4.1.24 · D4Calculus I — Limits & Derivatives

Exercises — Higher-order derivatives — notation, physical meaning

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Level 1 — Recognition

(Can you read the notation and turn the crank once or twice?)

Recall Solution 1.1

WHAT: apply the power rule three times. WHY the power rule: it is the fastest correct tool for a plain power of — it answers "what is the slope of ?" without going back to limits.

  • — bring the down, drop the exponent by one.
  • — differentiate .
  • — differentiate .
Recall Solution 1.2

WHAT this asks: decode the bookkeeping, not compute anything.

  • (a) = "apply once to " = the first derivative = .
  • (b) = = "apply three times" = . The top counts the 's; the bottom counts the 's — they are operator tallies, not powers.
Recall Solution 1.3

WHY differentiate time: velocity is how fast position changes, so it is ; acceleration is how fast velocity changes, so it is (see Kinematics — position, velocity, acceleration).

  • first derivative.
  • second derivative of ; here it is a constant .

Level 2 — Application

(Multiple rules, a physical setup, a pattern to spot.)

Recall Solution 2.1
  • .
  • (constant downward — gravity). Highest point: the ball is momentarily still, so s. WHY here: at the top the velocity switches from up (+) to down (−), so it passes through zero. Max height: m.
Recall Solution 2.2

Step 1 — WHY a phase shift equals a derivative. There is one key trig identity: adding to the angle of a sine turns it into a cosine, . Notice that is exactly . So one differentiation of produces the same effect as shifting its angle by . Step 2 — repeat and count the shifts. Because differentiating always lands on another sine-or-cosine, the same identity applies again each time. Differentiating times therefore adds to the angle a total of times: Step 3 — sanity checks. : ✓ (matches ). : ✓. This is why the derivatives cycle with period 4 (adding returns you to the start) — see Trigonometric derivatives. Now : . Since , this equals . Direct check: . The 7th arrow lands on . ✓

Recall Solution 2.3

WHY a factor pops out each time: by the chain rule ; each differentiation multiplies by another . . .


Level 3 — Analysis

(Now the second derivative must be interpreted, not just computed.)

Recall Solution 3.1
  • , then . WHY the sign of matters: is the rate at which the slope changes, i.e. the bend (Concavity and the Second-Derivative Test).
  • : → concave down .
  • : → concave up .
  • : and the sign flips → inflection point at .

Figure below — what to look for: the curve is drawn once in navy, then re-traced in two colours to make the bending visible. The magenta left arm () cups downward; the orange right arm () cups upward. The violet dot at the origin is where the two bends meet — the inflection point where crosses zero and flips sign.

Figure — Higher-order derivatives — notation, physical meaning
Recall Solution 3.2

WHAT the rule really says: an inflection point needs to change sign, not merely to touch zero. is on both sides of — it dips to zero but never goes negative. So concavity stays "up" throughout. Conclusion: is not an inflection point (it is a flat-bottomed minimum). is necessary but not sufficient.

Figure below — what to look for: the navy curve stays cup-shaped () on both sides of the violet dot at the origin. Although the curve momentarily flattens there (), it never tips over to a bend — so there is no sign change and no inflection point. Contrast this with the previous figure, where the two colours were genuinely different bends.

Figure — Higher-order derivatives — notation, physical meaning
Recall Solution 3.3
  • .
  • . WHY compare signs: speed increases when velocity and acceleration point the same way (their product ); if they oppose, the object is slowing. Sign chart on : | interval | | | | speeding up? | |---|---|---|---|---| | | | | | no (slowing) | | | | | | yes | | | | | | no (slowing) | | | | | | yes | So it speeds up on .

Level 4 — Synthesis

(Combine kinematics, concavity, and pattern-finding.)

Recall Solution 4.1
  • WHY: velocity is the first derivative of position.
  • WHY: acceleration is the derivative of velocity, .
  • WHY: by the definition above, jerk is the derivative of acceleration, and . Observation: . WHY this is special: the acceleration always points back toward the origin and is proportional to displacement — this is the signature of simple harmonic motion (a mass on a spring). The negative sign is the restoring force pulling it home.
Recall Solution 4.2

WHY the power rule still applies: is a power, so works for negative too.

  • Pattern of signs and factors: . Check : ✓. .
Recall Solution 4.3

Cycle for cosine: . At : . Pattern: even orders alternate ; all odd orders vanish. This is exactly why (only even powers survive).


Level 5 — Mastery

(Reason about a derivative you never explicitly compute.)

Recall Solution 5.1

WHY degree drops by one each time: differentiating gives — one lower degree. Starting at degree : after 6 derivatives the top term is a constant; the 7th derivative kills it.

  • for all .
  • Smallest with is .
Recall Solution 5.2

WHY the product rule: is a product of two functions, so (Power Rule and differentiation rules).

  • .
  • Differentiate again: .
  • .
Recall Solution 5.3

WHAT "un-differentiate" means: find a function whose derivative is the given one (the reverse of the kinematic ladder).

  • — because .
  • — because its derivative is . Numbers: m. This is the familiar — recovered purely by integrating acceleration twice.

Active Recall


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