Worked examples — Vector representation — magnitude, direction, components
1.1.7 · D3· Physics › Measurement, Vectors & Kinematics › Vector representation — magnitude, direction, components
Shuru karne se pehle, ek notation jo hum neeche har jagah use karte hain. Jab hum likhte hain, to chote hats aur unit vectors hain: bilkul length ke chote arrows, ek ki taraf () aur ek ki taraf (). Hat "" ka matlab hamesha hota hai "is arrow ki length 1 hai" — pure direction, koi size nahi. Toh "" literally matlab hai " direction mein kadam jao, phir direction mein kadam jao." (Iske baare mein aur Unit Vectors i, j, k mein padho.)
Iske saath: ek vector ek aisa arrow hai jisme ek size hoti hai (iska magnitude ) aur ek heading hoti hai (iska direction angle , axis se anticlockwise measure kiya hua). Iske components wo shadows hain jo yeh horizontal aur vertical axes par dalta hai. Do recipes jo hum drill karte hain:
Scenario matrix
Is topic ke har problem ka ghar in cells mein se ek mein hai. Hum sabko cover karenge.
| # | Cell (scenario class) | Kya mushkil karta hai | Covered by |
|---|---|---|---|
| 1 | Quadrant I () | easy baseline | Ex A |
| 2 | Quadrant II () | calculator jhooth bolta hai, add karo | Ex B |
| 3 | Quadrant III () | dono negative, phir bhi add karo | Ex C |
| 4 | Quadrant IV () | negative ya | Ex D |
| 5 | Degenerate: purely axial ( or ) | blow up karta hai / ratio hai | Ex E |
| 6 | Zero vector () | direction undefined hai | Ex E |
| 7 | Limiting angle () | boundary par component behaviour | Ex F |
| 8 | Real-world word problem (do vectors add karo) | words components translate karo | Ex G |
| 9 | Exam twist: angle galat axis se | se measure kiya, se nahi | Ex H |
| 10 | Exam twist: unit vector + reconstruction | size strip karo, phir rebuild karo | Ex I |
Ex A — Quadrant I (baseline) cell 1

Figure mein orange arrow hai; x-axis par iski plum shadow hai ( ke adjacent) aur tip tak upar teal dashed shadow hai ( ke opposite). Origin par chota ink arc wo angle hai jo hum solve kar rahe hain.
- Magnitude. . Yeh step kyun? Plum aur teal shadows figure mein right triangle ki do legs hain; Pythagoras un legs ko hypotenuse mein convert karta hai, jo ki orange arrow ki length hai.
- Raw angle. . Yeh step kyun? measure karta hai ki orange arrow kitna steeply climb karta hai (teal over plum); poochta hai "kis angle ki yeh steepness hai?"
- Quadrant check. Quadrant I koi fix nahi. Final . Yeh step kyun? Calculator mein angles return karta hai, jo QI ke liye exactly sahi hai, toh figure ka ink arc ko koi correction ki zaroorat nahi.
Verify: components rebuild karo — , . ✓ Wapas start par. Units: components vector ke units share karte hain (yahan pure numbers hain).
Ex B — Quadrant II (calculator jhooth bolta hai) cell 2

Figure mein orange arrow true vector hai jo up-left point kar raha hai; faint plum arrow down-right point karta hai jo calculator ka guess hai (). Notice karo ki dono arrows origin se ek straight line par hain — isliye unka same ratio hai, aur exactly isliye calculator unhe confuse karta hai. Teal arc corrected angle hai.
- Magnitude. . Yeh step kyun? Pythagoras legs ke squares use karta hai, toh ka sign gayab ho jaata hai — magnitude hamesha hota hai.
- Raw angle. . Yeh step kyun? sirf ratio jaanta hai, toh yeh figure mein plum down-right arrow return karta hai — galat direction, lekin same line par.
- Quadrant fix. add karo: . Yeh step kyun? har par repeat hota hai; plum guess ko half turn rotate karne se exactly orange arrow par land hote hain, bina ratio change kiye.
Verify: , . ✓ Signs original se match karte hain.
Ex C — Quadrant III (dono negative) cell 3

Figure mein orange arrow down-left point karta hai (true ); faint plum arrow up-right hai jo phir se calculator ka guess hai (). Ex B jaisi hi kahani — do arrows, ek line, ek shared ratio. Teal arc corrected angle tak sweep karta hai.
- Magnitude. . Yeh step kyun? Har leg ko square karna dono minus signs erase karta hai, toh Pythagoras QI mein plum mirror arrow ke barabar length deta hai — magnitude kabhi direction ka sign nahi carry karta.
- Raw angle. . Yeh step kyun? Ratio ke andar dono minus signs cancel ho jaate hain, toh calculator plum up-right arrow return karta hai — yeh nahi dekh sakta ki dono legs actually backward point kar rahe hain.
- Quadrant fix. add karo: . Yeh step kyun? Ex B jaisi hi rule: jab bhi ho (QII ya QIII) calculator half-turn off hota hai — plum arrow ko rotate karne se orange par land hote hain.
Verify: , . ✓ Dono negative, jaise chahiye tha.
Ex D — Quadrant IV (negative ya +360°) cell 4

