1.1.16 · D4 · HinglishMeasurement, Vectors & Kinematics

ExercisesEquations of motion (SUVAT) — derivations from calculus

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1.1.16 · D4 · Physics › Measurement, Vectors & Kinematics › Equations of motion (SUVAT) — derivations from calculus


Level 1 — Recognition

Goal: sahi equation identify karo. Numbers simple hain.

Recall Solution 1.1

List: , , , chahiye , ki parwah nahi. Missing letter: → use . Yeh kyun? Yeh woh akela equation hai jisme nahi hai, toh kabhi guess nahi karna padta.

Recall Solution 1.2

List: , , , chahiye , aur na diya gaya hai na chahiye. Missing letter: → use . Kyun? Isme nahi aata, toh hume kabhi uski zaroorat nahi padti.

Recall Solution 1.3

List: , , , chahiye , time nahi diya. Missing letter: → use . Minus ka matlab hai acceleration motion ke opposite direction mein point kar raha hai — braking, bilkul waisi hi jaisi expect thi.


Level 2 — Application

Goal: do-step arithmetic, sign choices, real units.

Recall Solution 2.1

List: , , top pe , chahiye , time nahi diya. Missing letter: → use . negative kyun? Upar hamari positive direction hai; gravity neeche kheenchti hai, toh woh velocity se ghataati hai. Agar likhte toh negative height milti — ek bakwaas sign jo galti batata.

Recall Solution 2.2

List: , , (same height pe wapas), chahiye , final nahi chahiye. Missing letter: → use . Do solutions: (phenkne ka waqt) aur . Do answers kyun? Equation poori height vs time parabola describe karti hai; woh ko do baar cross karti hai — jaate waqt aur aate waqt. Hume doosra crossing chahiye.

Recall Solution 2.3

List: , , , chahiye , nahi chahiye. Missing letter: → use . Yeh bas graph ke neeche triangle ka area hai — dekho Velocity-time graphs.


Level 3 — Analysis

Goal: negatives interpret karo, do valid equations mein se choose karo, graphs ke baare mein reason karo.

Recall Solution 3.1

List: , , , chahiye , time nahi diya. Missing letter: → use . Hum positive root lete hain kyunki pathar poori journey mein positive (neeche wali) direction mein move karta hai — koi turning point nahi aata. (Negative root ek aise paththar ko describe karta jo upar se launch hua aur us speed se aaya — yeh woh scenario nahi hai.)

Figure — Equations of motion (SUVAT) — derivations from calculus
Figure 1 — Problem 3.2: straight-line graph; shaded area pehle 6 s mein doori hai.

Recall Solution 3.2

List: (rest se), , , chahiye phir . (a) Rest se straight line: slope . (b) Pehle 6 s mein: , , , chahiye missing . Graph par yeh tak line ke neeche shaded triangle hai: base , height , area . ✓ Dono routes agree karte hain.

Recall Solution 3.3

List: , ; part (a) chahta hai time jab ho; part (b) chahta hai at . (a) Rest matlab . Use : . Object pehle slow hota hai, par rukta hai, phir reverse karta hai. (b) . par displacement zero hai: woh sabse door ke point tak gaya (at , ) phir bilkul start par wapas aa gaya. Distance travelled hai lekin displacement hai — parent note se distance/displacement distinction.


Level 4 — Synthesis

Goal: equations combine karo, two-phase motion, simultaneous unknowns.

Recall Solution 4.1

List: ; 5th second mein doori hai; chahiye . -th second mein doori = ( tak doori) minus ( tak doori). use karo aur par: Ab term by term subtract karo-terms dete hain , aur -terms dete hain : Isko given m ke barabar set karo aur solve karo:

Recall Solution 4.2

List (phase 1): , , , chahiye top speed aur distance . Top speed . Distance: . List (phase 2): speed constant par, toh , , chahiye . . Total: . Split kyun kiya? SUVAT ko chahiye jo ek phase ke andar constant ho. Acceleration s par change hota hai, toh hum har stretch alag alag treat karte hain aur phase 1 ki top speed phase 2 ki (constant) speed ban jaati hai.

Recall Solution 4.3

List (window ke across): , , , unknown entry speed . use karo ke saath: List (release se window top tak): (rest se), , , chahiye , time unknown. Missing letter: → use : Toh yeh window ke top se lagbhag upar release hua tha.


Level 5 — Mastery

Goal: khud strategy banao; do objects ya do unknowns ek saath.

Figure — Equations of motion (SUVAT) — derivations from calculus
Figure 2 — Problem 5.1: dono balls ki heights vs time; curvature identical hai, toh straight-line gap m/s se close hota hai.

Recall Solution 5.1

List: height ground se measure karo, upar positive. Dono balls share karte hain .

  • Ball A: ( se shuru, upar jaati hai).
  • Ball B: ( se shuru, drop ki gayi). Woh milte hain jab : terms cancel ho jaate hain — dono ek jaisi gravity feel karte hain, toh unka gap constant approach rate se close hota hai: Height: . Insight (Figure 2 dekho): kyunki gravity dono ko equally affect karti hai, relative motion bas ka gap se close karna hai — ek khoobsurat simple hidden structure. (Dekho kaise yeh thinking Projectile motion mein kaam aati hai.)
Recall Solution 5.2

List (reaction phase): , , , chahiye . . List (braking phase): , (rukti hai), , chahiye , time nahi chahiye. Missing letter: → use : Total: . Reaction par split kyun kiya? Reaction time ke dauran acceleration hai (constant speed); braking mein alag constant hai. Do phases, har ek ka apna constant acceleration — SUVAT do baar apply kiya.

Recall Solution 5.3

List: release par packet balloon ki velocity share karta hai, toh (upar), zero nahi. Ground hai, toh release se displacement hai; ; chahiye phir . Pehle time, use karke: Positive time lo: (negative root ek kalpanic "release se pehle" time hai). Impact speed via . Minus dikhata hai ki woh neeche ja raha hai; impact par speed hai.


Recall Ek-line strategy recap (Feynman)

Paanch letters likho, jo pata hai bharo, jo letter ki parwah nahi usse cross out karo, aur woh equation use karo jisme woh nahi hai. Agar motion beech mein apna rule change kare — reaction phir braking, upar phir neeche, ek phase phir doosra — usse pieces mein kaato jahan constant rahe, har piece ko apni List se solve karo, aur ek piece ki end velocity ko agle ki start pe de do. Woh ek adat — List, cross out, pick, aur har rule change par split — is page ke har problem mein kaam aati hai.


Connections

  • Differentiation and Integration — har SUVAT tool constant ka integral hai.
  • Velocity-time graphs — triangle/trapezium areas Problems 2.3 aur 3.2 confirm karte hain.
  • Vectors — yahan signs 1-D vectors hain; upar/neeche ek baar choose karo aur rakho.
  • Projectile motion — Problem 5.1 mein ka cancellation relative motion ka seed hai.
  • Free fall and g — Problems 2.1, 2.2, 4.3, 5.1, 5.3 sab use karte hain.
  • Simple Harmonic Motion — counter-case: constant nahi, toh yeh koi bhi apply nahi hota.