In positive photoresist, which regions become soluble?
The UV-exposed regions become soluble and wash away in developer.
In negative photoresist, which regions become soluble?
The unexposed regions; exposed regions cross-link and remain.
What is the purpose of HMDS priming?
Adhesion promoter that makes the hydrophilic wafer surface hydrophobic so resist bonds and doesn't lift.
Why spin coat instead of pour resist?
Centrifugal force gives a thin, flat, uniform film whose thickness sets resolution and etch protection.
Purpose of soft bake?
Evaporate solvent, solidify the resist film so it doesn't stick to the mask or scatter light.
Purpose of post-exposure bake (PEB)?
Diffuse the exposure chemistry and smooth standing-wave sidewall ripples.
Purpose of hard bake?
Harden remaining resist so it survives the following etch/implant.
State the Rayleigh resolution formula.
R = k1 · λ / NA.
State the depth-of-focus formula.
DOF = k2 · λ / NA².
Three ways to reduce minimum feature size R.
Reduce wavelength λ, increase numerical aperture NA, or reduce process constant k1.
What does immersion lithography do to NA?
Uses a high-index fluid (water n≈1.44) between lens and wafer to raise effective NA above 1, shrinking R.
What is the penalty of increasing NA?
Depth of focus drops as 1/NA², so wafer flatness/focus tolerance becomes far tighter.
Define numerical aperture NA.
NA = n·sinθ, where n is the medium index and θ the max ray acceptance half-angle of the lens.
Recall Feynman: explain to a 12-year-old
Imagine you want to draw the same tiny circuit thousands of times, perfectly. You cover a shiny silver plate with a special "magic ink" (photoresist) that changes when a flashlight shines on it. You put a stencil (the mask) on top and shine a special blue-purple light. Wherever the light hits, the ink gets weak (positive) so you can rinse it away with soapy water (developer). Now the plate has your pattern in ink. You bake it hard so it's tough, then you can carve or color the plate only where there's no ink. Do this many times, layer by layer, and you've built a chip! The tiniest line you can draw depends on how short your light's wiggle (wavelength) is — shorter light draws thinner lines.
Photolithography ka matlab hai ki hum silicon wafer par circuit ka pattern light se chhaap dete hain — bilkul stencil se spray paint karne jaisa. Yaha "paint" hai photoresist (light-sensitive polymer), "stencil" hai glass mask, aur "spray" hai UV light. Steps ka order yaad rakho: pehle wafer clean karo, phir HMDS prime (taaki resist chipke), phir spin coat se patli uniform layer, phir soft bake se solvent uda do, phir mask align karke UV expose karo, phir PEB, phir develop (soluble resist dho do), aur last me hard bake taaki resist mazboot ho jaaye etch ke liye.
Positive resist me jaha light padti hai wo part soluble ho jaata hai aur dhul jaata hai; negative me ulta — exposed part cross-link hoke ruk jaata hai. Yeh choti si baat exam me trick karti hai, isliye pakka yaad rakho.
Sabse important formula: R=k1λ/NA. Iska matlab — jitni choti wavelength (jaise EUV 13.5 nm) aur jitna bada NA, utne chote transistors bana sakte ho. Isiliye "nanometer race" asal me lithography ka race hai. Lekin catch yeh hai: DOF=k2λ/NA2, yaani NA badhaoge to focus tolerance 1/NA2 ke hisaab se gir jaata hai — wafer ko utna hi flat rakhna padta hai. Immersion lithography me lens aur wafer ke beech paani daal ke NA ko 1 se upar le jaate hain. Yahi trade-off puri chip industry ka dil hai.