1.2.13 · D2Basic Geometry

Visual walkthrough — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid

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Before we start, three plain-word promises about the letters we will use:

  • = the radius of the ball: the distance from its dead centre to its skin.
  • = volume: how much "stuff" (water, sand) fits inside.
  • A curly (an "integral") will appear later — we build it from scratch, so ignore it for now.

Step 1 — What is a sphere, really?

WHAT. A sphere is the set of all points that sit exactly the same distance from one fixed centre point. Not "roughly round" — perfectly round. Every point on the skin is away from the middle.

WHY start here. If we do not pin down what makes a point belong to the sphere, we cannot describe any slice of it. The rule "distance from centre " is the single fact the whole derivation squeezes.

PICTURE. Look at the figure. The green dot is the centre. The blue skin is every point at distance . The orange arrow is — pick any direction, its length is always the same.

Figure — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid

Step 2 — Set up a ruler through the middle

WHAT. We slide a vertical ruler (call its readings ) through the centre. The centre reads . The top of the ball is at , the bottom at .

WHY this tool. To slice the ball into thin horizontal coins, we need an address for each height. The number is that address: "the coin sitting at height ." Everything downstream is written in terms of .

PICTURE. The vertical orange axis is the ruler. runs from (bottom) up through (centre) to (top). One horizontal blue line marks the coin at a chosen height .

Figure — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid
  • ::: the height of the centre (widest part of the ball).
  • ::: the very top point (a coin of zero size).
  • ::: the very bottom point (also zero size).

Step 3 — How wide is the coin at height ?

WHAT. Take the flat coin at height . It is a circle. Its own radius — call it — is not ; it is smaller, and shrinks to as approaches the poles. We find using a right triangle.

WHY a triangle / why Pythagorean Theorem. Draw the line from the centre to a point on the coin's rim. That line has length (it lands on the sphere's skin!). It is the hypotenuse. Its vertical leg is (how high we climbed). Its horizontal leg is (the coin's radius). A right angle sits between the vertical and horizontal legs. The Pythagorean theorem is the tool that links the three sides of a right triangle — that is exactly the relationship we need.

Solve for the coin radius:

PICTURE. The red hypotenuse is (fixed). The orange leg is . The blue leg is , the coin's radius. As the blue horizontal line slides up, the red length stays the same but grows, so must shrink — the coins get smaller near the top.

Figure — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid

Step 4 — Area of one coin

WHAT. Each coin is a circle of radius . The area of a circle is (from Circle Geometry). We already know , so we substitute:

WHY write it as . The notation just means "the area depends on the height ." Feed in a height, get back that coin's area. At : (biggest coin). At : (the poles are points, zero area). The formula already handles both degenerate ends automatically — a good sign.

PICTURE. A blue disc of radius sits at height ; its label reads . A tiny arrow shows its thickness — the coin is thin, like a real coin.

Figure — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid
  • ::: the circle constant, appears because each slice is a circle.
  • ::: the flat area of the coin sitting at height .

Step 5 — Volume of one thin coin, then add them all

WHAT. A coin is a very short cylinder: area thickness. Give it thickness (a tiny height). Its sliver of volume is

WHY the integral . We must add up infinitely many coins from bottom () to top (). Ordinary can't add infinitely many infinitely thin things. The symbol is exactly the machine built to do that — "sum every sliver as the thickness shrinks to zero." That is why Integration enters here and not simple multiplication: the coins keep changing size, so no single multiplication covers them all.

PICTURE. A stack of blue coins fills the sphere's outline: fat in the middle, thin at the poles. The arrow shows summing from up to .

Figure — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid

Step 6 — Do the sum (evaluate the integral)

WHAT. Pull the constant out front and integrate term by term. The rule we use: the running-total of (a constant in ) is , and the running-total of is .

WHY. "Evaluate from to " means: plug in the top value, then subtract the bottom value. This is how a definite integral turns into an actual number.

Top ():

Bottom ():

Subtract bottom from top:

PICTURE. A number line for marks the top contribution and the bottom contribution ; the gap between them, , is shaded — that gap, times , is the volume.

Figure — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid

Step 7 — Sanity checks: the edge cases

WHAT / WHY. A formula you trust must survive its extreme inputs.

  • Zero radius : . A ball of no size holds nothing. ✓
  • Doubling the radius : . Twice as wide holds eight times as much — because volume grows with the cube of size (see Units and Measurement). ✓
  • Compare to its cylinder: a cylinder that just wraps the ball has radius , height , so . Our sphere is , which is exactly of that cylinder — Archimedes' famous ratio.

PICTURE. A small ball and a ball of double radius, side by side, the big one broken into 8 small-ball-sized chunks to show the jump.

Figure — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid

The one-picture summary

Below: the whole story in one frame — triangle gives the coin radius , the coin's area is , stacking the coins from to is the integral, and the total is .

Figure — 3D shapes — cube, cuboid, cylinder, cone, sphere, prism, pyramid
Recall Feynman retelling — say it back in plain words

I want to know how much water fits in a ball. I slice the ball into thin coins, stacked from bottom to top. Each coin is a circle, but its size depends on how high up it sits: right through the middle it's as wide as the ball, and near the top and bottom it shrinks to a dot. A right triangle tells me a coin at height has radius — because the line from the centre to the coin's rim is always length , the ball's radius. So the coin's area is . I can't just multiply, because every coin is a different size, so I add up all the coins with an integral from the bottom () to the top (). Grinding that sum out gives . The is because the coins are circles; the is because volume is a three-dimensional (length-cubed) thing; and the funny is the leftover from the coins fading to nothing at the poles.

Recall Quick self-test

Why is the coin at the widest? ::: Because there; any other makes smaller. Why use an integral instead of multiplying area by height? ::: The coins change size with height, so no single area covers the whole ball — we must sum infinitely many changing slices. If the radius triples, the volume multiplies by? ::: .


See also

  • Pythagorean Theorem — gives the coin radius.
  • Circle Geometry — gives each coin's area .
  • Integration — the tool that adds the coins.
  • Area of2D Shapes · Units and Measurement · Real-World Applications