the velocity arrow — the speed, a single positive number.
Write the maneuver in terms of before and after velocities.
.
What does plain (no hat) mean?
The length of the push arrow, .
Where do you draw once are tail-to-tail?
From the tip of to the tip of (the third side that closes the triangle).
What does measure, and what is ?
is the angle between and (the turn); is the total plane tilt the mission must undo.
State the Law of Cosines and its three velocity-triangle substitutions.
with .
is which ratio, and its values at ?
adjacent over hypotenuse; , , .
What assumption gives , and where does the half-angle come from?
Equal speeds (isosceles triangle); splitting it down the middle gives right triangles with opposite , hypotenuse .
What does equal?
, the length squared.
State in terms of .
.
What is ?
The share of the total turn assigned to burn 1; burn 2 does the rest, .
Why is a plane change cheap at apoapsis?
Cost is , proportional to speed , and is smallest at apoapsis.
Why do we set a derivative to zero?
The cheapest split is the lowest point of the cost curve, where its slope is zero.