Intuition The one core idea
Light is a wiggle that has a direction to its wiggling, and both a polarizer and a shiny surface can filter light by that direction. Everything in this topic is just careful bookkeeping of how much wiggle survives — measured by projecting a vector onto an axis (Malus) or by lining up geometry with Snell's law (Brewster).
Before you can read the parent note, you need to earn every symbol it throws at you. Below, each item is built from the one before it: plain words → the picture → why the topic needs it. Nothing is used before it is defined.
Definition Transverse wave
A wave where the thing that wiggles moves perpendicular (at a right angle) to the direction the wave travels. Picture a jump-rope: the wave runs along the rope, but each bit of rope moves up-and-down , sideways to that run.
Why the topic needs it. Polarization is only meaningful for transverse waves. If the wiggle were along the travel direction (like sound), there'd be no "sideways choice" to filter — no up-down vs left-right. See Wave Nature of Light and Electromagnetic Waves for why light qualifies.
Definition Electric field
E and its magnitude E
E (an arrow with a hat/arrow on top) is the "wiggle arrow" of the light wave — it points in the direction the wave is currently pushing charges, and its length is how strong that push is. The plain letter E (no arrow) means just that length (magnitude), a positive number.
Intuition Arrow vs. number
E = "which way and how hard" (a vector). E = "how hard only" (a scalar). The little arrow is the whole point of this chapter: its direction is the polarization.
Why the topic needs it. The direction of E is the polarization. Malus's law asks "how much of E survives the filter?" — a question about this arrow. From Electromagnetic Waves , light is an E (and companion magnetic) wiggle travelling through space.
E 0
The subscript 0 means "the peak / the starting maximum." E 0 is the largest length the arrow E reaches as it wiggles back and forth — the full swing before any filtering.
Picture the rope: the rope crosses the middle line many times, but E 0 is how high the tallest crest reaches. Everything the polarizer does, it does to this maximum swing .
Why the topic needs it. Malus's law starts with incoming amplitude E 0 and shrinks it. We need a name for the "before" size so we can measure the "after."
This is the heart of Malus's law, so we build it slowly.
θ (theta)
θ is a Greek letter (say "thay-ta") standing for an angle — the amount of tilt between two directions, measured in degrees (∘ ) or a full turn being 36 0 ∘ . Here it's the tilt between the light's wiggle arrow E and the polarizer's allowed direction (its axis).
Now: when an arrow of length E 0 is tilted by θ away from an axis, how much of it "points along" that axis? That surviving length is called the projection .
cos θ — the projection ratio
Draw a right triangle where the tilted arrow (E 0 ) is the slanted long side (hypotenuse ), and drop a straight line down onto the axis. The piece lying along the axis is the adjacent side. Then
cos θ = hypotenuse adjacent = E 0 length along axis .
So the length along the axis is E 0 cos θ .
Intuition Why cosine and not something else?
We need a tool that answers "what fraction of a tilted arrow lies along a chosen line?" Cosine is exactly that fraction — it's 1 when perfectly aligned (θ = 0 , nothing lost) and 0 when perpendicular (θ = 9 0 ∘ , nothing survives). That is precisely how a polarizer behaves, so cosine is the right tool.
Why the topic needs it. The surviving amplitude through a polarizer is E 0 cos θ . This single geometric fact is Malus's law once we square it.
Worked example Check the extremes
θ = 0 ∘ : cos 0 = 1 → all of E 0 survives (arrow already along axis).
θ = 9 0 ∘ : cos 9 0 ∘ = 0 → nothing survives (arrow fully sideways).
θ = 3 0 ∘ : cos 3 0 ∘ = 2 3 ≈ 0.866 → most of it survives.
I
I is the brightness a detector actually reads — the energy the light delivers per second per area. Your eye and a light meter feel I , not the raw arrow length.
Intuition Why the square?
