2.5.5 · D1 · Physics › Optics › Total internal reflection — critical angle derivation
Light jo ek "slow" medium se "fast" medium mein jaati hai, woh surface ke normal se door bend karti hai, aur ek hard limit hoti hai ki woh kitna bend kar sakti hai — jab woh flat letne se bhi zyada bend karna chahti hai, toh woh simply kar hi nahi sakti , isliye sab kuch andar waapis reflect ho jaata hai. Woh single tipping point hi critical angle hai, aur parent page par jo bhi hai, woh bas usi limit ki bookkeeping hai.
Isse pehle ki tum critical angle derive karo, tumhe har ek letter khud se pata hona chahiye aur parent note jo picture dikhata hai woh clearly visualize honi chahiye. Yeh page har ek cheez ko zero se build karta hai, usi order mein jisme woh ek doosre par depend karti hain.
Poori kahani ek flat surface par hoti hai jahaan do see-through materials milti hain — jaise glass ke upar air, ya paani ke upar air.
Ek medium koi bhi transparent cheez hai jisme se light travel karti hai: glass, water, air, diamond. Hum har medium ko ek number label dete hain. Medium 1 woh jagah hai jahaan se light shuru hoti hai; Medium 2 woh jagah hai jahaan woh jaane ki koshish karti hai.
Figure dekho: horizontal chalk line boundary hai (ise interface bhi kehte hain). Medium 1 neeche bhara hai, Medium 2 upar. Light ki ek single ray upar climb karti hai aur ek point par boundary se takraati hai.
flat boundary?
Ek flat surface par har jagah ek hi "seedha-upar" direction hoti hai. Isse hum angles clearly measure kar sakte hain. Curved surfaces (jaise lenses) bas bahut saari tiny flat pieces hain — pehle flat case master karo.
Tum "ray ka angle" nahi keh sakte bina yeh bataye ki kisse measure kiya . Optics mein hum angles surface se kabhi nahi measure karte. Hum ek special line se measure karte hain jise normal kehte hain.
Normal woh line hai jo boundary par perpendicular (bilkul 90° ka corner) draw ki jaati hai, exactly uss point par jahaan ray hit karti hai. "Normal" yahan ka matlab sirf "perpendicular" hai, "ordinary" nahi.
Figure mein normal vertical dashed chalk line hai. Woh little square corner symbol notice karo — woh normal aur surface ke beech 90° mark karta hai.
Common mistake Normal ki jagah surface se angle measure karna
Kyun natural lagta hai: surface hi obvious "flat cheez" hai jisse compare karo.
Fix: hamesha normal se measure karo. Tab "0° " ka angle matlab hai ki ray seedhi nikal gayi, bina kisi deviation ke — sabse saaf case. Agar surface se measure karte, toh "0° " ka matlab hota flat skim karna, jo ek messy edge case hai. Normal easy case ko easy rakhta hai.
Ab jab hamare paas ek reference line hai, hum angles ko name de sakte hain.
Definition Do rays aur do angles
Incident ray Medium 1 mein aane wali light hai.
Refracted ray woh light hai jo Medium 2 mein cross karti hai aur aage jaati hai (bent hokar).
θ 1 (theta-one) = angle of incidence : incident ray aur normal ke beech ka angle.
θ 2 (theta-two) = angle of refraction : refracted ray aur normal ke beech ka angle.
θ " kya hai aur ise kaise padhein
θ bas Greek letter "theta" hai — physicists ka angle ke liye favourite naam, jaise x unknown number ke liye favourite naam hai. "θ 1 = 30° " ko aloud padhna simply "incidence angle thirty degrees hai" hai. Isse zyada mysterious kuch nahi.
Yeh figure dhyaan se dekho — ek board par refraction ki poori geometry hai:
Incident ray (chalk blue) neeche se upar aati hai, surface se takraati hai.
θ 1 woh pale-yellow angle hai jo iske aur normal ke beech hai.
Refracted ray (chalk pink) Medium 2 mein jaari rehti hai, bent hokar.
θ 2 woh angle hai jo uss ray aur normal ke beech hai.
Recall Picture par quick self-check
Agar ek ray normal ke along seedhi upar jaaye, toh θ 1 aur θ 2 kya hain? ::: Dono 0° — ray normal par hi hai, isliye ray aur normal ke beech koi gap nahi, aur woh bina kisi bending ke seedhi nikal jaati hai.
Light bend kyun hoti hai? Kyunki iski speed change hoti hai. Har medium ko ek number milta hai jo batata hai ki woh light ko kitna slow karta hai.
