Foundations — Vector representation — magnitude, direction, components
This page assumes you know nothing. Before you can read the parent note, you need to recognise a small handful of symbols and pictures. We build them one at a time, and each one uses only the ones above it. If you have never seen an arrow used as a number, start here at line one.
1. The arrow itself — what a vector looks like
Forget formulas. A vector is a drawn arrow: it has a starting tail, a pointed head, a length, and a slant.

- Plain-words meaning: "this much, in this direction."
- The picture: the orange arrow above. Its length is the "this much"; the way it tips is the "this direction."
- Why the topic needs it: forces, velocities and displacements all push a specific amount a specific way. The arrow is the only object that stores both at once.
2. The playground — axes, origin, +x and +y
To turn a picture into numbers we need a ruler grid to draw the arrow on.

- Plain-words meaning: graph paper with a marked centre and two marked "positive" directions — right () and up ().
- The picture: the navy cross above; the magenta dot is the origin; the orange arrow labelled points right, the violet arrow labelled points up.
- Why the topic needs it: we always draw a vector starting from the origin. Then "how far right" (along ) and "how far up" (along ) become simple readings off the grid. Without a fixed grid, "which way" has no meaning.
3. The angle — the "which way" as a number

- Plain-words meaning: how far you have rotated away from "pointing right."
- The picture: the violet wedge above, opening from the arrow up to the vector.
- Why the topic needs it: direction is half the vector's news. is that half, written as a number so we can compute with it.
So a vector's two-number description is — length and angle. This is called the polar form.
4. The right triangle — the machine hiding inside the arrow
Now the key move. Drop a straight line straight down from the arrow's head to the x-axis. Look what appears:

- The picture: the orange arrow is the hypotenuse; the horizontal navy leg runs along the x-axis; the vertical magenta leg is the dropped line.
- Why the topic needs it: this triangle is what lets us swap between the two descriptions. The hypotenuse is the arrow's length ; the corner angle is ; the two legs are the numbers we're after in the next section.
Notice the horizontal leg answers "how far right did the arrow go?" and the vertical leg answers "how far up?" Those two answers are the components.
5. The trig ratios — turning a slant into a ratio
Before we can write any formula for the components we must build the tools that connect the angle to the sides of the triangle. Those tools are the trigonometric ratios. This section comes before the component formulas on purpose — you cannot use and until they mean something.
- Why matters: going from the two legs back to an angle, we only have their ratio. is the tool that reads an angle out of a ratio.
6. Components — the "how far right / how far up" numbers
- The picture: in the triangle figure (Section 4), is the length of the navy horizontal leg, the length of the magenta vertical leg.
- Why the topic needs it: slanted arrows are hard to add. Horizontal and vertical pieces add like ordinary numbers on a ruler. Components are the arrow rewritten as two easy movements ("go right, then go up").
- Signs: if the arrow reaches left, is negative; if it reaches down, is negative. The sign is a direction flag.
Now that and exist (Section 5), we can write the bridge. Take and off the triangle, then multiply both sides by the hypotenuse :
7. Every quadrant and every degenerate case
The single pair already handles every direction, including the flat and straight-up cases. Look at how the signs flip as the arrow rotates.

8. Pythagoras — recovering the length
- Plain-words meaning: the straight-line length equals the diagonal of the "go right, go up" rectangle.
- The picture: the same right triangle — the two legs and the hypotenuse.
- Why the topic needs it: it recovers the magnitude from the two components. It is the "go East then North → straight-line distance" rule. Note it also works in the degenerate cases: if then , as expected.
9. Unit vectors — the tiny signposts
First we must say exactly what the little hat means, because a newcomer cannot guess it.
- Plain-words meaning: a "one step East" arrow and a "one step North" arrow.
- Why the hat means length one: because that is precisely what the hat operator does — divide an arrow by its own length and you are left with a length-one copy. (You can check with Pythagoras: an arrow of components has length , so it earns a hat.)
- Why the topic needs it: to write the component form , which reads literally as "go steps East, then steps North." The tell each number which direction it applies to.
10. The full symbol dictionary
Recall Every symbol on one card (click to reveal)
::: a vector — an arrow with size and direction. or ::: magnitude — the arrow's length, always . ::: direction angle, anticlockwise from . ::: the positive grid directions — right and up. ::: x-component — how far right (adjacent leg); negative if the arrow points left. ::: y-component — how far up (opposite leg); negative if the arrow points down. ::: adjacent ÷ hypotenuse. ::: opposite ÷ hypotenuse. ::: x-component from polar form (x-side is adjacent → cosine). ::: y-component from polar form (y-side is opposite → sine). ::: opposite ÷ adjacent = steepness. ::: the undo of tan — "which angle gives this ratio?"; undefined when . ::: square root — undoes squaring; used in . ::: the hat operator — "shrink to length 1"; marks a unit vector. ::: length-1 signpost arrows along and .
Prerequisite map
Equipment checklist
Test yourself — you are ready for the parent note only if you can answer each without peeking.
Can I point to the magnitude and the direction on a drawn arrow?
Do I know where is measured from and which way it turns?
Do I know what and mean?
Can I say which quadrant an arrow is in from ?
Can I drop a perpendicular from an arrow's head to make a right triangle?
Which leg is adjacent to , which is opposite?
Do I know and as side ratios?
Can I write the two component formulas?
Do I know why the formulas give the right signs in every quadrant?
What happens at to the components?
What does do, and when is it undefined?
Can I state Pythagoras and the magnitude formula?
What does the hat mean?
What do and mean?
Is magnitude ever negative?
Connections
- Scalars vs Vectors — why one number can't hold size and direction.
- Unit Vectors i, j, k — the signposts built here, extended to 3D.
- Vector representation — magnitude, direction, components — the parent topic these foundations feed.
- Vector Addition — Triangle & Parallelogram Law — where components pay off.
- Resolution of Forces — trig ratios applied to forces.
- Dot Product and Cross Product — built on components.
- Projectile Motion — splitting velocity into .