1.4.8 · D4Momentum & Collisions

Exercises — Coefficient of restitution e = (v₂ − v₁) - (u₁ − u₂)

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The one formula behind everything here:


Level 1 — Recognition

L1.1

State, in words, what the numerator and denominator each represent, and the range of .

Recall Solution
  • = speed of separation — how fast the two bodies fly apart after impact.
  • = speed of approach — how fast they close in before impact.
  • Range: for an ordinary passive collision. Both quantities are positive (that is why the indices are swapped), so ; and separation cannot exceed approach without an internal energy source, so . (A superelastic collision with a hidden energy source can give — see the edge-case note above.)

L1.2

A collision has . What kind of collision is it, and what extra quantity (besides momentum) is conserved?

Recall Solution

is a perfectly elastic collision — separation speed equals approach speed. Besides momentum (always conserved), kinetic energy is also conserved. See Elastic Collisions.

L1.3

Two lumps of clay collide and stick. What is ? What is the technical name for this collision?

Recall Solution

They move off together → separation speed . This is a perfectly inelastic (perfectly plastic) collision. See Perfectly Inelastic Collisions.


Level 2 — Application

L2.1

Ball A ( m/s) hits ball B ( m/s) moving the same way. After impact m/s, m/s. Find .

Recall Solution

Approach m/s. Separation m/s. Positive and less than 1 → a partially elastic collision. ✓

L2.2

A ball is dropped from m and rebounds to m. Find .

Recall Solution

Height depends on speed squared (), so the height ratio is and we need a square root:

L2.3

Two bodies approach each other head-on: m/s, m/s (opposite direction, hence negative). After collision the separation speed is measured as m/s. Find .

Recall Solution

The approach speed correctly uses the signed velocities: That is the physical closing speed (each moving toward the other adds up). Then


Level 3 — Analysis (combine with momentum)

Reminder for every problem below: the second equation is separation speed is times approach speed. That physical statement (not a definition trick) is what lets us pin down both unknowns.

L3.1

kg at m/s hits kg at rest. . Find and .

Recall Solution

Momentum: . Restitution (they must separate at half the closing speed): . From restitution: . Substitute: Check: separation ✓; momentum ✓. Body 1 stops dead, body 2 carries the momentum forward. See Conservation of Linear Momentum.

L3.2

Same masses and speeds as L3.1 but now (perfectly elastic). Find and confirm kinetic energy is conserved.

Recall Solution

Momentum: (unchanged). Restitution (elastic → separate at the full closing speed): . Body 1 bounces back (negative). Check KE:

  • Before: J.
  • After: J. ✓ Conserved, as demands.

L3.3

kg at m/s hits kg at m/s (head-on). . Find both final velocities.

Recall Solution

Momentum: . Restitution (separate at of the closing speed): . Substitute: , and . Check: separation ✓; momentum ✓.


Level 4 — Synthesis (multi-step chains)

L4.1 — Successive bounces

A ball is dropped from m onto a fixed floor with . To what height does it rise after (a) the 1st bounce, (b) the 3rd bounce? (Use .)

Figure — Coefficient of restitution e = (v₂ − v₁) - (u₁ − u₂)
Recall Solution

Reading the figure: the horizontal axis is time (s), the vertical axis is height (m). The blue curve is the ball's actual up-and-down path (each hump is one flight). The red dots sit on the top of each hump — those are the peak heights , and each red-dot value printed beside it is exactly times the previous one. The dashed grey line marks the m release height. The maths: each bounce multiplies the speed by , and since , it multiplies the height by . So .

  • (a) m.
  • (b) m. Compare these numbers to the red-dot labels in the figure — they match the 1st and 3rd peaks.

L4.2 — Kinetic energy lost

kg at m/s hits kg at rest, . Find the final velocities, then the fraction of kinetic energy lost.

Recall Solution

Momentum: . Restitution: . Substitute: , .

  • KE before: J.
  • KE after: J.
  • Lost: J → fraction . Cross-check with the shortcut J ✓. See Kinetic Energy Loss in Collisions.

L4.3 — Bounce off a horizontal surface (2-D)

A ball hits the ground with horizontal speed m/s and downward vertical speed m/s. The floor is smooth (no horizontal impulse), and acts on the vertical component only. Find the rebound speed and the angle above the horizontal after the bounce.

Figure — Coefficient of restitution e = (v₂ − v₁) - (u₁ − u₂)
Recall Solution

Reading the figure: the axes are the two velocity components — horizontal (x) rightward, vertical (y) upward, both in m/s, drawn to the same scale (a square grid). The grey band is the floor; the red dot is the impact point. The orange arrow is the incoming velocity — it points down-right and is steep because the downward part () is bigger than the sideways part (). The green arrow is the outgoing velocity — same sideways length, but the upward part has shrunk to half, so it is shallower. The blue dashed vertical line is the impact normal; scales only the piece of velocity along that line. The maths. Restitution acts only along the impact normal (vertical here). A smooth floor exerts no horizontal force, so is unchanged.

  • Horizontal after: m/s.
  • Vertical after: m/s (now upward).
  • Rebound speed: m/s.
  • Angle above horizontal: . The green arrow is shallower than the orange one precisely because the vertical part shrank while the horizontal part stayed put — that is the whole geometric effect of . See Projectile Motion.

Level 5 — Mastery

L5.1 — Total distance while bouncing

A ball dropped from m keeps bouncing with . Find the total distance it travels vertically before coming to rest. (Take m/s².)

Recall Solution

Heights: , then up-and-down with . The first drop is . Each subsequent bounce contributes an up + down of . (The infinite sum for ; here .) With : Equivalent closed form: m ✓.

L5.2 — Total bouncing time

For the same ball (L5.1, m, , ), find the total time before it stops bouncing. (Time to fall from height is ; each bounce is up then down.)

Recall Solution

Why time scales as (not ). The time for one flight up-and-down from peak is — it is proportional to . But , so . The square root turns the of height into of time. That is the key: heights shrink by each bounce, times shrink by each bounce. First fall: s. After bounce , the up-then-down time is . (Again , now with .)

L5.3 — Back out from a collision + KE loss

Equal masses . Body 1 at m/s strikes body 2 at rest. Exactly of the kinetic energy is lost. Find (assume the physically sensible root) and the final velocities.

Recall Solution

Where the comes from. In any 1-D collision the kinetic energy lost can be written using the relative velocity. Approach relative speed is ; separation relative speed is . A standard result (proved by working in the centre-of-mass frame, where all KE is stored in the relative motion) is: The appears because separation speed is times approach speed, and energy goes as speed squared, so the leftover fraction of relative KE is . For equal masses and , while the initial KE is . So the fraction lost is Set : . Now the velocities. For equal masses, momentum gives ; restitution gives . Check KE: after ; before ; lost ✓.


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