3.4.13 · D4Rocket Flight Mechanics

Exercises — Gravity turn trajectory — pitch rate from aerodynamic angle of attack = 0

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Before we start, one reminder of what every symbol means, so nothing appears un-earned:

The picture behind every problem. Figure s01 sets up the geometry once and for all. The black slanted arrow is the velocity , drawn at flight-path angle above the horizontal horizon axis. From its tip, gravity points straight down (black). We split that downward pull into two black-and-red pieces relative to the velocity: the piece along the velocity line, (black, it only slows the speed), and the piece perpendicular to the velocity, (the red arrow — the only sideways pull, the one that bends the path). The horizontal axis is the horizon; the vertical axis is "up". The little arc at the origin marks the angle . Every formula on this page is just algebra on this one red arrow.

Figure — Gravity turn trajectory — pitch rate from aerodynamic angle of attack = 0

Level 1 — Recognition

L1.1

State, in words, which single force is responsible for bending the flight path in a gravity turn, and write the component of that force perpendicular to the velocity.

Recall Solution

The turning is done by gravity — specifically its component perpendicular to the velocity vector. Gravity has magnitude pointing straight down. Split it relative to the velocity (which sits at angle above horizon): the perpendicular slice has size Thrust and drag are tangential (because ), so they add nothing sideways. Look at figure s01: the red arrow (labelled ) is the only sideways pull.

L1.2

A rocket is flying perfectly vertically. Without any calculation, state its turn rate and say why.

Recall Solution

. Vertical means , and , so the perpendicular gravity component vanishes. Gravity points straight back down the velocity line — it can slow the rocket but has no sideways grip to turn it. A vertical rocket stays vertical forever.

L1.3

In the equation , explain the meaning of the minus sign.

Recall Solution

The minus sign says is decreasing: the velocity arrow tips down toward the horizon over time. That is exactly what "turning over" means — the rocket leans from vertical toward horizontal. If the sign were , the rocket would rear up, which gravity never does.


Level 2 — Application

L2.1

At , , , compute in rad/s and in deg/s.

Recall Solution

Plug into the boxed law. . Convert: multiply by : Reading it: the nose is tipping over at about three and a half degrees each second — a brisk turn because is well below vertical and is still small.

L2.2

A rocket needs turn rate at . What speed gives exactly this rate? (.)

Recall Solution

Rearrange the law for . Start from With : Why solve for ? We were given the desired rate and asked for the condition that produces it — so is the unknown, and the algebra is one clean division.

L2.3

On the Moon (), a lander flies at , . Find in deg/s.

Recall Solution

Same formula, just swap . . In degrees: . Lesson: weaker gravity ⇒ weaker sideways pull ⇒ slower gravity turn. On the Moon you must lean over more deliberately because gravity helps less.


Level 3 — Analysis

L3.1

Two rockets are at the same . Rocket A moves at , rocket B at . Without a calculator, state the ratio , then verify numerically.

Recall Solution

Since (and hence ) and are identical, only differs. So Rocket A turns three times faster. Numeric check: . rad/s; rad/s; ratio . ✅ Insight: speed is a brake on turning. The slow rocket bends its path far more per second — which is exactly why the critical pitch-over is done early, while is small.

L3.2

At what flight-path angle is the turn rate exactly half of its value at (level flight), for the same ?

Recall Solution

At : (since ). We want The and cancel — so the answer is a pure angle: . Why ? We know the cosine () and want the angle. is the tool that undoes cosine — it answers "which angle has this cosine?" The unique answer in is .

L3.3

Show that during a gravity turn the turning radius can be written as , and compute at , .

Recall Solution

Why ? In curved motion the normal (centre-pointing) acceleration is , and also (see Centripetal / Normal Acceleration). Setting them equal: . Now substitute the gravity-turn law : Numbers: . Reading it: the path curves along a circle of radius km at that instant. As grows, grows like — the path straightens out fast.


Level 4 — Synthesis

L4.1

Assume is roughly constant at over a short arc. Starting from , separate variables and integrate to find the time to go from to . (.)

