2.5.5 · D4Optics

Exercises — Total internal reflection — critical angle derivation

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Level 1 — Recognition

Recall Solution 1.1

WHAT: TIR needs both conditions from the checklist above. WHY: Condition 1 is denser→rarer, i.e. . Here the ray starts in air () and enters glass (), so — it goes rarer→denser. Condition 1 already fails, so we needn't even check the angle. Result: Going into a denser medium, always, so a refracted ray always exists. TIR is impossible in this direction.

Recall Solution 1.2

WHAT: Compare for two indices without a calculator. WHY: . A bigger makes the fraction smaller, and a smaller sine means a smaller angle (both angles live in , where sine strictly increases). Diamond has the larger , so it has the smaller . Therefore glass's is larger. Result: (Numerically — verified below.)

Recall Solution 1.3

Result: WHY: Set in Snell's law: . Divide by . Since the ray goes denser→rarer, , so the fraction is — exactly what a sine must be. Option (a) would give a value , which no sine can equal: that impossibility is the built-in "you flipped it" alarm.


Level 2 — Application

Recall Solution 2.1

WHAT: direct plug-in. Rarer medium is air (), denser is water (). WHY invert the sine: we know the sine of the angle; the angle itself is of that number (principal value in ).

Recall Solution 2.2

WHAT: unknown is the denser index; air is . Check: as any real medium must be, and gives automatically. ✓

Recall Solution 2.3

WHAT: neither medium is air — use both indices. WHY it's larger than the glass–air case: the two indices are closer together, so the fraction is closer to , pushing closer to .

Recall Solution 2.4

Meaning: almost any internal ray () is trapped, so light bounces many times before escaping — the source of a diamond's sparkle.


Level 3 — Analysis

The figure below shows one hit-point on a glass–air surface (glass shaded below, air above, the dashed vertical is the normal). Three incoming rays arrive at (mint), (butter) and (coral), measured from the normal. Watch what each outgoing ray does — this is the whole of Exercise 3.1 in one picture.

Figure — Total internal reflection — critical angle derivation
Recall Solution 3.1

Compare each incidence angle to :

  • (mint ray): , so a real refracted ray exists — light refracts out into the air, bending away from the normal (see the mint arrow escaping upward in the figure).
  • (butter ray): exactly , so — the refracted ray grazes flat along the surface (butter arrow lying along the boundary).
  • (coral ray): , so Snell would need , impossible — the ray is totally internally reflected back into the glass (coral arrow bouncing back down).
Recall Solution 3.2

WHAT: study as its input grows. WHY: is an increasing function on (returning the principal angle in ) — a bigger input gives a bigger angle. So as rises, increases. Limit: when , and . Physical meaning: if the two media are nearly identical, light barely bends, so you must hit almost parallel to the surface () before TIR sets in.

Recall Solution 3.3

The algebra is correct: with , has no real solution. The interpretation is the point: "no critical angle" means there is no incidence angle at which refraction ceases — going rarer→denser, a refracted ray always exists for every up to . So TIR simply cannot occur in that direction.


Level 4 — Synthesis

The figure below shows a right-angle glass prism (shaded triangle). A mint ray enters the vertical left face, travels horizontally, and strikes the slanted hypotenuse; the dashed line is the normal to the hypotenuse, and the ray meets it at . Follow the coral arrow to see the reflected ray leave through the bottom face — this is the setup for Exercise 4.1.

Figure — Total internal reflection — critical angle derivation
Recall Solution 4.1

WHAT: TIR at the hypotenuse needs the incidence angle () to exceed the critical angle: WHY the direction of the inequality holds: sine is increasing on , so is the same as . Solve for : Meaning: ordinary glass () easily satisfies this, which is why right-angle prisms in binoculars and periscopes reflect without any silvering. See Prisms and Total Internal Reflection.

Recall Solution 4.2

WHAT: the boundary is core (denser) → cladding (rarer), so , . Meaning: any ray striking the wall at more than (from the normal) is trapped and guided down the fibre. Because is so close to , only rays travelling nearly parallel to the axis stay guided — this is the design idea behind Optical Fibres.

Recall Solution 4.3

(a) Water→oil goes , i.e. rarer→denser. TIR needs denser→rarer, so (b) Oil→air is denser→rarer with , :


Level 5 — Mastery

The figure below draws this. Water is shaded, air is above, and the dashed vertical is the normal. The lamp sits at depth . The two butter rays leave at exactly the critical angle and land at horizontal distance on either side, marking the rim of the escape window; the mint ray inside that cone (angle ) escapes into the air, while any steeper ray would be trapped. Notice the shaded right triangle whose vertical leg is the depth and whose horizontal leg is the radius — that triangle is the whole of the geometry we need.

Figure — Total internal reflection — critical angle derivation
Recall Solution 5.1

Step 1 — critical angle. WHAT/WHY: only rays inside the cone of half-angle escape, so first find for water against air: Step 2 — why tangent, and where it comes from. Look at the shaded right triangle in the figure. Its vertical leg is the depth (this is the side adjacent to the angle , because is measured from the vertical normal). Its horizontal leg is the radius (the side opposite to ). We want from and the angle, i.e. we want opposite-from-adjacent — and the trig ratio that connects an angle to opposite-over-adjacent is exactly the tangent: That is why tangent and not sine or cosine: sine needs the hypotenuse (the ray length, which we don't have and don't want), whereas tangent uses only the two legs we actually know. Step 3 — solve for . Multiply both sides by : So the lit circle on the surface has radius about m; everything outside it looks mirror-like from below.

Recall Solution 5.2

WHAT: we turn into an expression in so no calculator angle is needed. WHY / the triangle behind it: from build a right triangle whose hypotenuse is and whose side opposite is (that pair realises ). Pythagoras then fixes the adjacent side: Therefore Substitute into : The two methods agree, confirming the clean formula.

Recall Solution 5.3

Step 1 — refraction at the top face (air→glass, so the ray bends toward the normal). WHAT/WHY: apply Snell's law at the top interface, air outside, glass inside: Here is the refraction angle inside the glass, measured from the top face's normal (the vertical). Step 2 — geometry from the top normal to the side normal. WHAT: the top face is horizontal, so its normal is vertical; the side face is vertical, so its normal is horizontal. These two normals are perpendicular. WHY the incidence on the side is : the refracted ray leans away from the vertical. Since the side-face normal points horizontally (rotated from the vertical), the same ray makes an angle with it — the two angles a single straight line makes with two perpendicular reference lines always add to . So What it looks like: picture the ray as a slightly-tilted spear inside the block; it is nearly vertical ( from the top normal), hence nearly perpendicular to the horizontal side normal, i.e. a large . Step 3 — compare with . For glass, . Since , the ray undergoes TIR at the side face.


Recall Quick self-check ladder

Recognition — Which direction allows TIR? ::: Denser to rarer only (). Application — for vs air? ::: . Analysis — What happens at exactly ? ::: Refracted ray grazes at ; TIR needs strictly . Synthesis — Why do prisms reflect? ::: for glass (), so TIR without silvering. Mastery — Escape-window radius formula? ::: .


Connections

  • Snell's Law — the one law every problem here rests on.
  • Refraction of Light — TIR is refraction's limiting case.
  • Refractive Index — sets the size of in every exercise.
  • Optical Fibres — Exercise 4.2 is the guiding condition.
  • Prisms and Total Internal Reflection — Exercises 4.1 and 5.3.
  • Mirage and Atmospheric Refraction — the escape-window idea in reverse.
  • Brewster's Angle — contrast: a different named angle (polarization).