2.5.17 · D1 · Physics › Optics › Polarization — Malus's law, Brewster's angle derivation
Light ek aisi "wiggle" hai jiska ek direction hota hai, aur dono — ek polarizer aur ek shiny surface — us direction ke hisaab se light ko filter kar sakte hain. Is topic mein sab kuch sirf itna hai ki kitni wiggle bachti hai — yeh ek vector ko ek axis par project karke measure karte hain (Malus), ya Snell's law ke saath geometry ko align karke (Brewster).
Parent note padhne se pehle, tumhe har ek symbol ko samajhna padega. Neeche, har cheez pichli cheez se build hoti hai: plain words → picture → kyun topic ko yeh chahiye. Koi bhi cheez define hone se pehle use nahi ki jaati.
Definition Transverse wave
Ek wave jisme jo cheez wiggles karti hai woh wave ke travel direction ke perpendicular (right angle par) move karti hai. Ek jump-rope imagine karo: wave rope ke saath chalti hai, lekin rope ka har hissa upar-neeche move karta hai, yani us direction ke sideways.
Kyun topic ko yeh chahiye. Polarization sirf transverse waves ke liye meaningful hai. Agar wiggle travel direction ke along hoti (jaise sound mein), toh koi "sideways choice" filter karne ke liye hoti hi nahi — koi up-down vs left-right nahi. Dekhein Wave Nature of Light aur Electromagnetic Waves — kyun light qualify karti hai.
Definition Electric field
E aur uska magnitude E
E (upar arrow ke saath) light wave ka "wiggle arrow" hai — yeh us direction mein point karta hai jisme wave abhi charges ko push kar rahi hai, aur iska length batata hai ki woh push kitni strong hai. Plain letter E (bina arrow ke) sirf us length (magnitude) ko denote karta hai, jo ek positive number hoti hai.
Intuition Arrow vs. number
E = "kis direction mein aur kitna hard" (ek vector). E = "sirf kitna hard" (ek scalar). Woh chhota sa arrow is chapter ka pura point hai: uska direction hi polarization hai.
Kyun topic ko yeh chahiye. E ki direction hi polarization hai. Malus's law poochta hai "filter ke baad E kitna bachta hai?" — yeh is arrow ke baare mein ek sawaal hai. Electromagnetic Waves se, light ek E (aur saath mein magnetic) wiggle hai jo space mein travel karti hai.
E 0
Subscript 0 ka matlab hai "peak / starting maximum." E 0 woh sabse badi length hai jo arrow E aage-peeche wiggle karte waqt reach karta hai — kisi bhi filtering se pehle ki full swing.
Rope imagine karo: rope middle line ko kai baar cross karti hai, lekin E 0 batata hai ki sabse unchi crest kitni uchi hai. Polarizer jo kuch bhi karta hai, woh is maximum swing par karta hai.
Kyun topic ko yeh chahiye. Malus's law incoming amplitude E 0 se shuru hota hai aur use shrink karta hai. Humein "pehle" wali size ka ek naam chahiye taaki hum "baad" wali size measure kar sakein.
Yeh Malus's law ka dil hai, isliye hum ise dheere-dheere build karte hain.
θ (theta)
θ ek Greek letter hai (bolo "thay-ta") jo ek angle ke liye use hota hai — do directions ke beech tilt ki miqdar, degrees (∘ ) mein measure ki jaati hai aur ek pura turn 36 0 ∘ hota hai. Yahan yeh light ke wiggle arrow E aur polarizer ke allowed direction (uski axis) ke beech ka tilt hai.
Ab: jab E 0 length ka ek arrow kisi axis se θ by tilt hota hai, toh uska kitna hissa us axis ke "along point" karta hai? Woh bachne wali length projection kehlati hai.
cos θ — projection ratio
Ek right triangle draw karo jisme tilted arrow (E 0 ) slanted long side (hypotenuse ) ho, aur axis par seedhi line drop karo. Woh piece jo axis ke saath lie karta hai woh adjacent side hai. Tab:
cos θ = hypotenuse adjacent = E 0 length along axis .
Toh axis ke along length hai E 0 cos θ .
Intuition Cosine kyun, aur kuch kyun nahi?
Humein ek aisa tool chahiye jo answer kare "ek tilted arrow ka kitna fraction ek chosen line ke along hai?" Cosine exactly wahi fraction hai — yeh 1 hota hai jab perfectly aligned ho (θ = 0 , kuch nahi khoota) aur 0 jab perpendicular ho (θ = 9 0 ∘ , kuch nahi bachta). Ek polarizer bilkul aise hi behave karta hai, isliye cosine sahi tool hai.
Kyun topic ko yeh chahiye. Polarizer se guzarne ke baad bachne wali amplitude E 0 cos θ hai. Yeh single geometric fact hi Malus's law hai — jab hum ise square kar lete hain.
Worked example Extremes check karo
θ = 0 ∘ : cos 0 = 1 → E 0 pura bachta hai (arrow already axis ke along hai).
θ = 9 0 ∘ : cos 9 0 ∘ = 0 → kuch nahi bachta (arrow fully sideways hai).
θ = 3 0 ∘ : cos 3 0 ∘ = 2 3 ≈ 0.866 → zyaadatar bach jaata hai.
I
I woh brightness hai jo ek detector actually read karta hai — light jo energy per second per area deliver karti hai. Tumhari aankh aur ek light meter I feel karte hain, raw arrow length nahi .
