Why is the numerator v2−v1 and denominator u1−u2 (note the swapped order)?
Because for the bodies to actually collide, body 1 must be catching up to body 2, so u1>u2 → approach =u1−u2>0. After collision they must move apart, so body 2 ends up faster/ahead, v2>v1 → separation =v2−v1>0. The swap keeps both quantities positive, so e≥0 automatically.
Phase 1 — Deformation: bodies squash together until they momentarily move at a common velocity vc. The colliding surfaces push on each other; impulse Jd acts.
Phase 2 — Restoration: the squashed material springs back, pushing the bodies apart; impulse Jr acts.
Deriving the velocity formula from impulses. Take body 1 (mass m1). Let positive direction be its motion.
Deformation phase (from u1 to common vc):
−Jd=m1(vc−u1)⇒Jd=m1(u1−vc)
Restoration phase (from vc to final v1):
−Jr=m1(v1−vc)⇒Jr=m1(vc−v1)
So for body 1:
e=JdJr=u1−vcvc−v1
Doing the identical bookkeeping for body 2 (forces are reversed, so impulses on it are +Jd,+Jr):
Jd=m2(vc−u2),Jr=m2(v2−vc)⇒e=vc−u2v2−vc
The floor is "body 2" with infinite mass, so u2=v2=0. Drop from height h1 → hits floor at u1=2gh1 (downward). Rebounds at v1=2gh2 (upward), so in the chosen sign convention separation =v2−v1 becomes the rebound speed.
Write e in terms of velocities and name each part.
Why do we even neede as a separate equation?
What is conserved when e<1 and what is lost?
Derive the bounce-height relation h2=e2h1.
What does e=0 physically mean?
Recall Feynman: explain to a 12-year-old
Imagine two toy cars crashing. Before the crash they were rushing toward each other — that's their "coming-together speed." After the crash they bounce apart — that's their "flying-apart speed." The number e just asks: how much of the speed survived the crash? A super bouncy rubber ball keeps almost all of it (e near 1). A lump of clay keeps none — it just goes splat and sticks (e=0). So e is the "bounciness score" of the crash, and it depends on what stuff the things are made of.
Dekho, jab do cheezein takraati hain (collision), toh momentum conservation se sirf ek equation milti hai, lekin final velocities do hoti hain — v1 aur v2. Ek equation se do unknown solve nahi hote! Isliye humein ek doosri equation chahiye, aur wahi deta hai coefficient of restitutione. Iska matlab simple hai: takraane se pehle dono kitni tezi se paas aa rahe the (approach speed = u1−u2) aur takraane ke baad kitni tezi se door ja rahe hain (separation speed = v2−v1). e in dono ka ratio hai: e=(v2−v1)/(u1−u2).
e basically "bounciness score" hai. Agar e=1 ho toh perfectly elastic — saari speed wapas mil gayi, kinetic energy bhi conserve. Agar e=0 ho toh perfectly inelastic — cheezein chipak jaati hain, splat, jaise geeli mitti. Beech mein jitna e chhota hai utna bouncy. Yaad rakho: momentum har case mein conserve hota hai, chahe e kuch bhi ho — lose sirf kinetic energy hoti hai jab e<1.
Ek important trick: gend (ball) ko fixed floor pe girao. Floor ki mass infinite, toh u2=v2=0. Tab e=h2/h1 ban jaata hai — yaani rebound height ka aur drop height ka ratio under root. Bahut students galti karte hain e=h2/h1 likh dete hain — galat! Kyunki height speed ke square pe depend karti hai (h=v2/2g), isliye square root lagana padta hai.
Exam tip (80/20): bas teen cheezein pakad lo — (1) formula with swapped indices, (2) momentum + restitution ko milakar do equations solve karna, (3) bounce-height ka root wala formula. Inhi se 90% questions ban jaate hain.