1.6.13 · D1Oscillations & Waves

Foundations — Mechanical waves — transverse and longitudinal

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This page assumes nothing. Every letter and squiggle the parent parent note throws at you gets built here, brick by brick, in an order where each brick rests on the one before it.


0. What is "displacement"? (the very first picture)

Before any formula, we need the idea of a particle leaving its resting spot and coming back.

Picture a single dot that likes to sit at one height — its equilibrium (rest) position. Poke it, and it moves away, then a restoring pull brings it back, it overshoots, comes back again… it oscillates. This is exactly Simple Harmonic Motion, the engine hiding inside every wave.

Figure — Mechanical waves — transverse and longitudinal

1. Position and time — the symbols and

A displacement is not enough on its own. We must say which particle and when.

Because depends on both where you look and when you look, we write it as — read "y as a function of x and t". The brackets just mean "y depends on these."

Figure — Mechanical waves — transverse and longitudinal

2. Amplitude — the symbol


3. The sine function — why this shape?

The parent note suddenly writes . Where did that come from?

Figure — Mechanical waves — transverse and longitudinal

The angle that we feed into is called the phase — it says how far round the circle (how far into the dance) the particle currently is.


4. The clock of oscillation — , , and

Sine repeats. We need words for how fast it repeats. Three symbols, all saying the same thing three ways.

So the source particle's motion, , now reads in plain words: "height = amplitude times the sine of (how far round the dance we are by time )."


5. Wavelength and wave number — and

Freeze time (the photograph slice). The shape repeats in space too.

Figure — Mechanical waves — transverse and longitudinal

6. Wave speed — the symbol


7. The tools that describe how the medium fights back

The parent uses (tension), , , , . Each is one half of a tug-of-war: something that pulls the particle back (elasticity) versus something that resists changing its motion (inertia).


8. The rate-of-change symbols — and slope

The parent writes and talks about "slope." Two ideas of steepness.


The prerequisite map

Simple harmonic motion = sine dance

Displacement y of x and t

Spinning point on a circle

Sine as height

Time slice gives T f omega

Space slice gives lambda k

Wave speed v equals f lambda

Restoring over inertia

Travelling wave equation

Particle velocity from d y d t

Slope from d y d x


Equipment checklist

Cover the right side. If you can state each without peeking, you are ready for the parent note.

What does the symbol mean in plain words?
The displacement of the particle at position from its rest spot, at time .
Why does a wave use a sine and not some other curve?
Because each particle does SHM, and SHM is exactly the height of a point going round a circle — a sine.
What is the physical picture of ?
The height above centre of a point moving round a unit circle.
Relate , , and .
and .
What is , and how is built from it?
is the space-repeat distance; is the phase gained per metre.
Why do both and appear inside one sine?
Both are angles — turns time into angle, turns distance into angle — so they can be added.
State the pattern behind every wave-speed formula.
.
Difference between and wave speed ?
is one particle's up-down speed (changes every instant); is the constant speed of the shape.
What connects slope and particle velocity?
.