1.5.15 · D3 · Physics › Rotational Mechanics › Acceleration of rolling objects on inclines — comparison
Yeh page parent topic ka drill ground hai. Parent ne humein ek master formula diya tha. Yahan hum us par har tarah ka input throw karte hain — steep angles, flat angles, weird shapes, sliding blocks, energy, time, friction — aur har ek ko ground up se solve karte hain.
Koi bhi symbol aane se pehle, yeh ek tool hai jo hum har jagah reuse karte hain. Yeh parent note mein earn kiya gaya tha; hum ise poore plain words mein restate karte hain taaki kuch bhi assumed na ho.
Shape table ko apne dimag mein pin karke rakho:
Object
β
one-word memory
Solid sphere
2/5 = 0.40
marble
Solid cylinder / disc
1/2 = 0.50
coin
Hollow sphere (shell)
2/3 ≈ 0.67
tennis ball
Ring / hoop / pipe
1
bangle
Sliding block (no rolling)
0
ice cube
Is topic mein jo bhi question aa sakta hai woh in cells mein se kisi ek mein hoga. Neeche ke worked examples mein se har ek par (Cell A2) jaisi tag hogi taaki tum dekh sako ki coverage complete hai.
#
Cell class
Kya special hai
Covered by
A1
Standard angle (0 < θ < 90° )
seedha plug-in
Ex 1
A2
Do shapes compare karo
ranking / kaun jeeta
Ex 2
B1
θ → 0 (flat) degenerate
sin θ → 0 , a → 0
Ex 3
B2
θ → 90° (vertical) limit
sin θ → 1 , max a
Ex 3
C1
β = 0 (sliding block) degenerate
rolling term vanish ho jaata hai
Ex 4
C2
β → ∞ (mass door) limit
a → 0
Ex 4
D1
Energy / final speed
v = 2 g h / ( 1 + β ) use karta hai
Ex 5
D2
Descend karne ka time
t = 2 L / a use karta hai
Ex 6
E1
Required friction (find f )
kya slope kaafi rough hai?
Ex 7
E2
Slip threshold (exam twist)
jab rolling break ho jaati hai
Ex 8
F1
Real-world word problem
words → symbols translate karo
Ex 9
F2
Unknown shape (back-solve β )
a measure karo, shape nikalo
Ex 10
Worked example Solid cylinder ek 20° slope par
Ek solid cylinder ko rest se ek θ = 20° incline par release kiya jaata hai. Uska acceleration nikalo. g = 9.8 use karo.
Forecast: guess karo — kya a , g sin 20° ≈ 3.35 se zyada hoga ya kam? (Ek rolling body hamesha sliding wale se slower hoti hai, toh expect karo kam .)
β identify karo. Solid cylinder ⇒ β = 2 1 .
Yeh step kyun? β единственный shape-dependent input hai; pehle ise nikalo.
Formula likho. a = 1 + β g sin θ = 1 + 2 1 g sin 20° = 1.5 g sin 20° .
Yeh step kyun? Direct substitution — kuch aur vary nahi karta.
sin 20° = 0.342 compute karo. Toh g sin 20° = 9.8 × 0.342 = 3.352 .
Yeh step kyun? sin θ slope ke along gravity ka fraction hai; divide karne se pehle hume uska number chahiye.
Divide karo. a = 3.352/1.5 = 2.23 m/s 2 .
Yeh step kyun? 1 + β se divide karna woh "spin tax" apply karta hai jo body ko slow karta hai.
Verify: 2.23 < 3.35 ✔ (rolling, pure sliding se slower hai, jaise forecast tha). Units: pure number m/s 2 = m/s 2 ✔.
Worked example Marble vs bangle ek hi 30° slope par
Ek solid sphere aur ek ring ek 30° incline ke top se saath start karte hain. Sphere ka acceleration ring se kitne factor zyada hai?
Forecast: ring apni mass ko radius R par chhupa leti hai, toh woh markedly slower honi chahiye — guess karo ratio around 1.3 –1.5 .
Sphere: β = 5 2 , toh a sph = 1 + 2/5 g sin 30° = 7/5 g sin 30° = 7 5 g sin 30° .
Yeh step kyun? Sphere ka shape factor plug karo.
Ring: β = 1 , toh a ring = 2 g sin 30° = 2 1 g sin 30° .
Yeh step kyun? Same slope, alag β — sirf yehi change hai.
Ratio. a ring a sph = 1/2 5/7 = 7 10 = 1.4286 .
Yeh step kyun? g sin 30° cancel ho jaata hai — race sirf β par depend karta hai, toh answer slope-independent hai.
Verify: 10/7 ≈ 1.43 , forecast window ke andar ✔. Sphere 43% faster accelerate karta hai ⇒ race jeetta hai, parent ki ranking se match karta hai.
