3.1.4 · D2Advanced Trigonometry

Visual walkthrough — Trig functions for angles beyond 90° — ASTC rule (All, Sin, Tan, Cos)

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This is a pictures-first page. Read each step's figure before its equation.


Step 1 — An arrow that can point anywhere

WHAT. Draw a flat sheet with two number lines crossing at a point (the origin). The line going right–left is the ==-axis (left–right position). The line going up–down is the -axis== (up–down position). Now draw an arrow of length starting at . We can spin this arrow to point in any direction.

WHY. The old "opposite over hypotenuse" idea only lives inside a right triangle, so it only works for angles between and . But real problems throw us , , . We need a home where every direction is legal. A spinning arrow of fixed length is that home — its tip traces a circle of radius , the unit circle (see Unit Circle).

PICTURE.


Step 2 — The tip's shadow gives us two numbers

WHAT. Wherever the arrow points, its tip is a point we call . Drop a straight line from down to the -axis: the horizontal distance is the tip's left–right position; call it . The vertical distance is its up–down position; call it . So .

WHY. A single arrow direction is hard to compute with. Two numbers are easy. The shadow onto each axis converts "which way it points" into "how far right" and "how far up" — quantities we can add, multiply, and put a sign on.

PICTURE.

For an acute this matches the old triangle rule: the right triangle –foot– has hypotenuse , so adjacent and opposite. Old and new definitions agree.


Step 3 — Tangent is the steepness of the arrow

WHAT. Define a third quantity as the ratio of up-position to right-position:

WHY tan and not something else? We often want how steep the arrow points — its rise compared to its run. "Rise over run" is exactly . That single number answers "for every step right, how many steps up?" — the slope of the arrow. (When , the arrow points straight up or down, run is zero, and steepness is infinite — we handle that degenerate case in Step 7.)

PICTURE.


Step 4 — The plane splits into four rooms (quadrants)

WHAT. The two axes cut the sheet into four corner regions. Going anticlockwise from top-right we name them QI, QII, QIII, QIV (Quadrants one to four).

WHY. As the arrow spins, its shadow and each flip between and when the arrow crosses an axis. Grouping directions into four rooms lets us track those flips cleanly — each room has one fixed sign-pattern for .

PICTURE.

Room arrow points…
QI up-right
QII up-left
QIII down-left
QIV down-right

Read the picture, not the words: left means , down means . That's the entire sign story.


Step 5 — Sign of each ratio → the letters A, S, T, C fall out

WHAT. Combine Step 3 and Step 4. In each room, work out the sign of , , and .

WHY. 's sign is not free — it is forced by the other two, because a ratio of two signed numbers has a sign determined by them: , , , .

PICTURE.

Room who is
QI All
QII Sin
QIII Tan
QIV Cos

Read the "who is " column anticlockwise from QI: A, S, T, C. That is the ASTC rule — derived, not memorised.


Step 6 — The reference angle recycles an acute triangle

WHAT. From the tip , the shortest tilt to the -axis is an acute angle called the ==reference angle == ("theta prime"). It is always between and .

WHY the -axis and not the -axis? Because were built from the horizontal foot of (Step 2). The little right triangle formed by dropping to the -axis has legs of length and — the same lengths as the friendly QI triangle with angle . So the magnitudes and equal and . Only the plus/minus (Step 5) differs.

PICTURE.


Step 7 — Degenerate arrows: straight along an axis

WHAT. What if the arrow lands exactly on an axis? Then is one of .

WHY it needs its own step. On an axis there is no triangle — one leg has length zero. The ratios still exist, but can break: when the run we would divide by zero.

PICTURE.

undefined
undefined

is undefined at and because the arrow points straight up/down: infinite steepness (see the vertical asymptotes in Graphs of Sin Cos Tan).


Step 8 — Spinning past a full turn, and spinning backwards

WHAT. Two edge cases. (a) Beyond : after a full turn the arrow is back where it started, so repeats. Subtract as many times as needed. (b) Negative angle: a minus sign means spin clockwise instead.

WHY. depends only on the arrow's final direction, not on how many loops it took to get there. This is periodicity: and likewise for . A clockwise turn of ends in the same place as an anticlockwise turn of .

PICTURE.

  • ; is QIV so , reference , giving (Matches the identity from Trigonometric Identities.)

The one-picture summary

Everything at once: four rooms, their sign-letters, and one worked arrow at showing reference and the positive sine.

Recall Feynman retelling — the whole walkthrough in plain words

Picture a stick of length one pinned at a point, spinning like a clock hand run backwards. Its tip has a left–right number (that's cosine) and an up–down number (that's sine); their ratio, up-over-right, is how steep the stick leans (that's tangent). The flat sheet has four corner rooms. In the top-right room both numbers are positive, so all ratios are positive. Spin into the top-left and the left–right number turns negative, so only sine stays positive. Down-left, both are negative — but a negative divided by a negative is positive, so only tangent survives. Down-right, only cosine. Reading those survivors as we spin spells A-S-T-C: All Students Take Coffee. To get the actual size of any answer, tilt the stick back to its nearest friendly copy touching the sideways axis — that little acute angle is the reference angle, and it gives the same size number as a plain right triangle. If the stick points exactly up or down, it's leaning infinitely, so tangent has no value there. And spinning a whole loop, or spinning backwards, just lands the tip in a spot we already know. So: the room picks the plus-or-minus, the reference triangle picks the size, and multiplying them gives the ratio of any angle at all.


Active recall

Which coordinate of is ?
The horizontal (left–right) coordinate, .
Why is positive in QIII even though both coordinates are negative?
Because and negative÷negative .
From which axis is the reference angle measured?
Always the -axis.
Why is undefined?
The arrow points straight up, , so divides by zero.
How do you evaluate an angle above ?
Subtract until it lands in ; the tip repeats.
What does ASTC decide, sign or magnitude?
Only the sign; magnitude comes from the reference angle.

Connections