WHY does only the parallel component survive? Think of the field vector as having two perpendicular pieces. The polarizer physically lets through one piece and kills the other — like a picket fence passing only vertical rope-wiggles.
If incoming polarized light has amplitude E0 at angle θ to the transmission axis, the projected (surviving) amplitude is:
Etrans=E0cosθ
WHY cosθ? Vector projection: the component of a vector along an axis is its magnitude times the cosine of the angle between them.
WHY 21? Unpolarized light is a random mix of all angles θ. We average cos2θ over a full circle:
⟨cos2θ⟩=2π1∫02πcos2θdθ=21.
So exactly half the intensity passes — and the output is now polarized along the axis.
Key geometric condition: reflected ⟂ refracted, i.e.
θB+θr=90∘⇒θr=90∘−θB.Why this condition? The refracted ray drives the electrons' oscillation. Reflected light is radiated by those electrons. A charge radiates nothing along its oscillation axis. The reflected ray vanishes (for the in-plane polarization) precisely when it would point along that oscillation — which happens when reflected ⟂ refracted.
State Malus's law and explain the square. → I=I0cos2θ; intensity ∝E2.
Why 21 for unpolarized light? → average of cos2θ over all angles.
Brewster condition between reflected & refracted rays? → they're perpendicular.
Derive tanθB=n. → Snell + θr=90−θB.
Recall Feynman: explain to a 12-year-old
Light is like a wiggling jump-rope. A polarizer is a fence with vertical slots: only up-down wiggles get through, side-to-side wiggles get stopped. If your wiggle is tilted, only part of it sneaks through — tilt it more, less gets through. Malus's law measures exactly how much. Now, when light bounces off a shiny floor or lake, the bounced light becomes mostly side-to-side wiggling (glare). At one special tilt of looking (Brewster's angle), the bounce is perfectly one-direction — and that's exactly why fishermen's sunglasses kill the shine on water.
Dekho, light ek transverse wave hai — uska electric field travel direction ke perpendicular wiggle karta hai. Iss wiggle ki direction ko hi polarization kehte hain. Normal light unpolarized hoti hai (sab directions mein random). Polarizer ek filter hai jo sirf apne axis ke component ko pass karta hai. Agar light pehle se polarized hai aur axis se angle θ par aati hai, to sirf E0cosθ amplitude bachti hai. Lekin detector intensity padhta hai, aur intensity ∝E2, isliye square karke Malus's law banta hai: I=I0cos2θ. Yaad rakho — square zaroori hai!
Ek important point: agar light unpolarized hai aur pehle polarizer pe aati hai, to half intensity nikalti hai (21I0). Ye half kahaan se aaya? Sab angles ka cos2θ ka average 1/2 hota hai. Ye rule sirf unpolarized light ke liye pehle polarizer par lagता hai — uske baad har polarizer pe cos2θ use karo.
Ab Brewster's angle: jab light glass ya paani se reflect hoti hai, ek special incidence angle par reflected light 100% polarized ho jaati hai. Iska reason — reflected light glass ke electrons se re-radiate hoti hai, aur oscillating charge apni oscillation axis ke along kuch radiate nahi karta. Ye condition tab milti hai jab reflected aur refracted rays perpendicular ho (θB+θr=90°). Snell's law mein daalo to seedha aata hai tanθB=n2/n1. Isiliye polarized sunglasses water aur road ki glare kaat dete hain — woh glare horizontally polarized hoti hai. Formula yaad rakhne ka trick: "Malus Squares, Brewster Tangles" (tan).