1.4.8Momentum & Collisions

Coefficient of restitution e = (v₂ − v₁) - (u₁ − u₂)

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WHAT is it?

Why is the numerator v2v1v_2-v_1 and denominator u1u2u_1-u_2 (note the swapped order)? Because for the bodies to actually collide, body 1 must be catching up to body 2, so u1>u2u_1 > u_2 → approach =u1u2>0= u_1-u_2 > 0. After collision they must move apart, so body 2 ends up faster/ahead, v2>v1v_2 > v_1 → separation =v2v1>0= v_2 - v_1 > 0. The swap keeps both quantities positive, so e0e \ge 0 automatically.


WHY does it exist? (The physics behind it)


HOW to derive it from first principles

We model the collision in two phases.

Phase 1 — Deformation: bodies squash together until they momentarily move at a common velocity vcv_c. The colliding surfaces push on each other; impulse JdJ_d acts.

Phase 2 — Restoration: the squashed material springs back, pushing the bodies apart; impulse JrJ_r acts.

Deriving the velocity formula from impulses. Take body 1 (mass m1m_1). Let positive direction be its motion.

Deformation phase (from u1u_1 to common vcv_c): Jd=m1(vcu1)Jd=m1(u1vc)-J_d = m_1(v_c - u_1) \quad\Rightarrow\quad J_d = m_1(u_1 - v_c)

Restoration phase (from vcv_c to final v1v_1): Jr=m1(v1vc)Jr=m1(vcv1)-J_r = m_1(v_1 - v_c) \quad\Rightarrow\quad J_r = m_1(v_c - v_1)

So for body 1: e=JrJd=vcv1u1vce = \frac{J_r}{J_d} = \frac{v_c - v_1}{u_1 - v_c}

Doing the identical bookkeeping for body 2 (forces are reversed, so impulses on it are +Jd,+Jr+J_d, +J_r): Jd=m2(vcu2),Jr=m2(v2vc)J_d = m_2(v_c - u_2), \qquad J_r = m_2(v_2 - v_c) e=v2vcvcu2\Rightarrow e = \frac{v_2 - v_c}{v_c - u_2}

Figure — Coefficient of restitution e = (v₂ − v₁) - (u₁ − u₂)

The special case: ball bouncing off a fixed floor

The floor is "body 2" with infinite mass, so u2=v2=0u_2=v_2=0. Drop from height h1h_1 → hits floor at u1=2gh1u_1=\sqrt{2gh_1} (downward). Rebounds at v1=2gh2v_1=\sqrt{2gh_2} (upward), so in the chosen sign convention separation =v2v1=v_2-v_1 becomes the rebound speed.


Worked examples


Common mistakes (Steel-manned)


Active recall

Recall Cover and answer
  1. Write ee in terms of velocities and name each part.
  2. Why do we even need ee as a separate equation?
  3. What is conserved when e<1e<1 and what is lost?
  4. Derive the bounce-height relation h2=e2h1h_2=e^2 h_1.
  5. What does e=0e=0 physically mean?
Recall Feynman: explain to a 12-year-old

Imagine two toy cars crashing. Before the crash they were rushing toward each other — that's their "coming-together speed." After the crash they bounce apart — that's their "flying-apart speed." The number ee just asks: how much of the speed survived the crash? A super bouncy rubber ball keeps almost all of it (ee near 1). A lump of clay keeps none — it just goes splat and sticks (e=0e=0). So ee is the "bounciness score" of the crash, and it depends on what stuff the things are made of.


Connections


Coefficient of restitution formula
e=v2v1u1u2e=\dfrac{v_2-v_1}{u_1-u_2} = separation speed / approach speed
Why are the indices swapped in numerator vs denominator?
So both approach (u1>u2u_1>u_2) and separation (v2>v1v_2>v_1) come out positive, giving 0e10\le e\le1
What does e=1e=1 mean physically?
Perfectly elastic collision — speed of separation equals speed of approach, kinetic energy conserved
What does e=0e=0 mean physically?
Perfectly inelastic — bodies stick and move with common velocity, maximum KE loss
Is momentum conserved when e<1e<1?
Yes, always (no external impulse). Kinetic energy is what is lost
ee as a ratio of impulses
e=Jr/Jde=J_r/J_d = restoration impulse / deformation impulse
Bounce height relation for a ball on a fixed floor
e=h2/h1e=\sqrt{h_2/h_1}, so hn=e2nh0h_n=e^{2n}h_0
A ball drops 2 m and rebounds 1.28 m; find ee
e=1.28/2=0.64=0.8e=\sqrt{1.28/2}=\sqrt{0.64}=0.8
Why is ee a ratio of speeds but heights give e2e^2?
Because h=v2/2gh=v^2/2g, so height scales with speed squared
Common velocity trick in derivation
Add numerators and denominators of the two impulse ratios; vcv_c cancels, leaving e=(v2v1)/(u1u2)e=(v_2-v_1)/(u_1-u_2)

Concept Map

gives

leaves

needs second equation

defines

equals

divided by

before impact

after impact

deeper meaning

numerator

denominator

then

constrained to

1-D collision two bodies

Momentum conservation

One equation two unknowns v1 v2

Newton experimental law

Coefficient of restitution e

Speed of approach u1 minus u2

Speed of separation v2 minus v1

Impulse ratio Jr over Jd

Deformation phase Jd

Restoration phase Jr

Range 0 to 1

Hinglish (regional understanding)

Intuition Hinglish mein samjho

Dekho, jab do cheezein takraati hain (collision), toh momentum conservation se sirf ek equation milti hai, lekin final velocities do hoti hain — v1v_1 aur v2v_2. Ek equation se do unknown solve nahi hote! Isliye humein ek doosri equation chahiye, aur wahi deta hai coefficient of restitution ee. Iska matlab simple hai: takraane se pehle dono kitni tezi se paas aa rahe the (approach speed = u1u2u_1-u_2) aur takraane ke baad kitni tezi se door ja rahe hain (separation speed = v2v1v_2-v_1). ee in dono ka ratio hai: e=(v2v1)/(u1u2)e=(v_2-v_1)/(u_1-u_2).

ee basically "bounciness score" hai. Agar e=1e=1 ho toh perfectly elastic — saari speed wapas mil gayi, kinetic energy bhi conserve. Agar e=0e=0 ho toh perfectly inelastic — cheezein chipak jaati hain, splat, jaise geeli mitti. Beech mein jitna ee chhota hai utna bouncy. Yaad rakho: momentum har case mein conserve hota hai, chahe ee kuch bhi ho — lose sirf kinetic energy hoti hai jab e<1e<1.

Ek important trick: gend (ball) ko fixed floor pe girao. Floor ki mass infinite, toh u2=v2=0u_2=v_2=0. Tab e=h2/h1e=\sqrt{h_2/h_1} ban jaata hai — yaani rebound height ka aur drop height ka ratio under root. Bahut students galti karte hain e=h2/h1e=h_2/h_1 likh dete hain — galat! Kyunki height speed ke square pe depend karti hai (h=v2/2gh=v^2/2g), isliye square root lagana padta hai.

Exam tip (80/20): bas teen cheezein pakad lo — (1) formula with swapped indices, (2) momentum + restitution ko milakar do equations solve karna, (3) bounce-height ka root wala formula. Inhi se 90% questions ban jaate hain.

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