1.6.16 · D4Oscillations & Waves

Exercises — Superposition principle

1,959 words9 min readBack to topic

Two tools we lean on repeatedly, defined here so no symbol is unearned:


Level 1 — Recognition

Recall Solution L1.1

WHAT: add the two signed displacements. WHY: in 1-D superposition is algebraic addition — the medium does both instructions at once. Answer: . After the instant, each pulse continues untouched.

Recall Solution L1.2

Use . (a) : constructive. (b) : destructive. This is the backbone of Interference of waves.


Level 2 — Application

Recall Solution L2.1

WHAT: a phase gap means the two phasors are at right angles. WHY: so they add like the two legs of a right triangle — Pythagoras. Answer: units. (Look at the red and teal arrows in the figure below.)

Figure — Superposition principle
Recall Solution L2.2

Equal amplitudes ⇒ use . Answer: .

Recall Solution L2.3

. Superposition works for any number of waves — just keep adding. Answer: .


Level 3 — Analysis

Recall Solution L3.1

Amplitude — WHY the cosine rule: unequal arrows form a triangle; the closing side is the resultant. Phase — WHY components: break each phasor into horizontal (along ) and vertical parts, add separately, then take the angle. Both and are positive → first quadrant, so the plain is correct here (no quadrant fix needed). Answer: , ahead of .

Figure — Superposition principle
Recall Solution L3.2

requires , i.e. . So (the only value in ). More generally for integer . Answer: .

Recall Solution L3.3

, so ; at is . At : . Answer: .


Level 4 — Synthesis

Recall Solution L4.1

WHAT: add three arrows of equal length spaced evenly around the circle. WHY sum to zero: by symmetry they form a closed equilateral triangle — head meets tail. Check with components: Answer: . Perfectly balanced three-phase cancellation.

Figure — Superposition principle
Recall Solution L4.2

Use the cosine rule and solve for : Answer: (and by symmetry or also works — cosine is even).

Recall Solution L4.3

Use with , : The -part and -part separate — every point oscillates in place with amplitude . That is a standing wave (see Standing waves). Nodes where , i.e. Answer: — a standing wave.


Level 5 — Mastery

Recall Solution L5.1

Sum: . The slow envelope modulates loudness. Loudness peaks twice per envelope cycle, so: Answer: beats at ; pitch at . See Beats.

Recall Solution L5.2

Phase difference from path difference: . (a) Silence needs : . (b) Max loudness needs : . Answers: (a) , (b) . This is the geometry of Interference of waves.

Recall Solution L5.3

Amplitude adds to , and , so combined intensity . Naively , but constructive gives twice what "adding intensities" predicts. Reconcile: the extra energy is not created; it is borrowed from the destructive regions elsewhere where the combined intensity drops to instead of . Averaged over all phases, — exactly conserved. Answer: ; energy conserved by redistribution.


Active Recall

Recall Quick self-check

Two equal waves, : amplitude factor? ::: . Path difference for first destructive point? ::: . Beat frequency from ? ::: . Opposite-direction identical waves give? ::: A standing wave, . Constructive intensity of two sources? ::: locally; averaged.


Connections

  • Interference of waves — L2, L4.2, L5.2 are all interference geometry.
  • Beats — L5.1 is superposition of close frequencies.
  • Standing waves — L4.3 builds one from two opposite waves.
  • Phasor method — the tool behind every unequal-amplitude sum.
  • Wave equation — linearity is why every sum above is legal.
  • Simple Harmonic Motion — each wave at a point is an SHM; phasors encode them.