Recall Solution

Step 1 — separate. Group all on one side, on the other: Why? Time doesn't appear on the left except through , so isolating lets each side be integrated on its own. Step 2 — where does come from? This isn't magic — here is the one-line reason. Multiply top and bottom of by the clever factor : Now look at the denominator . Its derivative is — which is exactly the numerator! So the integrand is of the form , whose integral is : (Geometrically, is the length swept along the tangent line as opens up — the log appears because that length grows multiplicatively, the same way shows up whenever a quantity grows in proportion to itself.) Step 3 — apply the bounds. At : , , sum , . At : , , sum , . Left side . Step 4 — solve for . Sanity check: near vertical the turn is slow (small ), so tipping just takes a good chunk of time — about 14 s is reasonable.

L4.2

Combine the gravity turn with Tsiolkovsky Rocket Equation thinking: over a burn the rocket's speed rises from to while holds near . By what factor does the instantaneous turn rate change from start to end? Interpret for guidance design (Ascent Guidance and Pitch Program).

Recall Solution

(hence ) and are fixed, so . The ratio end-to-start: The turn rate drops to a quarter as the engine accelerates the vehicle. Guidance meaning: almost all the shaping of the trajectory happens while the rocket is slow. By the time it's fast, gravity barely bends the path, so the pitch program is essentially "set the initial lean correctly and then let physics coast." This is why a small pitch-over error early is far more costly than a late one.


Level 5 — Mastery

L5.1

A designer wants the flight-path angle to reach (horizontal, i.e. orbit insertion attitude) in the limit. Using the flat-Earth law, argue whether can literally reach in finite time if keeps growing, and describe the limiting behaviour.

Recall Solution

As , (its largest value), so the per-radian pull is strongest there — that helps. But two things fight it:

  1. In a real ascent grows large (thousands of m/s), and small because is huge. So the turn rate shrinks even though is near its max.
  2. In the flat-Earth model gravity always has a downward component pulling below once horizontal, so pure gravity would keep tipping the nose under the horizon — you'd start descending. Conclusion: a pure flat-Earth gravity turn can pass through , but it doesn't stay there — gravity keeps pulling negative. Real orbital insertion needs Earth's curvature: as the rocket goes fast enough, the ground curves away beneath it and "level" is a moving target, letting settle near without diving. The flat-Earth law is an early-ascent tool only; near burnout you must switch to a curved-Earth model.

L5.2

Design problem. You must keep the turn rate's magnitude below at all times to protect a fragile payload from angular acceleration. Early in flight . Find the minimum speed you must already have at that instant to satisfy the limit, and comment on whether launching too slowly is dangerous.

Recall Solution

The constraint is , i.e. With : So any speed above already satisfies the limit at — comfortably easy, because near-vertical flight has tiny . The real danger comes later, not now. As falls toward level, climbs toward , so the required minimum speed climbs with it. At the extreme horizontal case : So the constraint is loosest near vertical ( is plenty) but tightest near horizontal ( needed). A rocket that is still slower than when its path reaches level would exceed the payload's angular-rate limit and could damage it. Design fix: ensure the vehicle has accelerated past before approaches — i.e. gain speed early so the late, low- part of the turn stays gentle. Launching too slowly is dangerous precisely because the singular-worst moment is the low- end, not the loud, slow lift-off.

L5.3

Full synthesis. Combine L3.3 and L5.2: at the moment the payload constraint is exactly met at , find both the speed and the instantaneous turning radius .

Recall Solution

Speed from the constraint (as in L5.2), : Radius from L3.3's formula (or directly ): (Check via m. ✅) Reading it: enforcing a max turn rate fixes both how fast you must be going and how gently the path curves — one payload spec locks two trajectory numbers at once. Notice is the cleanest route: at the constraint limit, radius is just speed divided by the allowed rate.


Wrap-up recall

Recall One-line takeaways (hide and test)
  • Which force turns the rocket? ::: gravity's perpendicular component .
  • Turn rate vs speed? ::: — faster = slower turn.
  • Turn radius formula? ::: .
  • Antiderivative of ? ::: .
  • Where does a turn-rate limit bite hardest? ::: at the smallest (near horizontal), where .
  • What breaks the law at liftoff? ::: makes diverge, and is a indeterminate — so we seed a pitch-over once .