2.5.5 · D1Optics

Foundations — Total internal reflection — critical angle derivation

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Before you can derive the critical angle, you must own every letter and picture the parent note throws at you. This page builds each one from nothing, in the order they depend on each other.


1. The boundary and the two media

The whole story happens at a flat surface where two see-through materials meet — say glass sitting under air, or water under air.

Figure — Total internal reflection — critical angle derivation

Look at the figure: the horizontal chalk line is the boundary (also called the interface). Medium 1 fills the bottom, Medium 2 the top. A single ray of light climbs up and hits the boundary at one point.


2. The normal — the reference line for all angles

You cannot say "the angle of the ray" without saying angle from what. In optics we never measure angles from the surface itself. We measure from a special line called the normal.

Figure — Total internal reflection — critical angle derivation

In the figure the normal is the vertical dashed chalk line. Notice the little square corner symbol — that marks the between the normal and the surface.


3. Incident ray, refracted ray, and their angles

Now that we have a reference line, we can name the angles.

Figure — Total internal reflection — critical angle derivation

Study this figure carefully — it is the whole geometry of refraction on one board:

  • The incident ray (chalk blue) comes up from the bottom, hitting the surface.
  • is the pale-yellow angle between it and the normal.
  • The refracted ray (chalk pink) continues into Medium 2, bent.
  • is the angle between that and the normal.
Recall Quick self-check on the picture

If a ray goes straight up along the normal, what are and ? ::: Both — the ray is on the normal, so there is no gap between ray and normal, and it passes straight through with no bending.


4. Refractive index — the "slowness" number

Why does light bend at all? Because it changes speed. Each medium gets a number that captures how much it slows light down.

Two labels we'll reuse constantly:

See Refractive Index for the full story of where comes from; here we only need "bigger = slower light".


5. What "" really means (built from a triangle)

Before we can write Snell's Law we must first meet the one piece of mathematics it leans on: the sine of an angle. You should never use a symbol you cannot picture, so we build from zero before it appears in any law.

Figure — Total internal reflection — critical angle derivation

The figure shows a right triangle with the angle marked. The pink side is opposite ; the long slanted side is the hypotenuse. As grows, the opposite side grows toward the hypotenuse's full length, so the ratio climbs toward .

Recall Sine sanity values

::: (the opposite side has zero length — ray lies on the normal). ::: (opposite side equals the hypotenuse — ray lies flat along the surface). ::: (a handy value used in Example 3 of the parent).


6. Snell's Law — the one physics rule that ties it together

Now that we can picture , we can connect the two angles () using the two indices ().

Read the Snell's Law note for the derivation; on this page we treat it as our single given input, exactly as the parent does.


7. Inverse sine — undoing the sine

Snell's law hands us a number for a sine; to report an actual angle we must run sine backwards.


8. The critical angle — the symbol the whole page is chasing

Everything above now lets us state the payoff symbol precisely — including the exact conditions under which it even exists.

This is why the domain condition matters: the formula only gives a value (a valid sine) when . If you ever plug in and get "", that is the maths telling you no critical angle exists.

With this in hand, the parent's derivation reads cleanly: set , use , and Snell collapses to ; then apply (principal branch) to read off the angle.


Prerequisite map

Two media meet at a flat boundary

Normal: perpendicular reference line

Angles theta1 and theta2 measured from normal

Refractive index n = c / v (slowness)

Denser vs rarer media (n1 greater than n2)

Sine = opposite over hypotenuse, capped at 1

Snells law n1 sin theta1 = n2 sin theta2

sin cannot exceed 1

Critical angle theta c where theta2 = 90 deg, needs n1 greater than n2

Inverse sine (principal branch) turns a ratio into an angle

Total internal reflection: light fully reflected inside


Equipment checklist

Cover the right side; can you answer each before moving to the derivation page?

What is the "normal" and why do we measure angles from it, not the surface?
A line perpendicular to the boundary at the hit-point; measuring from it makes a straight-through ray read as , keeping the easy case easy.
What do and stand for?
The angle of incidence and the angle of refraction, each measured between its ray and the normal.
Define the refractive index in one line.
— how many times slower light moves in the medium than in vacuum; always .
Which has the higher , a denser or a rarer medium?
The denser medium (light is slower there).
What is in terms of a triangle, and what is its maximum value?
Opposite side over hypotenuse; maximum is (at ) because the opposite side can't beat the hypotenuse.
Why is that maximum-of-1 the key to total internal reflection?
Going denser→rarer, Snell can demand , which is impossible, so refraction stops and light reflects fully.
State Snell's law and what each symbol is.
; indices and angles on the two sides of the boundary.
What does do, and which angle does it return?
Returns the angle whose sine is , chosen from the principal branch — converting a ratio back into degrees.
Define the critical angle , including when it exists.
The incidence angle at which the refracted ray grazes the surface (); it exists only when (denser→rarer).

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