Numerator v2−v1 kyun hai aur denominator u1−u2 kyun (indices ki order swap notice karo)?
Kyunki actually collide karne ke liye body 1 ko body 2 ko pakad-te rehna chahiye, isliye u1>u2 → approach =u1−u2>0. Collision ke baad dono alag ho jaate hain, toh body 2 aage/tez ho jaati hai, v2>v1 → separation =v2−v1>0. Yeh swap dono quantities ko positive rakhta hai, isliye e≥0 automatically aa jaata hai.
Phase 1 — Deformation: bodies ek dusre mein dhans jaati hain jab tak momentarily ek common velocity vc par nahi aa jaatein. Colliding surfaces ek dusre par push karti hain; impulse Jd act karta hai.
Phase 2 — Restoration: daba hua material wapas spring karta hai, bodies ko alag push karta hai; impulse Jr act karta hai.
Impulses se velocity formula derive karna. Body 1 (mass m1) lo. Positive direction uski motion ki taraf maan lo.
Deformation phase (u1 se common vc tak):
−Jd=m1(vc−u1)⇒Jd=m1(u1−vc)
Restoration phase (vc se final v1 tak):
−Jr=m1(v1−vc)⇒Jr=m1(vc−v1)
Toh body 1 ke liye:
e=JdJr=u1−vcvc−v1
Body 2 ke liye bhi yahi bookkeeping karo (forces reverse hain, isliye uske upar impulses +Jd,+Jr hain):
Jd=m2(vc−u2),Jr=m2(v2−vc)⇒e=vc−u2v2−vc
Floor "body 2" hai jiska infinite mass hai, isliye u2=v2=0. Height h1 se giraao → floor par u1=2gh1 (neeche ki taraf) speed se hit karta hai. v1=2gh2 (upar ki taraf) speed se rebound karta hai, isliye chosen sign convention mein separation =v2−v1 rebound speed ban jaata hai.
e ko velocities ke terms mein likhein aur har part ka naam batayein.
Humein e ek separate equation ke roop mein kyun chahiye?
Jab e<1 ho toh kya conserved hota hai aur kya lost hota hai?
Bounce-height relation h2=e2h1 derive karein.
e=0 physically kya matlab rakhta hai?
Recall Feynman: ek 12-saal ke bachche ko samjhao
Socho do toy cars crash kar rahi hain. Crash se pehle woh ek dusre ki taraf daud rahi theen — yeh unki "paas aane ki speed" hai. Crash ke baad woh bounce hokar alag hoti hain — yeh unki "door jaane ki speed" hai. Number e bas yeh poochta hai: crash ke baad kitni speed bachi? Ek bahut bouncy rubber ball mein almost sab bachi rehti hai (e 1 ke paas). Ek clay ki dali mein kuch nahi bachta — woh bas splat hokar chipak jaati hai (e=0). Toh e crash ki "bounciness score" hai, aur yeh depend karta hai ki cheezein kis cheez ki bani hain.