1.4.5 · D3Momentum & Collisions

Worked examples — Elastic collisions — 1D - solve for final velocities

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Here are the two masses, their velocities before, their velocities after. A subscript is just a name tag: "1" is the left-hand object, "2" the right-hand one. Rightward is positive; a negative number means "moving left". Keep that in your bones — half of all mistakes are dropped minus signs.


The scenario matrix

Every 1D elastic problem falls into one of these cells. The examples below are labelled by cell so you can see the whole space is covered.

Cell What varies Example
A. Both at rest / trivial — degenerate Ex 1
B. Equal masses, target still Ex 2
C. Equal masses, both moving (opposite signs) , one negative Ex 3
D. Unequal masses, target at rest general , Ex 4
E. Both moving, both nonzero, unequal masses full general signs Ex 5
F. Heavy → light limit Ex 6
G. Light → heavy wall limit Ex 7
H. Real-world word problem pool/skater story Ex 8
I. Exam twist — reverse the arrow given 's, find 's Ex 9

Ex 1 — Cell A · nothing is moving (degenerate)


Ex 2 — Cell B · equal masses, target at rest (the swap)


Ex 3 — Cell C · equal masses, head-on (both moving, opposite signs)


Ex 4 — Cell D · unequal masses, target at rest (use the full formula)


Ex 5 — Cell E · both moving, unequal masses, full signs


Ex 6 — Cell F · heavy hits light (limiting behaviour)


Ex 7 — Cell G · light ball off a heavy wall (limiting behaviour)


Ex 8 — Cell H · real-world word problem


Ex 9 — Cell I · exam twist, run it backwards


Recall Which cell was which?

Ex1 — both at rest (degenerate) ::: nothing happens, all zeros. Ex2 — equal masses target still ::: velocities swap, cue ball stops. Ex3 — equal masses head-on ::: swap including signs, . Ex4 — unequal, target at rest ::: use the form. Ex5 — both moving, unequal ::: full signed momentum + relative rule. Ex6 — heavy hits light ::: light ball , heavy barely slows. Ex7 — light hits heavy ::: pebble reverses at , wall . Ex8 — pool balls ::: near-equal masses almost swap. Ex9 — reverse twist ::: a valid state must obey BOTH laws or it's impossible.


Connections

  • Parent topic — the derivation of the two tools used on every example here.
  • Conservation of Momentum — the equation used in every step 1 or 2 above.
  • Kinetic Energy — the quantity we verify at the end of each example.
  • Coefficient of Restitution — Ex 9's "does it obey both laws?" is the test.
  • Center of Mass Frame — a slick alternate route for Ex 6 and Ex 7 limits.
  • Newton's Cradle — Ex 2 and Ex 3 are exactly this.
  • Inelastic Collisions — 1D — contrast: there KE is not conserved, so Ex 9-style checks fail on purpose.