1.1.16 · D1Measurement, Vectors & Kinematics

Foundations — Equations of motion (SUVAT) — derivations from calculus

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This page assumes you have seen nothing. Before you touch a single SUVAT formula on the parent note, you must own the words and pictures below. We build them in an order where each one leans only on the ones before it.


1. Position — "where is it right now?"

Picture a toy car on a long ruler laid on the floor. Pick a spot and call it . The car's position is just the ruler-mark it currently sits over — say .

Figure — Equations of motion (SUVAT) — derivations from calculus

2. Displacement — "how far and which way from start"

If the car starts at position and ends at , then . If it starts at and ends at , then — same trip length, opposite sign.


3. Time — "the clock reading"

The picture: a stopwatch. At the instant the car is at its starting mark, the watch reads . Every derivation later says "integrate from to " — that just means "from the click of the stopwatch to now."


4. A graph — "a picture of a story"

Figure — Equations of motion (SUVAT) — derivations from calculus

The two graphs the topic lives on:

  • position–time ( up the side, along the bottom): the curve tells you where the car was at every moment.
  • velocity–time ( up the side, along the bottom): the curve tells you how fast it was going at every moment. See Velocity-time graphs.

We need graphs because the two magic words coming next — slope and area — are pictures on a graph, not abstract ideas.


5. Slope — "how steep the story is"

Figure — Equations of motion (SUVAT) — derivations from calculus

6. Velocity and — "how fast, with direction"

The topic uses two names for the same thing at two moments:

  • ==== = velocity at the very start () — the initial velocity.
  • ==== = velocity at the general time — the final (current) velocity.

7. Acceleration — "how fast the speed itself changes"

Picture the velocity–time graph. If it climbs steadily, its slope is a fixed number — that fixed number is . Speeding up in the positive direction → ; slowing down (or speeding up the other way) → .


8. The notation — "slope, written in symbols"

So the parent's two starting equations translate straight from the pictures we just built:

Why this tool and not plain arithmetic? Because slope is about an instant — an infinitely thin moment — and only the derivative notation captures "the steepness right here, not averaged over a fat chunk of time." This is the subject of Differentiation and Integration.


9. The integral — "adding up all the tiny bits" (= area)

Figure — Equations of motion (SUVAT) — derivations from calculus

10. Signs and the positive direction — "pick a way, stick to it"


How these feed the topic

Position on a ruler

Displacement s with sign

Time t from stopwatch

Graphs s-t and v-t

Slope = steepness

Velocity u and v

Acceleration a

Derivative ds/dt notation

Integral = area under curve

Positive direction choice

SUVAT derivations


Equipment checklist

Test yourself — you're ready for the parent note only if each reveal matches your own answer.

What does displacement have that plain distance does not?
A sign (direction) — it can be negative or zero.
In one phrase, what is velocity on a position–time graph?
The slope (steepness) of the curve.
In one phrase, what is acceleration on a velocity–time graph?
The slope of the velocity curve.
What does the symbol mean in plain words?
The rate of change of with time = slope of the graph.
What does the symbol do, as a picture?
Adds up tiny slices = the area under the curve.
If velocity is the slope of position, then position is the ___ of velocity.
Area under the velocity–time graph.
Why must the velocity–time line be straight for SUVAT to work?
Because is constant, so its slope (which equals ) never changes.
What shape is the area under a constant-acceleration graph, and its area?
A trapezium, area .
If you choose "up = positive", what sign does gravity get?
Negative: .
Which two symbols name velocity at the start and at time ?
(initial) and (final/current).

Connections

  • Differentiation and Integration — the derivative (slope) and integral (area) machinery this page defines.
  • Velocity-time graphs — where slope gives and area gives .
  • Vectors — why carry signs/direction.
  • Projectile motion — needs the sign convention per axis.
  • Simple Harmonic Motion — the case where is not constant.
  • Free fall and g — the sign-of-gravity worked example.