WHAT: bas do shadow formulas padh lo. WHY cos on x: x-side angle ko touch karti hai → adjacent → cosine.
Ax=12cos60∘=12(0.5)=6,Ay=12sin60∘=12(23)=63≈10.39.Sanity:62+(63)2=36+108=144=12 ✓ — shadows arrow ko rebuild kar deti hain.
Recall Solution 1.2
Dot productAn^=A⋅n^=Acosϕ. WHY: ek component ek shadow hota hai; dot product A ki shadow ko n^ ki direction mein measure karta hai. Sirf yahi kisi bhi direction ke liye kaam karta hai, sirf x ya y ke liye nahi.
WHY axes tilt karo: motion (agar ho) slope ke along hoti hai, toh hum chahte hain ek component driving pull ho aur doosra surface-pressing part — upar ki figure dekho.
W∥=Wsinθ=100sin30∘=50 N (slope ke neeche),W⊥=Wcosθ=100cos30∘=100(23)≈86.60 N (surface mein).WHY along-slope ke liye sin: vertical weight aur slope ke perpendicular axis mein exactly θ ka difference hota hai, toh along-slope piece "opposite" side hai → sine. Inclined plane dynamics dekho.
Recall Solution 3.2
WHAT: magnitude signs ignore karta hai (unhe square karta hai):
A=(−3)2+(−4)2=25=5.Sign subtlety:tan−1(Ay/Ax)=tan−1(−3−4)=tan−1(1.333)≈53.13∘ — lekin yeh first-quadrant answer hai, aur dono components negative hain, toh Aquadrant III (neeche-left) mein point karta hai.
WHY calculator jhooth bolta hai:tan har 180∘ par repeat hota hai, toh woh quadrant I aur quadrant III mein fark nahi kar sakta. Fix:180∘ add karo:
θ=53.13∘+180∘=233.13∘.
Neeche ki figure mein plum arrow dekho.
Recall Solution 3.3
Ax=+2>0, Ay=−5<0 → quadrant IV (right aur neeche).
tan−1(2−5)≈−68.20∘.
Quadrant IV mein negative angle sahi hai (matlab hai "x-axis ke neeche"). Ise positive angle mein batane ke liye, 360∘ add karo: 291.80∘. Dono same direction name karte hain.
WHY pehle resolve karo: ek fixed axis ke along components plain numbers ki tarah add hote hain (poora point yahi hai — Vectors — addition (parallelogram & triangle law) dekho).
Rx=6cos0∘+8cos90∘=6+0=6,Ry=6sin0∘+8sin90∘=0+8=8.
Rebuild:
R=62+82=10 N,θ=tan−1(68)≈53.13∘.
Dono components positive → quadrant I, toh koi correction nahi chahiye.
Recall Solution 4.2
n^ ke along (dot product = projection):An^=A⋅n^=3(0.6)+4(0.8)=1.8+3.2=5.0.
Kyunki ∣A∣=5 hai aur n^ same direction mein point karta hai jis mein A (dono 53.13∘ par), poori length project hoti hai — perpendicular part zero hona chahiye.
Perpendicular component (check):A2=An^2+A⊥2 use karke,
A⊥=A2−An^2=25−25=0✓.Dot product & scalar projection dekho.
Recall Solution 4.3
Componentwise add karo:
vg=(4+2)x^+(3+0)y^=6x^+3y^.∣vg∣=62+32=45=35≈6.71 m/s,θ=tan−1(63)≈26.57∘ N of E.
WHY sirf dot products nahi: axes 60∘ apart hain, perpendicular nahi, toh projection ≠ component (u^ par projection v^ wale part mein "leak" karega). Hume demand karni hai ki pieces A ko rebuild karein.
au^+bv^=A ki do coordinate equations likho:
x:a(1)+b(0.5)=5,y:a(0)+b(23)=0.
y-equation se: b⋅23=0⇒b=0. Phir a=5.
Interpretation:A already exactly u^ ke along hai, toh use v^ ki kuch bhi zaroorat nahi — oblique decomposition sahi se a=5,b=0 return karta hai.
Recall Solution 5.2
au^+bv^=B set up karo:
x:a+0.5b=4,y:23b=4.Pehle y solve karo:b=3/24=38=383≈4.619.
Back-substitute:a=4−0.5b=4−0.5(4.619)=4−2.309=1.691.
Naive projection se contrast:B⋅u^=4(1)+4(0)=4=a=1.691 — proof ki projection ≠ oblique component jab axes perpendicular nahi hain.
Check reassembly:au^+bv^=(1.691+0.5⋅4.619,23⋅4.619)=(4.000,4.000) ✓.
Recall Solution 5.3
WHY components:Equilibrium of concurrent forces demand karta hai ∑Fx=0 aur ∑Fy=0alag alag — sab kuch x aur y par resolve karo.
Maano ∣F3∣=F. x-components ka sum:
∑Fx=10cos0∘+10cos120∘+Fcos240∘=10+10(−0.5)+F(−0.5)=5−0.5F.
Zero set karo: 5−0.5F=0⇒F=10 N.
F=10 ke saath y-equation check karo:∑Fy=10sin0∘+10sin120∘+10sin240∘=0+10(23)+10(−23)=0✓.120∘ apart teen equal forces perfectly cancel ho jaati hain — forces ka ek symmetric "Mercedes star."
Recall Feynman recap — is poori ladder ne kya sikhaaya
Yahan har problem same trick hai alag kapde mein: chosen axes par shadows daalo, shadows par arithmetic karo, arrow rebuild karo. L1–L2 shadows practice karaate hain. L3 warn karta hai ki calculator ka tan−1 quadrants nahi dekh sakta — tumhe signs padhne honge. L4 kai arrows ke shadows add karta hai. L5 dikhata hai kya toot ta hai jab axes right angles par nahi hain, aur equilibrium bas "sab shadows cancel" hai.