Figure mein orange arrow x-axis ke neeche QIV mein dip karta hai; teal arc axis se clockwise curl karta hai, angle ko ke negative sweep ke roop mein dikhata hai. Plum dashed shadows (rightward) aur (downward) mark karte hain.
- Magnitude. . Yeh step kyun? Pythagoras har leg ko square karta hai, toh negative (downward plum shadow) positive ki tarah ek positive contribute karta hai — length downward direction ke liye blind hai.
- Raw angle. . Yeh step kyun? matlab arrow sach mein right half mein hai, exactly wahan jahan rehta hai — teal clockwise arc ko koi fix ki zaroorat nahi.
- Do valid names. ya equivalently . Yeh step kyun? Angles cyclic hote hain; aur identical direction point karte hain. Jo bhi tumhare problem ka convention ho use karo.
Verify: , . ✓
Recall Ek-line quadrant rule
Calculator ka kab maangta hai? Jab bhi ho (Quadrants II aur III). Agar ho toh already sahi hai.
Ex E — Degenerate & zero vectors cells 5, 6

Figure mein teal arrow seedha upar point karta hai (), orange arrow seedha left point karta hai (), aur plum dot origin par hai — ek arrow jisme koi length nahi aur isliye point karne ke liye koi tip nahi.
- (i) purely . . Teal arrow seedha upar point karta hai, toh . Yeh step kyun? se zero se division ban jaata hai — calculator error deta hai. Lekin picture bilkul clear hai: seedha upar hai.
- (ii) purely . . Orange arrow seedha left point karta hai, toh . Yeh step kyun? ratio deta hai, jiska hai — lekin matlab hum add karte hain: . Quadrant rule phir bhi hume bachata hai.
- (iii) zero vector. . Direction undefined hai. Yeh step kyun? Plum dot ki length hai, toh iski koi tip nahi — yeh kahan bhi point nahi karta. Zero vector ke liye kabhi angle quote mat karo.
Verify: ✓; ✓; zero vector mein hai aur koi angle nahi. ✓
Ex F — Limiting behaviour jab cell 7

Figure mein equal length ke teen arrows upar fan karte hain — plum par (flat along ), teal par (diagonal), orange par (almost vertical). Dotted vertical drop-lines har arrow ka horizontal shadow hain: dekho ki jaise fan upar sweep karta hai yeh lines kitni chhoti hoti jaati hain, exactly wo trend jo forecast ne predict kiya tha.
- : , . Yeh step kyun? aur : plum arrow flat ke along hai, toh uska shadow poori length horizontally hai aur vertically kuch nahi.
- : , . Yeh step kyun? : teal diagonal par dono shadows equal hain, length evenly split ho jaati hai.
- : , . Yeh step kyun? almost mar chuka hai jabki nearly hai: orange arrow ka horizontal shadow figure mein y-axis ke paas wala chota stub hai, aur vertical part nearly poora hai.
- : , . Yeh step kyun? aur — wo limit jis taraf fan ja raha tha. Horizontal shadow bilkul kuch nahi reh gaya hai; poori length ab mein hai.
Verify: har angle par (magnitude rotation ke under conserved hai): check karo: . ✓
Ex G — Word problem: do displacements cell 8

Figure mein plum arrow leg 1 hai ( m at ), teal arrow leg 2 hai ( m straight up) plum tip se tip-to-tail draw kiya gaya hai, aur orange arrow resultant hai start se final tip tak. Orange arrow plum se visibly steeper hai — northward leg ne total ko upar tilt kar diya, exactly jaise forecast tha.
- Leg 1 components. , (east, north). Yeh step kyun? East hamara hai, north hai; angle east () se measure kiya gaya hai, toh east ko cosine milta hai.
- Leg 2 components. Due north . Yeh step kyun? "Due north" seedha upar hai (teal arrow): koi eastward part nahi.
- Componentwise add karo. , . Yeh step kyun? Same axis ke along components plain numbers ki tarah add hote hain — yahi reason hai humne resolve kiya (dekho Vector Addition — Triangle & Parallelogram Law).
- Magnitude rebuild karo. . Yeh step kyun? Summed components resultant ke right triangle ki legs hain (figure mein orange); Pythagoras un legs ko single straight-line distance mein convert karta hai jo hiker start se end tak hai.
- Angle rebuild karo. . Dono components positive QI, koi fix nahi. Yeh step kyun? Resultant ke opposite-over-adjacent ratio ka uski heading recover karta hai; dono components positive hain toh orange arrow QI mein hai aur koi correction ki zaroorat nahi. (Rounding ke baare mein ek note: agar tum mein zyada decimals rakhte ho toh ratio aur angle aata hai; components ko hard round karke aur karne se pehle divide karne se answer thoda ke aas paas aa sakta hai — hamesha last line tak full precision carry karo.)
Verify: rebuild karo — , ✓. Sanity: (arrows fully align nahi hue, toh total naive sum se kam hai) ✓, aur jaise forecast tha ✓. Units: poore mein metres.
Ex H — Exam twist: galat axis se angle cell 9

