1.1.9 · D4Measurement, Vectors & Kinematics

Exercises — Resolution of vectors — into components (any axes)

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Before we start, one shared picture — the right triangle every resolution rides on.

Figure — Resolution of vectors — into components (any axes)

L1 — Recognition

Recall Solution 1.1

WHAT: just read off the two shadow formulas. WHY cos on x: the x-side touches the angle → adjacent → cosine. Sanity: ✓ — the shadows rebuild the arrow.

Recall Solution 1.2

The dot product . WHY: a component is a shadow; the dot product measures the shadow of along 's direction. Only this one works for any direction, not just x or y.


L2 — Application

Recall Solution 2.1

Check: ✓.

Recall Solution 2.2

WHAT: run the inverse formulas. WHY : encodes the steepness; asks "which angle has this steepness?" Both → first quadrant, so no sign correction needed.

Recall Solution 2.3

WHY split like this: in Projectile motion the horizontal and vertical directions obey independent laws (constant ; gravity only touches ). Resolving turns one slanted launch into two clean 1-D problems.


L3 — Analysis (choosing axes, handling signs)

Figure — Resolution of vectors — into components (any axes)
Recall Solution 3.1

WHY tilt the axes: motion (if any) happens along the slope, so we want one component to be the driving pull and the other the surface-pressing part — see the figure above. WHY for along-slope: the vertical weight and the perpendicular-to-slope axis differ by exactly , so the along-slope piece is the "opposite" side → sine. See Inclined plane dynamics.

Recall Solution 3.2

WHAT: magnitude ignores signs (it squares them): The sign subtlety: — but that's a first-quadrant answer, and both components are negative, so points into quadrant III (down-left). WHY the calculator lies: repeats every , so it cannot tell quadrant I from quadrant III. Fix: add : Look at the plum arrow in the figure below.

Figure — Resolution of vectors — into components (any axes)
Recall Solution 3.3

, quadrant IV (right and down). A negative angle is correct in quadrant IV (it means "below the x-axis"). To state it as a positive angle, add : . Both name the same direction.


L4 — Synthesis (combine ideas)

Recall Solution 4.1

WHY resolve first: components along a fixed axis add like plain numbers (the whole point — see Vectors — addition (parallelogram & triangle law)). Rebuild: Both components positive → quadrant I, so no correction needed.

Recall Solution 4.2

Along (dot product = projection): Since and points the same way as (both at ), the entire length projects — the perpendicular part must be zero. Perpendicular component (check): using , See Dot product & scalar projection.

Recall Solution 4.3

Add componentwise:


L5 — Mastery (build a result from zero)

Recall Solution 5.1

WHY not just dot products: the axes are apart, not perpendicular, so projection ≠ component (a projection onto would "leak" some of the part). We must demand the pieces rebuild . Write the two coordinate equations of : From the y-equation: . Then . Interpretation: already lies exactly along , so it needs none of — the oblique decomposition correctly returns .

Recall Solution 5.2

Set up : Solve y first: . Back-substitute: . Contrast with the naive projection — proof that projection ≠ oblique component when axes aren't perpendicular. Check reassembly: ✓.

Recall Solution 5.3

WHY components: Equilibrium of concurrent forces demands and separately — resolve everything onto x and y. Assume . Sum the x-components: Set to zero: . Check the y-equation with : Three equal forces at apart cancel perfectly — a symmetric "Mercedes star" of forces.


Recall Feynman recap — what this whole ladder taught

Every problem here is the same trick wearing different clothes: cast shadows onto chosen axes, do arithmetic on the shadows, rebuild the arrow. L1–L2 practise the shadows. L3 warns that the calculator's can't see quadrants — you must read the signs. L4 adds shadows from several arrows. L5 shows what breaks when your axes aren't at right angles, and how equilibrium is just "all shadows cancel."


Connections