The energy carried by an E wiggle depends on E 2 (from Electromagnetic Waves — energy density goes as the field squared, just like a spring stores energy as displacement squared ). So when the surviving amplitude is E 0 cos θ , the surviving brightness is ( E 0 cos θ ) 2 = E 0 2 cos 2 θ . That is where the famous cos 2 θ comes from — the cosine from projection, then squared because brightness is amplitude squared.
Why the topic needs it. Malus's law is written in intensity (I = I 0 cos 2 θ ) because that is what you measure. Confusing E (amplitude) with I (intensity) is the #1 mistake in the parent note — now you know exactly why the square appears.
cos 2 θ
Just ( cos θ ) multiplied by itself. It is never negative (a square), swings between 0 and 1 , and equals 2 1 on average over a full turn.
Intuition Why the average is exactly
2 1
Unpolarized light (see Unpolarized vs Polarized Light ) is an even mix of all tilt angles. To get its surviving fraction we average cos 2 θ over every angle. Since cos 2 θ spends as much time above 2 1 as below it, the average is 2 1 — that is the origin of the "halve at the first polarizer" rule.
Why the topic needs it. The 2 1 factor for unpolarized light is not a separate rule to memorize — it is the average height of this curve.
Definition Refractive index
n
A plain number (no units) telling how much a material slows and bends light. Vacuum/air: n ≈ 1 . Water: n = 1.33 . Glass: n = 1.5 . Bigger n = slower light = stronger bending. Subscripts label which medium: n 1 = medium light starts in, n 2 = medium it enters.
Why the topic needs it. Brewster's angle depends entirely on the ratio n 2 / n 1 . See Reflection and Refraction at Interfaces .
Definition The normal, and sine
sin θ
The normal is the dashed line drawn perpendicular to the surface at the point light hits — all these angles are measured from it, never from the surface itself.
Sine , sin θ = hypotenuse opposite in a right triangle: the side facing the angle over the slanted side. It is the natural partner of cosine and is what governs bending.
Why the topic needs it. Brewster's derivation is Snell's law with one extra geometric fact plugged in. Full details in Snell's Law and Refraction .
arctan
The question-undoer : arctan ( x ) asks "which angle has tangent equal to x ?" If tan θ B = 1.5 , then θ B = arctan ( 1.5 ) = 56. 3 ∘ .
Intuition Why tangent shows up in Brewster's law
The Brewster derivation divides one Snell equation by cos θ B , turning sin / cos into tan . Tangent is the tool that answers "given the ratio n 2 / n 1 , what tilt angle satisfies the perpendicular-rays condition?" — and arctan turns that ratio back into the actual angle.
Angle theta and cosine projection
Malus amplitude E0 cos theta
Intensity goes as E squared
Average of cos2 is one half
Unpolarized halves at first filter
Brewster tan theta B equals n2 over n1
Return to the parent: Polarization — Malus's law, Brewster's angle derivation .
Cover the right side and test yourself — you are ready when every line comes instantly.
What makes a wave "transverse"? The wiggle is perpendicular to the travel direction.
What is E vs plain E ? E is the wiggle arrow (direction + strength);
E is just its length.
What does E 0 mean? The peak amplitude — the biggest swing of the arrow.
Define cos θ as a ratio on a right triangle. adjacent over hypotenuse — the fraction of a tilted arrow lying along the axis.
Why does the surviving amplitude through a polarizer equal E 0 cos θ ? It is the projection of the tilted field onto the transmission axis.
What is intensity I and how does it relate to E ? The brightness a detector reads; I ∝ E 2 .
Why does Malus's law have cos 2 not cos ? Cosine from projection of amplitude, then squared because I ∝ E 2 .
Why is the average of cos 2 θ equal to 2 1 ? It spends equal time above and below 2 1 over a full turn.
What does the refractive index n tell you? How much a medium slows and bends light; n = 1 air, 1.33 water, 1.5 glass.
State Snell's law and what the angles are measured from. n 1 sin θ 1 = n 2 sin θ 2 ; angles measured from the normal.
What is tan θ ? sin θ / cos θ = opposite over adjacent = steepness.
What does arctan ( x ) answer? "Which angle has tangent equal to x ?"