Figure mein orange arrow force hai; teal arc axis ke paas hai, dikhata hai ki vertical se measure kiya gaya hai, x-axis se nahi. Plum dashed shadows hain (short, horizontal — ke opposite) aur (tall, vertical — ke adjacent). Picture saaf kar deta hai ki kaunsi leg adjacent hai.
- Adjacent side identify karo. Teal arc ka force aur axis ke beech hai, toh -side ke adjacent hai. Yeh step kyun? Cosine = adjacent/hypotenuse by definition; adjacent leg woh hai jis se angle khulta hai — yahan tall vertical plum shadow.
- ko cosine milta hai. . Yeh step kyun? angle ke adjacent leg hai, aur adjacent/hypotenuse exactly cosine hai — toh yeh projection use karta hai, nahi.
- ko sine milta hai. . Yeh step kyun? Short horizontal plum shadow ke opposite hai, aur opposite/hypotenuse sine hai.
Alternative (angle convert karo): se angle hai, jo deta hai , — identical. ✓
Verify: . ✓ Magnitude recover ho gayi. Aur dekhna ho toh Resolution of Forces mein aur bhi hain.
Ex I — Exam twist: unit vector phir reconstruct cell 10

Figure mein lamba orange arrow hai (length ) QIV mein down-right point karta hua; chota teal arrow exactly usi line par chadha hua hai jo hai — identical direction, length tak shrunk. Same heading, alag size: yahi unit vector ka poora idea hai.
- Magnitude. . Yeh step kyun? Humein orange arrow ki length chahiye pehle use tak shrink karne se; do legs aur par Pythagoras wo length deta hai (negative square ho jaata hai).
- Unit vector. . Yeh step kyun? Har component ko same se divide karna length ko tak shrink karta hai (figure mein orange → teal) lekin ratio — direction — unchanged rehta hai (dekho Unit Vectors i, j, k).
- Check karo ki length 1 hai. . ✓ Yeh step kyun? Ek "unit" vector ka magnitude exactly hona chahiye by definition; uske components par Pythagoras run karna confirm karta hai ki teal arrow sach mein length ka hai.
- Reconstruct karo. . Yeh step kyun? magnitude direction poora vector — teal unit arrow ko se wapas stretch karna exactly orange par land karta hai. Do operations inverses hain.
Verify: direction check — ka angle hai (QIV, toh koi fix nahi); ka angle — same heading. ✓ ke units: koi nahi (pure direction); reconstructed wapas kg·m/s mein.
Active recall
Recall Reveal
Ex B mein kyun add kiya lekin Ex D mein angle negative chhod diya? ::: Ex B mein hai (QII) toh calculator half-turn off hai; Ex D mein hai (QIV) toh already sahi hai. Ex E(iii) mein koi angle kyun nahi? ::: Zero vector ki length hai aur isliye koi direction nahi — undefined. Ex G mein resultant kyun se kam hai? ::: Do legs parallel nahi theen, toh wo partly alag alag directions mein point karti hain; sirf parallel arrows poore sum tak add hote hain. Ex H mein jis axis se tum measure karte ho use kaun sa trig function milta hai? ::: Cosine (wo axis adjacent side hai).
Connections
- Vector representation — magnitude, direction, components — parent recipes yahan drill ki gayi hain.
- Scalars vs Vectors — kyun ek single number yeh kaam nahi kar sakta.
- Vector Addition — Triangle & Parallelogram Law — Ex G ke peeche ka engine.
- Resolution of Forces — Ex H apne natural mechanics habitat mein.
- Dot Product and Cross Product — components par build hone wale agle tools.
- Projectile Motion — Ex F ke limiting case ki tarah velocity split karna.
- Unit Vectors i, j, k — Ex I mein use kiya gaya basis.