Definition Refractive index
Kisi medium ka refractive index n yeh batata hai ki light usme vacuum ki tulna mein kitni baar slower travel karti hai:
n = v c
jahaan c empty space mein light ki speed hai (sabse fast jo kuch bhi ja sakta hai) aur v uss medium mein iski speed hai.
n ko ek picture ki tarah padhna
n ko "traffic thickness" samjho. Bada n matlab ghaana, chipchipa traffic — light rengti hai (glass n = 1.5 , diamond n = 2.42 ). Chhota n matlab khuli sadak — light tez chalti hai (air n ≈ 1 , vacuum exactly 1 ). Kyunki v kabhi c se aage nahi ja sakti, n hamesha ≥ 1 hota hai.
Do labels jo hum baar baar use karenge:
Definition Denser vs rarer
Denser medium = zyada n = light yahan slower hai (glass, water, diamond).
Rarer medium = kam n = light yahan faster hai (air, vacuum).
"Optically denser" index n ke baare mein hai, weight ke baare mein nahi — air ki warm layer optically rarer ho sakti hai cold layer se.
n kahan se aata hai iski poori kahani ke liye Refractive Index dekho; yahan hume bas "bada n = slower light" chahiye.
Snell's Law likhne se pehle humein woh ek piece of mathematics se milna hoga jis par woh depend karti hai: sine of an angle. Tumhe koi bhi aisa symbol use nahi karna chahiye jise tum picture nahi kar sakte, isliye hum sin θ ko zero se build karte hain pehle isse kisi law mein dekhne se.
Definition Sine of an angle
Ek right triangle (ek 90° corner wala) draw karo jisme angle θ ho. Tab
sin θ = length of the longest side (hypotenuse) length of the side opposite θ .
"Opposite over hypotenuse."
Figure mein ek right triangle hai jisme angle θ marked hai. Pink side θ ke opposite hai; lambi slanted side hypotenuse hai. Jaise θ badhta hai, opposite side hypotenuse ki poori length ki taraf badhti hai, isliye ratio 1 ki taraf climb karta hai.
Intuition Kyun sine 1 par cap hoti hai — aur kyun woh cap IS poora topic
Opposite side kabhi bhi hypotenuse se lambi nahi ho sakti (hypotenuse hamesha right triangle ki sabse lambi side hoti hai). Isliye sin θ kabhi 1 se zyada nahi ho sakta . Iski sabse badi possible value exactly 1 hai, jo θ = 90° par reach hoti hai.
Yahi single fact total internal reflection ka engine hai (woh phenomenon jahaan light denser medium ke andar poori tarah bounce back karti hai — Section 8 mein fully explain kiya aur wahan naam diya). Snell's law, jo hum aage milenge, kahegi sin θ 2 = n 2 n 1 sin θ 1 . Denser→rarer jaate waqt, n 2 n 1 > 1 , isliye yeh 1 se badi value demand kar sakta hai — jo geometrically impossible hai. Jab maths impossible cheez maangta hai, refraction ruk jaata hai aur light reflect ho jaati hai. Parent page par jo kuch bhi hai woh isi sentence ko spell out kar raha hai.
Recall Sine sanity values
sin 0° = ? ::: 0 (opposite side ki zero length hai — ray normal par lie karti hai).
sin 90° = ? ::: 1 (opposite side hypotenuse ke barabar hai — ray surface ke along flat lie karti hai).
sin 30° = ? ::: 0.5 (ek handy value jo parent ke Example 3 mein use hoti hai).
Ab jab hum sin θ picture kar sakte hain, hum n 1 , n 2 (do indices) use karke do angles (θ 1 , θ 2 ) ko connect kar sakte hain.
sine kyun aata hai?
Humein ek aisa tool chahiye tha jo ek angle (ray kitni slanted hai) ko ek length ratio mein convert kare (wavefront boundary cross karte waqt sideways kitna stretch hota hai). Woh tool sine hai, yahi wajah hai ki humne ise Section 5 mein pehle build kiya.
Derivation ke liye Snell's Law note padho; is page par hum ise apna single given input maante hain, exactly jaise parent karta hai.
Snell's law humein ek sine ke liye ek number deta hai; actual angle report karne ke liye humein sine ulta chalana hoga.
Definition Inverse sine (arcsine)
sin − 1 ( x ) is sawaal ka jawaab deta hai: "kaunse angle ka sine x ke barabar hai?" Yeh sine ko undo karta hai.
sin ( 30° ) = 0.5 , isliye sin − 1 ( 0.5 ) = 30° .
sin − 1 andar ek ratio leta hai aur ek angle bahar deta hai — sin ki reverse direction.
Intuition Woh kaunsa angle choose karta hai? — principal branch
Ek catch hai: bahut saare angles ka sine same hota hai (jaise sin 30° = sin 150° = 0.5 ). Isliye sin − 1 ko ek choose karna hota hai. Universal convention se woh θ ∈ [ − 90° , + 90° ] range mein angle return karta hai — ise principal branch kehte hain. Yeh hamare liye perfect hai: physical incidence aur refraction angles 0° aur 90° ke beech hain, isliye principal branch hamesha wahi ek physically sensible answer deta hai. Koi ambiguity nahi, koi guessing nahi.
sin − 1 ko "one over sine" padhna
Kyun sahi lagta hai: algebra mein x − 1 ka matlab 1/ x hota hai.