Yahan hum θ ko hi stress-test karte hain. Neeche ki figure is example ka geometric heart hai: yeh increasing tilt ke chaar slopes draw karti hai aur har ek par full weight (plum, hamesha seedha neeche) aur uska along-slope component g sin θ (orange) dikhati hai. Dekho orange arrow 10° par ek stub se 85° par almost full weight tak kaise barta hai — woh barta hua arrow hi hamare formula mein driving push hai . Neeche ke steps 1 aur 2 simply us growth ke do endpoints read off karte hain.
Figure: along-slope drive g sin θ (orange) flat ground par 0 se vertical par full weight tak barta hai, jabki total weight (plum) kabhi nahi badalti.
Worked example Flat slope aur near-vertical slope (solid sphere)
Ek solid sphere (β = 2/5 ) ke liye, (a) θ = 0° aur (b) θ = 90° par a kya hai? g = 9.8 use karo.
Forecast: flat ground = kuch nahi rolega, toh a = 0 . Seedha neeche = sphere basically free-fall mein hai lekin spin se slow — expect karo a = 7 5 g ≈ 7 .
Case θ = 0° (Cell B1). sin 0° = 0 , toh a = 7/5 g ⋅ 0 = 0 m/s 2 .
Yeh step kyun? Flat ground par figure mein orange arrow zero length tak shrink ho jaata hai — gravity ka surface ke along koi component nahi hai, toh kuch bhi aage push nahi karta.
Case θ = 90° (Cell B2). sin 90° = 1 , toh a = 7/5 g = 7 5 g = 7 5 ( 9.8 ) = 7.0 m/s 2 .
Yeh step kyun? Vertical par orange arrow full weight tak pahunch jaata hai (figure mein sabse lamba); sin θ 1 par max out ho jaata hai. Yeh idealised hai — ek truly vertical surface friction dene ke liye press back nahi kar sakti, toh rolling actually yahan break ho jaayegi (yeh Cell E2 ka kaam hai). Hum ise mathematical limit maante hain.
Verify: a ( 0° ) = 0 ✔ (sensible — flat ground). a ( 90° ) = 7.0 < 9.8 = g ✔ (pure free-fall se abhi bhi slower kyunki energy spin mein jaati hai). Dono extremes ek solid sphere ke har real answer ko 0 ≤ a ≤ 7.0 mein bracket karte hain.
Worked example Frictionless block aur mass-flung-out wheel
Ek 45° slope par: (a) ek frictionless sliding block (β = 0 ); (b) ek hypothetical wheel jiska poora mass kabhi-bade-hote radius par rim par baitha hai, β → ∞ drive karta hai. Accelerations compare karo. g = 9.8 , sin 45° = 0.707 use karo.
Forecast: block ko koi spinning feed nahi karni, toh woh theoretical maximum g sin θ hit karega. β → ∞ wheel sab kuch spin par waste karta hai — guess karo a → 0 .
Block, β = 0 (Cell C1). a = 1 + 0 g sin 45° = g sin 45° = 9.8 × 0.707 = 6.93 m/s 2 .
Yeh step kyun? Koi rotational inertia nahi hone par master formula plain Newton on an incline mein collapse ho jaata hai — yeh sliding-block limit hai. Yeh is slope par sabse tez koi bhi ja sakta hai ki speed hai.
β → ∞ (Cell C2). a = 1 + β g sin 45° → ∞ 6.93 = 0 .
Yeh step kyun? Jab mass axis se infinitely door move hoti hai, toh use spin karna infinitely mushkil ho jaata hai; gravity apna poora budget rotation par spend karti hai, forward motion ke liye kuch nahi bachta.
Verify: Har real rolling object (0 < β ≤ 1 ) ko is slope par 0 < a < 6.93 satisfy karna chahiye. Check ring: a = 6.93/2 = 3.46 ✔ — in dono extremes ke beech comfortably. Poori ranking in dono cells se boxed in hai.
Worked example Hollow sphere ek 1.2 m drop se neeche
Ek hollow sphere (β = 2/3 ) rest se ek incline ke neeche roll karti hai, vertical height h = 1.2 m drop karti hai. Bottom par uski speed nikalo. g = 9.8 use karo.
Forecast: ek sliding block 2 g h = 2 ( 9.8 ) ( 1.2 ) ≈ 4.85 tak pahunchega. Rolling kuch spin ke liye chura leti hai, toh expect karo kam — guess ~3.8 .
Energy balance. Saari lost height-energy motion ban jaati hai: m g h = 2 1 m v 2 + 2 1 I ω 2 .
Yeh step kyun? Rolling mein static friction koi kaam nahi karta (Friction in Rolling ), toh energy conserve hoti hai — dekho Energy Conservation in Rolling .
