1.5.15 · D4 · HinglishRotational Mechanics

ExercisesAcceleration of rolling objects on inclines — comparison

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1.5.15 · D4 · Physics › Rotational Mechanics › Acceleration of rolling objects on inclines — comparison

Yeh shape factors hum baar-baar use karte hain:

Object
Solid sphere
Solid cylinder / disc
Hollow sphere (shell)
Ring / hoop / thin pipe

Is page par do aur symbols ki zaroorat padegi, jo yahan kisi bhi solution se pehle define kar diye gaye hain:

numbers kahan se aate hain yeh dekhne ke liye Moment of Inertia dekho, aur , glue ke liye Rolling Without Slipping dekho. Yeh page parent comparison note ka exercise child hai.


Level 1 — Recognition

Recall Solution L1.1

Shape factor defined hai ke roop mein — tum literally ke aage wala number padh lete ho. Yahan hai, isliye ka solid sphere hai. ✔

Recall Solution L1.2

Acceleration hai . Bada denominator mein hota hai, isliye ko chota karta hai. Sphere ka chota hai (), isliye bada, isliye woh jeetta hai. Solid sphere pehle.


Level 2 — Application

Recall Solution L2.1

Solid cylinder , isliye . Ab hai, isliye numerator hai . Size check: yeh free-slide value se kam hona chahiye — aur hai. ✔

Recall Solution L2.2

Upar engine (b) mein build kiya gaya energy result use karo: drop karne par release hoti hai, jo split hoti hai forward motion mein aur spin mein, jisse milta hai aur hence Solid sphere , isliye . Sanity check: ek frictionless sliding block m/s tak pahunchta — roller slower hai kyunki kuch energy spin mein gayi ( tax). . ✔


Level 3 — Analysis

Neeche wali figure har Level-3 solution ke peeche ki picture hai. Blue = normal force (slope ki perpendicular push) aur object ka centre; yellow = slope ke along ki do forces, gravity ka component down-slope pull karta hai aur friction up-slope push karta hai; red = weight seedha neeche aur woh torque arc jo friction centre ke baare mein produce karta hai.

Figure — Acceleration of rolling objects on inclines — comparison
Figure s01 — incline par roll karte hue body ka free-body diagram. Friction (yellow) slope ke UPAR point karta hai; uska lever arm woh red torque arc banata hai jo body ko spin up karta hai. (blue) surface ke perpendicular hai; (red) seedha neeche hai aur (yellow, slope ke along) aur ( se balance) mein split hota hai.

Recall Solution L3.1

Humein friction ke terms mein chahiye. Friction rim par act karta hai (centre se distance par), isliye uska torque hai; Newton ka rotational law usse ke equal set karta hai — spin-inertia times angular acceleration (upar define kiya: , spin-rate change jo centre ki acceleration se juda hai). aur substitute karo, bilkul engine (a) ki tarah: Pehle cylinder ke liye nikalo (): Phir Figure s01 dekho: yellow slope ke upar point karta hai jabki body neeche slide karta hai — kyunki friction ka kaam woh red torque arc () supply karna hai jo cylinder ko spin up karta hai. ✔

Recall Solution L3.2

Static friction zyada se zyada supply kar sakta hai, jahan normal force hai jo is page ke upar define ki gayi hai — slope ki perpendicular push, figure s01 mein blue arrow ke roop mein. Rolling tab tak hoti hai jab tak required friction yeh cap cross na kare: Mass cancel ho jaata hai. se rearrange karo:

=\frac{\beta\tan\theta}{1+\beta}.$$ Yahan $\tan30^\circ=0.5774$, $\beta=\tfrac12$, $1+\beta=\tfrac32$: $$\mu_{\min}=\frac{0.5\times0.5774}{1.5}=0.1925\approx0.19.$$ Agar real surface $0.19$ se kam offer kare, toh cylinder pure-rolling ki jagah **slip** karega. ✔

Level 4 — Synthesis

Recall Solution L4.1

Dono ki constant acceleration hai, rest se start karte hain, isliye distance se milti hai. Accelerations compute karo. Common factor .

  • Solid sphere , : .
  • Hollow sphere , : .

Time for solid sphere ko m cover karne ka: Usi instant par hollow sphere ne travel kiya hua distance: Toh peeche ka gap hai: Hollow sphere lagbhag 0.64 m peeche hai jab solid sphere finish karta hai. ✔

Recall Solution L4.2

se fixed leke: (kyunki ). Isliye

=\sqrt{\frac{1+1}{1+\tfrac25}}=\sqrt{\frac{2}{1.4}}=\sqrt{1.4286}=1.195.$$ Ring lagbhag **1.20×** zyada time leta hai — descend karne mein roughly $20\%$ slower. ✔

Level 5 — Mastery

Recall Solution L5.1

Energy result (engine (b)) ko invert karo. Dono sides square karo: Plug in karo: aur . ka hollow sphere (thin shell) hai. ✔

Recall Solution L5.2

Pure rolling tab tak chalti hai jab tak surface jo friction de sakta hai () woh friction chahiye () se zyada ya equal ho: . Sabse steep allowed angle tab hota hai jab dono equal hon: Ring ke liye , : se zyada steep hone par ring skid karne lagti hai. ✔

Recall Solution L5.3

mein lo: Yeh exactly frictionless incline par sliding block hai. Physically ka matlab hai koi rotational inertia nahi — ek point mass, ya saara mass axis par — isliye kuch spin up nahi karna padta aur saari gravity translation mein jaati hai. Similarly , free-fall/slide speed. Rolling law apne zero-spin corner mein sliding law ko contain karta hai. ✔


Active recall

Recall One-line answers (cover them)
  • Roller par friction, ke terms mein? :::
  • kya hai, aur yeh se kaise link hota hai? ::: angular acceleration;
  • Incline par kya hai? ::: normal force
  • Minimum for pure rolling? :::
  • Sabse steep rolling angle? :::
  • Measured bottom speed se recover karo? :::
  • Do shapes ka descent-time ratio? :::

Connections