3.5.12 · D5Complex Numbers
Question bank — Roots of unity — cube roots, nth roots, geometric interpretation

True or false — justify
True or false: every solution of has modulus .
True — matching moduli in forces , and since is real the only solution is , so all roots sit on the unit circle (the dashed circle in the figure above).
True or false: over the real numbers, has four solutions.
False — over it has only two (); the other two roots exist only because complex numbers carry direction (angle), which reals cannot.
True or false: is a root of unity for every .
False — is an th root of unity only when , i.e. when is even; for odd (like the cube roots) is not among them.
True or false: the sum of all th roots of unity is for every .
False — it is only for . For the single root is itself, and one vector cannot cancel, so the sum is .
True or false: multiplying a complex number by changes its length.
False — , so multiplying by it is a pure rotation by ; lengths are preserved (see De Moivre's Theorem and the recap above).
True or false: the roots of unity are always symmetric about the real axis.
True — non-real roots come in conjugate pairs and , so the picture is a mirror image across the horizontal axis; the figure below shows this pairing explicitly.

True or false: (a cube root) equals .
True — for the cube roots ; the "third" vertex is just the reflection of below the real axis (the top/bottom pair in the mirror figure).
True or false: every th root of unity is a primitive th root of unity.
False — is primitive only when and share no common factor bigger than . For , shares the factor with , so its powers only ever hit and — never all four roots.
True or false: the product of all th roots of unity is always .
False — by Vieta the product is : it is for odd and for even (e.g. ).
Spot the error
Spot the error: ", therefore ."
The cube function multiplies the angle by ; angles all triple to a full turn, so there are three roots, not one. The figure below shows the three arrows folding onto when cubed.

Spot the error: "The roots of are for all integers , so there are infinitely many."
Beyond the angles differ by a multiple of and land on the same points; distinct roots number exactly .
Spot the error: "For cube roots , since you 'come back around.'"
You come back to , not to : . Exponents reduce mod , so , not .
Spot the error: ", and since the top is , but the bottom is also , so the sum is undefined."
The bottom is where (it is a different root), so ; the fraction is a genuine . The picture below shows why it must be zero: laid tip-to-tail the root vectors close into a loop back to the start. See Geometric Series.
Spot the error: "To solve , take so , and that's the only root: ."
Modulus gives , but the argument still spreads over ; the three roots are — a triangle of radius , not a single point.
Spot the error: " for cube roots, because roots sum to zero."
There are only three cube roots; the term is not a fourth root but a repeat of . The correct identity is , so this sum equals .
Spot the error: "The th roots of unity form a regular -gon centred at ."
The polygon is centred at the origin ; the vertex at is one corner. Its centroid being is exactly why the roots sum to zero (see Regular Polygons and the tip-to-tail loop above).
Why questions
Why must have exactly solutions, no more, no fewer?
is a degree- polynomial, and by the Fundamental Theorem of Algebra a degree- polynomial has roots counted with multiplicity — and here all are distinct (no repeated factors), so exactly .
Why do we write in polar form to solve ?
In polar form a power just does — raising to a power scales the modulus and multiplies the angle (see the recap), turning a hard algebra problem into two easy conditions: match modulus, match angle.
Why is the sum of the roots geometrically "obviously" zero?
The position vectors are spread at equal angles around the circle, so they form a balanced star; laid tip-to-tail they close into a loop (figure s04), and the centre of mass sits at the origin.
Why is called primitive?
Its successive powers sweep through all roots once each — one step at a time generates the whole set, which a non-primitive root cannot do.
Why does the "no common factor" condition () decide primitivity?
Stepping by means jumping vertices at a time; if and share a common factor you only ever land on every -th vertex and cycle early, whereas coprime visits all vertices before repeating.
Why does simplify to for a cube root?
From we isolate ; the identity lets us trade a sum for a single power, which is why cube-root problems collapse so cleanly.
Why does raising to the th power "fold" different angles onto the same result?
Multiplying an angle by maps , and every full-turn multiple is the same direction (); so distinct starting angles all land on after the th power (this is exactly the folding shown in figure s03).
Why can't you find the roots of unity using only real square roots and arithmetic?
Real operations cannot produce rotation — you need the imaginary unit to encode "turn by an angle," and rotation is exactly what raising to a power does on the Argand Diagram.
Edge cases
Edge case: what are the th roots of unity when ?
Just the single root — a "polygon" of one vertex; the sum is (not ), which is why the sum-is-zero rule requires .
Edge case: what are the roots when ?
and — the degenerate "2-gon" is a straight line segment across the circle; they still sum to , matching the general rule.
Edge case: does ever count as a root of unity?
Never — for all , and roots of unity must have modulus , whereas has modulus ; the origin is the centre, not a vertex.
Edge case: for a primitive root, which powers give back ?
Exactly the multiples of : iff . This is the smallest such , which is precisely what "order " and "primitive" mean.
Edge case: is itself a primitive th root of unity for any ?
No — has order , so its powers are all and never generate the other roots; the root is primitive only in the trivial case .
Edge case: what happens to the polygon as ?
The vertices crowd ever closer together with spacing , so the regular -gon fills out and approaches the full unit circle — the figure below stacks so you can watch it happen.
Recall One-line summary to carry away
Roots of unity are equal dots on the unit circle, one at , centroid at the origin — every trap above is either forgetting there are of them, forgetting they live at radius , or forgetting exponents reduce mod .