Spin ko shape factor mein fold karo. I = β m R 2 aur ω = v / R use karke, poora right side 2 1 m v 2 ( 1 + β ) ban jaata hai. m cancel karo: g h = 2 1 v 2 ( 1 + β ) .
Yeh step kyun? Wahi ( 1 + β ) "spin tax" jo acceleration formula mein appear karta hai; ise fold karne se ek single unknown v bachta hai.
v ke liye solve karo. Dono sides ko 2/ ( 1 + β ) se multiply karo phir square root lo: v = 1 + β 2 g h = 1 + 2/3 2 ( 9.8 ) ( 1.2 ) = 1.667 23.52 = 14.11 = 3.76 m/s .
Yeh step kyun? Hume v akela chahiye, toh hum 2 1 ( 1 + β ) ko undo karte hain jo v 2 ko multiply kar raha tha, phir square ko rooting se undo karte hain.
Verify: 3.76 < 4.85 ✔ (sliding block se slower, jaise forecast tha). Units: m/s 2 ⋅ m = m 2 / s 2 = m/s ✔.
Worked example 3 m roll karne mein kitna time lagega?
Ek solid sphere (β = 2/5 ) rest se θ = 25° par L = 3 m slope ke neeche roll karti hai. Bottom tak pahunchne mein kitne seconds lagte hain? g = 9.8 , sin 25° = 0.4226 use karo.
Forecast: yeh kuch m/s² accelerate karti hai, 3 m mein — guess karo about 1–1.5 seconds.
Pehle acceleration. a = 1 + 2/5 g sin 25° = 7/5 9.8 ( 0.4226 ) = 1.4 4.141 = 2.958 m/s 2 .
Yeh step kyun? Time is par depend karta hai ki yeh kitni tezi se speed up karta hai, toh pehle master formula se a chahiye.
Rest se kinematics. L = 2 1 a t 2 ⇒ t = a 2 L .
Yeh step kyun? Zero start speed ke saath constant acceleration standard "distance = ½at²" deta hai; hum t nikalne ke liye ise invert karte hain.
Plug in. t = 2.958 2 ( 3 ) = 2.029 = 1.424 s .
Yeh step kyun? Known L aur computed a substitute karo number nikalne ke liye.
Verify: forecast ke andar ✔. Sanity: final speed v = a t = 2.958 × 1.424 = 4.21 m/s ; aur v = 2 a L = 2 ( 2.958 ) ( 3 ) = 17.75 = 4.21 ✔ — dono routes agree karte hain. Units: m / ( m/s 2 ) = s 2 = s ✔.
Worked example Rolling disc par friction force
Ek solid cylinder jiska mass m = 2 kg hai, 30° slope ke neeche without slipping roll karta hai. Woh friction force f nikalo jo yeh possible banata hai. g = 9.8 use karo.
Forecast: yahan friction energy waste nahi kar raha — yeh torque supplier hai. Yeh weight component ka ek modest fraction hona chahiye.
Acceleration. β = 2 1 , toh a = 1.5 g sin 30° = 1.5 9.8 ( 0.5 ) = 3.267 m/s 2 .
Yeh step kyun? Hume a chahiye taaki pata chale rotation mein kitna force "use up" hua.
Rotation equation se friction. Parent derivation mein f = β ma .
Yeh step kyun? Torque f R = I α ko α = a / R ke saath rearrange karne par exactly woh force milta hai jo body ko spin karta hai (Torque and Angular Acceleration ).
Plug in. f = 2 1 ( 2 ) ( 3.267 ) = 3.267 N .
Yeh step kyun? β , m , aur computed a ko f = β ma mein substitute karo number nikalne ke liye.
Verify: translation law se cross-check karo m g sin θ − f = ma : 2 ( 9.8 ) ( 0.5 ) − 3.267 = 9.8 − 3.267 = 6.533 , aur ma = 2 ( 3.267 ) = 6.533 ✔. Units: kg ⋅ m/s 2 = N ✔.
Worked example Hoop ko rolling rakhne ke liye minimum coefficient of friction
Ek ring/hoop (β = 1 ) ek angle θ ke slope ke neeche without slipping roll karta hai. Available static friction f m a x = μ m g cos θ hai. Woh sabse chhota μ nikalo jo slipping rokta hai, θ = 40° ke liye.
Forecast: steeper slopes ko zyada friction chahiye; ek hoop ko bahut torque chahiye, toh expect karo μ kuch tenths ka.
Required friction. f req = β ma jahan a = 1 + β g sin θ hai, toh f req = 1 + β β m g sin θ .
Yeh step kyun? Yeh woh friction hai jo rolling motion demand karti hai (Ex 7 ki logic se).
Demand ≤ supply set karo. Rolling tab hold karti hai jab f req ≤ μ m g cos θ . Threshold equality hai:
μ m i n = 1 + β β t a n θ .
