Shape factor defined hai β=I/(mR2) ke roop mein — tum literally mR2 ke aage wala number padh lete ho. Yahan I=52mR2 hai, isliye
β=mR252mR2=52=0.40.2/5 ka βsolid sphere hai. ✔
Recall Solution L1.2
Acceleration hai a=1+βgsinθ. Badaβdenominator mein hota hai,
isliye a ko chota karta hai. Sphere ka β chota hai (2/5<1), isliye a bada, isliye woh jeetta hai. Solid sphere pehle. ✔
Solid cylinder ⇒β=21, isliye 1+β=23.
a=1+βgsinθ=1.59.8×sin25∘.
Ab sin25∘=0.4226 hai, isliye numerator hai 9.8×0.4226=4.141.
a=1.54.141=2.76m/s2.Size check: yeh free-slide value gsinθ=4.14 se kam hona chahiye — aur 2.76<4.14 hai. ✔
Recall Solution L2.2
Upar engine (b) mein build kiya gaya energy result use karo: h drop karne par mgh release hoti hai, jo split hoti hai
forward motion 21mv2 mein aur spin 21Iω2=21βmv2 mein, jisse
mgh=21mv2(1+β) milta hai aur hence
v=1+β2gh.
Solid sphere ⇒β=52, isliye 1+β=57.
v=1.42(9.8)(2.0)=1.439.2=28.0=5.29m/s.Sanity check: ek frictionless sliding block 2gh=39.2=6.26 m/s tak pahunchta — roller slower hai kyunki kuch energy spin mein gayi ((1+β) tax). 5.29<6.26. ✔
Neeche wali figure har Level-3 solution ke peeche ki picture hai. Blue = normal force N
(slope ki perpendicular push) aur object ka centre; yellow = slope ke along ki do forces,
gravity ka component mgsinθ down-slope pull karta hai aur friction f up-slope push karta hai; red = weight mg seedha neeche aur woh torque arc jo friction centre ke baare mein produce karta hai.
Figure s01 — 30∘ incline par roll karte hue body ka free-body diagram. Friction f (yellow)
slope ke UPAR point karta hai; uska lever arm R woh red torque arc banata hai jo body ko spin up karta hai. N (blue)
surface ke perpendicular hai; mg (red) seedha neeche hai aur mgsinθ (yellow,
slope ke along) aur mgcosθ (N se balance) mein split hota hai.
Recall Solution L3.1
Humein friction a ke terms mein chahiye. Friction rim par act karta hai (centre se R distance par), isliye uska
torque fR hai; Newton ka rotational law usse Iα ke equal set karta hai — spin-inertia I times
angular acceleration α (upar define kiya: α=a/R, spin-rate change jo centre ki acceleration se juda hai). I=βmR2 aur α=a/R substitute karo, bilkul
engine (a) ki tarah:
fR=Iα=(βmR2)Ra=βmRa⇒f=βma.
Pehle cylinder ke liye a nikalo (β=21):
a=1+βgsinθ=1.59.8×0.5=1.54.9=3.267m/s2.
Phir
f=βma=21(3.0)(3.267)=4.90N.Figure s01 dekho: yellow f slope ke upar point karta hai jabki body neeche slide karta hai —
kyunki friction ka kaam woh red torque arc (fR) supply karna hai jo cylinder ko spin up karta hai. ✔
Recall Solution L3.2
Static friction zyada se zyadaμN supply kar sakta hai, jahan N=mgcosθnormal force hai
jo is page ke upar define ki gayi hai — slope ki perpendicular push, figure s01 mein blue arrow ke roop mein. Rolling tab tak hoti hai jab tak required friction f=βma yeh cap cross na kare:
βma≤μmgcosθ.
Mass cancel ho jaata hai. a=1+βgsinθ se rearrange karo:
=\frac{\beta\tan\theta}{1+\beta}.$$
Yahan $\tan30^\circ=0.5774$, $\beta=\tfrac12$, $1+\beta=\tfrac32$:
$$\mu_{\min}=\frac{0.5\times0.5774}{1.5}=0.1925\approx0.19.$$
Agar real surface $0.19$ se kam offer kare, toh cylinder pure-rolling ki jagah **slip** karega. ✔
Dono ki constant acceleration a=1+βgsinθ hai, rest se start karte hain, isliye distance
s=21at2 se milti hai.
Accelerations compute karo. Common factor gsin20∘=9.8×0.3420=3.352.
Time for solid sphere ko L=4.0 m cover karne ka:
L=21a1t2⇒t=a12L=2.3948.0=3.342=1.828s.
Usi instant par hollow sphere ne travel kiya hua distance:
s2=21a2t2=21(2.011)(1.8282)=21(2.011)(3.342)=3.361m.
Toh peeche ka gap hai:
Δ=L−s2=4.0−3.361=0.639≈0.64m.
Hollow sphere lagbhag 0.64 m peeche hai jab solid sphere finish karta hai. ✔
Recall Solution L4.2
L=21at2 se L fixed leke: t=2L/a∝1/a∝1+β
(kyunki a∝1/(1+β)). Isliye
=\sqrt{\frac{1+1}{1+\tfrac25}}=\sqrt{\frac{2}{1.4}}=\sqrt{1.4286}=1.195.$$
Ring lagbhag **1.20×** zyada time leta hai — descend karne mein roughly $20\%$ slower. ✔
Energy result v=1+β2gh (engine (b)) ko invert karo. Dono sides square karo:
v2=1+β2gh⇒1+β=v22gh.
Plug in karo: 2gh=2(9.8)(1.5)=29.4 aur v2=4.22=17.64.
1+β=17.6429.4=1.6667⇒β=0.6667=32.2/3 ka βhollow sphere (thin shell) hai. ✔
Recall Solution L5.2
Pure rolling tab tak chalti hai jab tak surface jo friction de sakta hai (μ) woh friction chahiye (1+ββtanθ) se zyada ya equal ho: μ≥1+ββtanθ. Sabse steep allowed angle tab hota hai jab dono equal hon:
μ=1+ββtanθmax⇒tanθmax=βμ(1+β).
Ring ke liye β=1, 1+β=2:
tanθmax=10.25×2=0.5⇒θmax=arctan(0.5)=26.57∘.≈26.6∘ se zyada steep hone par ring skid karne lagti hai. ✔
Recall Solution L5.3
a=1+βgsinθ mein β→0 lo:
limβ→0a=1+0gsinθ=gsinθ.
Yeh exactly frictionless incline par sliding block hai.
Physically β=I/mR2→0 ka matlab hai koi rotational inertia nahi — ek point mass, ya saara mass axis par — isliye kuch spin up nahi karna padta aur saari gravity translation mein jaati hai. Similarly
v=2gh/(1+β)→2gh, free-fall/slide speed. Rolling law apne zero-spin corner mein sliding law ko contain karta hai. ✔