Fix: yahan − 1 ek inverse function mark karta hai, reciprocal nahi. sin − 1 ( 0.5 ) = 30° , jabki 1/ sin ( 0.5° ) kuch bilkul alag hai. Doubt ho toh ise aloud "arcsine of..." padho.
Intuition Hume is topic mein
sin − 1 kyun chahiye
Snell humein special angle ke sine ke liye ek plain number dega. Lekin hum actual angle degrees mein chahte hain ("41.8° ") report karne ke liye. sin − 1 , apni principal branch tak restricted, woh akelaa tool hai jo uss number ko wapas physical angle mein convert karta hai.
Upar ki har cheez ab humein payoff symbol precisely state karne deti hai — including exact conditions jinke under woh exist bhi karta hai.
Definition Critical angle
θ c
Sirf tab jab light denser medium se rarer medium mein jaaye — yaani, jab n 1 > n 2 — ek special incidence angle θ c (theta-critical) hota hai. Yeh θ 1 ki woh value hai jis par refracted ray itni zyada bend ho jaati hai ki woh surface ke along flat lie karti hai, yaani θ 2 = 90° . Yeh aakhri incidence angle hai jiske liye koi refracted ray exist karti hai.
Agar n 1 ≤ n 2 (rarer→denser, ya equal media), toh har angle ke liye ek refracted ray exist karti hai aur koi critical angle nahi hota.
Yahi wajah hai ki domain condition matter karti hai: formula sin θ c = n 2 / n 1 tabhi ≤ 1 (ek valid sine) ki value deta hai jab n 2 < n 1 . Agar kabhi n 1 < n 2 plug karo aur "sin θ c > 1 " mile, toh maths yeh keh raha hai ki koi critical angle exist hi nahi karta.
Yeh samajhne ke baad, parent ki derivation clearly padhti hai: θ 2 = 90° set karo, sin 90° = 1 use karo, aur Snell collapse ho jaata hai sin θ c = n 2 / n 1 mein; phir angle padhne ke liye sin − 1 (principal branch) apply karo.
Two media meet at a flat boundary
Normal: perpendicular reference line
Angles theta1 and theta2 measured from normal
Refractive index n = c / v (slowness)
Denser vs rarer media (n1 greater than n2)
Sine = opposite over hypotenuse, capped at 1
Snells law n1 sin theta1 = n2 sin theta2
Critical angle theta c where theta2 = 90 deg, needs n1 greater than n2
Inverse sine (principal branch) turns a ratio into an angle
Total internal reflection: light fully reflected inside
Right side cover karo; kya tum derivation page par jaane se pehle har ek ka jawaab de sakte ho?
"Normal" kya hai aur hum angles surface se nahi balki usse kyun measure karte hain? Boundary par hit-point par perpendicular line; usse measure karne par seedha-through ray 0° read karti hai, easy case ko easy rakhte hue.
θ 1 aur θ 2 kya represent karte hain?Angle of incidence aur angle of refraction, dono apni ray aur normal ke beech measure kiye.
Refractive index n ko ek line mein define karo. n = c / v — light medium mein vacuum ki tulna mein kitni baar slower move karti hai; hamesha ≥ 1 .
Denser ya rarer medium mein se kiska n zyada hoga? Denser medium ka (light wahan slower hoti hai).
Triangle ke terms mein sin θ kya hai, aur iski maximum value kya hai? Opposite side over hypotenuse; maximum 1 hai (θ = 90° par) kyunki opposite side hypotenuse se badi nahi ho sakti.
Woh maximum-of-1 total internal reflection ki key kyun hai? Denser→rarer jaate waqt, Snell sin θ 2 > 1 demand kar sakta hai, jo impossible hai, isliye refraction ruk jaata hai aur light fully reflect ho jaati hai.
Snell's law state karo aur har symbol batao. n 1 sin θ 1 = n 2 sin θ 2 ; indices n 1 , n 2 aur angles θ 1 , θ 2 boundary ke dono sides par.
sin − 1 ( x ) kya karta hai, aur woh kaunsa angle return karta hai?Woh angle return karta hai jiska sine x hai, principal branch [ − 90° , 90° ] se chosen — ek ratio ko wapas degrees mein convert karta hai.
Critical angle θ c define karo, including jab woh exist karta hai. Woh incidence angle jis par refracted ray surface ko graze karti hai (θ 2 = 90° ); yeh sirf tab exist karta hai jab n 1 > n 2 (denser→rarer).
Snell's Law — woh single physics law jisme yeh foundations feed hoti hain.
Refractive Index — number n ki poori kahani jo upar use ki gayi.
Refraction of Light — woh bending jo yeh angles describe karti hain.
Total internal reflection — critical angle derivation — woh parent topic jiske liye yeh page tumhe prepare karta hai.