Yeh step kyun? Dono sides ko m g cos θ se divide karo; m g cancel ho jaata hai aur sin / cos = tan . Hum tan use karte hain kyunki yeh exactly "pull-along ÷ press-into-slope" ka ratio hai, yaani gravity kitni zyada ise skid karne par majaboot karti hai versus kitna zyada yeh pin down hai.
Plug in β = 1 , θ = 40° , tan 40° = 0.8391 : μ m i n = 2 1 ⋅ 0.8391 = 0.4196 .
Yeh step kyun? Hoop ka β aur angle substitute karo numeric threshold nikalne ke liye.
Verify: dimensionless (ek coefficient) ✔. Shape par sanity: ek solid sphere (β = 2/5 ) ko sirf μ m i n = 7/5 ( 2/5 ) ( 0.8391 ) = 0.2397 chahiye — hoop se kam ✔, kyunki use kam spin-torque chahiye. In μ values se neeche object slip karega, aur poora a = g sin θ / ( 1 + β ) analysis valid rehna band ho jaayega.
Worked example Ek ramp par soup ki can
"Ek sealed can of soup (treat as a solid cylinder, β = 1/2 ) ko rest se ek 15° loading ramp ke neeche roll kiya jaata hai jo 2.5 m lamba hai. Jab yeh floor par pahunchti hai toh kitni tezi se ja rahi hai, aur kitna time laga?" g = 9.8 , sin 15° = 0.2588 use karo.
Forecast: gentle slope, short ramp — slow-ish, maybe 2 m/s aur ek do seconds.
Words ko symbols mein translate karo. "solid cylinder" ⇒ β = 2 1 ; "from rest" ⇒ v 0 = 0 ; "2.5 m long" ⇒ L = 2.5 (slope ke along distance).
Yeh step kyun? Word problems 90% translation hote hain — har phrase ko ek symbol se pin karo.
Acceleration. a = 1.5 g sin 15° = 1.5 9.8 ( 0.2588 ) = 1.691 m/s 2 .
Yeh step kyun? Speed aur time dono ko a chahiye, toh pehle master formula se compute karo.
Final speed. v = 2 a L = 2 ( 1.691 ) ( 2.5 ) = 8.454 = 2.907 m/s .
Yeh step kyun? Rest se start karke, v 2 = 2 a L speed ko directly distance se link karta hai bina time ke; L ramp ke along hai toh yeh a ke saath pair karta hai.
Time. t = a v = 1.691 2.907 = 1.719 s .
Yeh step kyun? v = a t se (rest se start kiya), abhi-mila v se t nikalne ke liye invert karo.
Verify: forecast match hua (≈2.9 m/s, ≈1.7 s) ✔. Cross-check L = 2 1 a t 2 = 2 1 ( 1.691 ) ( 1.71 9 2 ) = 2 1 ( 1.691 ) ( 2.955 ) = 2.50 ✔.
Worked example Acceleration se unknown object identify karo
Ek unknown uniform round object rest se ek 30° incline ke neeche roll karta hai aur measure kiya jaata hai ki yeh a = 3.5 m/s 2 par accelerate karta hai. Uska β kya hai, aur yeh kaunsa standard shape hai? g = 9.8 use karo.
Forecast: g sin 30° = 4.9 , aur a = 3.5 kaafi close hai iske → chhota β → probably solid sphere.
Master formula invert karo. a = 1 + β g sin θ se, dono sides ko ( 1 + β ) se multiply karo aur a se divide karo: 1 + β = a g sin θ , toh β = a g sin θ − 1 .
Yeh step kyun? Hume a diya gaya hai aur β chahiye, toh hum β ko algebraically isolate karte hain usual direction mein plug karne ki bajaye.
Plug in. g sin 30° = 9.8 ( 0.5 ) = 4.9 . β = 3.5 4.9 − 1 = 1.4 − 1 = 0.4 .
Yeh step kyun? Known angle aur measured a substitute karo numeric shape factor nikalne ke liye.
Table se match karo. β = 0.4 = 2/5 → solid sphere .
Yeh step kyun? Computed β ko pinned shape table se compare karo object ka naam lene ke liye.
Verify: forward-check — solid sphere deta hai a = 1.4 4.9 = 3.5 m/s 2 ✔, exactly measured value. Forecast confirmed.
Scenario matrix ka har cell ab ek worked home ke saath hai:
Ex 9 word and Ex 10 shape
Recall Kaun sa formula kaun se question ke liye?
a nikalna hai ::: a = 1 + β g sin θ
Final speed nikalni hai ::: v = 2 g h / ( 1 + β ) ya v = 2 a L
Rest se time nikalna hai ::: t = 2 L / a
Required friction nikalni hai ::: f = β ma
Slip threshold nikalna hai ::: μ m i n = 1 + β β tan θ
Shape back-solve karna hai ::: β = a g sin θ − 1