E wiggle se carry hone wali energy E 2 par depend karti hai (Electromagnetic Waves se — energy density field squared ke saath jaati hai, bilkul jaise ek spring energy store karti hai displacement squared ki tarah). Toh jab bachne wali amplitude E 0 cos θ ho, tab bachne wali brightness hai ( E 0 cos θ ) 2 = E 0 2 cos 2 θ . Yahi se woh famous cos 2 θ aata hai — cosine projection se, phir square kyunki brightness amplitude squared hai.
Kyun topic ko yeh chahiye. Malus's law intensity mein likha jaata hai (I = I 0 cos 2 θ ) kyunki yahi measure hota hai. E (amplitude) aur I (intensity) ko confuse karna parent note mein sabse #1 galati hai — ab tum exactly jaante ho square kyun aata hai.
cos 2 θ
Sirf ( cos θ ) apne aap se multiply hota hai. Yeh kabhi negative nahi hota (square hai), 0 aur 1 ke beech swing karta hai, aur ek puri turn ke average mein 2 1 ke barabar hota hai.
Intuition Average exactly
2 1 kyun hota hai
Unpolarized light (dekho Unpolarized vs Polarized Light ) sab tilt angles ka ek equal mix hai. Uska bachne wala fraction nikalne ke liye hum cos 2 θ ko har angle par average karte hain. Kyunki cos 2 θ utna hi waqt 2 1 ke upar bitaata hai jitna neeche, average 2 1 hota hai — yahi "pehle polarizer par half ho jaana" rule ki origin hai.
Kyun topic ko yeh chahiye. Unpolarized light ke liye 2 1 factor koi alag rule yaad karne wali baat nahi hai — yeh is curve ki average height hai.
Definition Refractive index
n
Ek plain number (koi units nahi) jo batata hai ki koi material light ko kitna slow aur bend karta hai. Vacuum/air: n ≈ 1 . Water: n = 1.33 . Glass: n = 1.5 . Bada n = slower light = zyaada bending. Subscripts batate hain kaunsa medium: n 1 = medium jisme light shuru hoti hai, n 2 = medium jisme light enter karti hai.
Kyun topic ko yeh chahiye. Brewster's angle poori tarah ratio n 2 / n 1 par depend karta hai. Dekho Reflection and Refraction at Interfaces .
Definition Normal, aur sine
sin θ
Normal woh dashed line hai jo surface par jahan light hit karti hai wahan perpendicular draw ki jaati hai — yeh saare angles usi se measure hote hain, surface se nahi.
Sine , sin θ = hypotenuse opposite right triangle mein: angle ke saamne wali side slanted side se divide. Yeh cosine ka natural partner hai aur yahi bending govern karta hai.
Kyun topic ko yeh chahiye. Brewster's derivation hi Snell's law hai jisme ek extra geometric fact plug in ki gayi hai. Full details Snell's Law and Refraction mein.
tan θ
tan θ = c o s θ s i n θ = adjacent opposite
Yeh steepness measure karta hai — tilted arrow ka rise over run.
arctan
Question-undoer : arctan ( x ) poochta hai "kis angle ka tangent x ke barabar hai?" Agar tan θ B = 1.5 , toh θ B = arctan ( 1.5 ) = 56. 3 ∘ .
Intuition Tangent Brewster's law mein kyun aata hai
Brewster derivation mein ek Snell equation ko cos θ B se divide karte hain, jisse sin / cos tan ban jaata hai. Tangent woh tool hai jo answer karta hai "ratio n 2 / n 1 diya gaya ho toh kaun sa tilt angle perpendicular-rays condition satisfy karta hai?" — aur arctan us ratio ko actual angle mein wapas convert karta hai.
Angle theta and cosine projection
Malus amplitude E0 cos theta
Intensity goes as E squared
Average of cos2 is one half
Unpolarized halves at first filter
Brewster tan theta B equals n2 over n1
Parent par wapas jao: Polarization — Malus's law, Brewster's angle derivation .
Right side cover karo aur khud ko test karo — jab har line instantly aaye tab tum ready ho.
Ek wave "transverse" kyun hoti hai? Wiggle travel direction ke perpendicular hoti hai.
E vs plain E kya hai?E wiggle arrow hai (direction + strength);
E sirf uski length hai.
E 0 ka kya matlab hai?Peak amplitude — arrow ki sabse badi swing.
cos θ ko right triangle par ratio ke roop mein define karo.Adjacent over hypotenuse — ek tilted arrow ka woh fraction jo axis ke along hai.
Polarizer se guzarne ke baad bachne wali amplitude E 0 cos θ kyun hoti hai? Yeh tilted field ka transmission axis par projection hai.
Intensity I kya hai aur yeh E se kaise relate karti hai? Woh brightness jo ek detector read karta hai; I ∝ E 2 .
Malus's law mein cos ki jagah cos 2 kyun hai? Amplitude ke projection se cosine aata hai, phir square isliye kyunki I ∝ E 2 .
cos 2 θ ka average 2 1 kyun hota hai?Yeh ek puri turn mein 2 1 ke upar aur neeche barabar waqt bitaata hai.
Refractive index n kya batata hai? Koi medium light ko kitna slow aur bend karta hai; n = 1 air, 1.33 water, 1.5 glass.
Snell's law state karo aur angles kis se measure hote hain. n 1 sin θ 1 = n 2 sin θ 2 ; angles normal se measure hote hain.
tan θ kya hai?sin θ / cos θ = opposite over adjacent = steepness.
arctan ( x ) kya answer karta hai?"Kis angle ka tangent x ke barabar hai?"