Jo letters ka matlab hai unka reminder (use se pehle samajh lo):
I0 = ek stage mein enter karne wali light ki intensity. "Intensity" = kitni light energy har second per area ek detector par padti hai — brightness jo detector read karta hai.
I = us stage ko leave karne wali intensity.
θ = light ki polarization direction (woh line jiske along uska electric field E hiltaa hai) aur polarizer ke transmission axis (woh ek direction jo filter through jaane deta hai) ke beech ka angle.
n = ek medium ka refractive index: ek number jo batata hai ki medium light ko kitna slow aur bend karta hai. Air ≈1, water ≈1.33, glass ≈1.5.
Input kis type ka hai? Unpolarized — E har transverse direction mein randomly point karta hai.
Malus directly kyun nahi? Malus ke liye ek single angle θ chahiye. Unpolarized light ka koi single angle nahi hota; yeh sabhi angles ka even mix hai. Toh hum cos2θ ko ek full turn par average karte hain, jo 21 deta hai.
I=21I0.
Output ab is polarizer ke axis ke along polarized hai (yeh agli problems ke liye important hai).
Recall Solution L1.2
Brewster's law hai tanθB=n2/n1, jahan n2 woh medium hai jisme light jaati hai aur n1 woh medium hai jisse woh aati hai.
tanθB=12.42=2.42.
Yeh rahi equation. (Solve karne par: θB=arctan2.42≈67.5∘ — L2 mein puri tarah kiya gaya hai.)
Recall Solution L1.3
I=I0cos290∘=I0⋅02=0.Zero kyun?cos90∘=0: wiggle poori tarah slot ke perpendicular hai, isliye axis ke along koi bhi component nahi hai. Yeh ek crossed polarizer hai.
Step 1:tanθB=2.42⇒θB=arctan(2.42)=67.54∘.Step 2 (WHY hum θr free mein le sakte hain): Brewster's angle par reflected aur refracted rays perpendicular hote hain, isliye θr=90∘−θB=22.46∘.Snell se check:sin22.46∘sin67.54∘=0.3820.924=2.42 ✓.
Recall Solution L2.2
A se: angle 0∘ hai, isliye IA=I0cos20∘=I0 (A aligned hai — kuch nahi gaya).
B se: A ko leave karne wali light A ke axis ke along polarized hai, toh woh B se 60∘ par milti hai:
IB=IAcos260∘=I0⋅(21)2=41I0=0.25I0.
Recall Solution L2.3
Step 1 (A): input unpolarized → halve karo: IA=21I0, ab A ke along polarized.
Step 2 (B): polarized light B se 30∘ par milti hai:
IB=IAcos230∘=21I0⋅(23)2=21I0⋅43=83I0=0.375I0.
Consecutive polarizers ke beech ke angles matter karte hain — yeh upar wali figure mein key idea hai.
A ke baad: unpolarized halved → IA=21I0, 0∘ par polarized.
B ke baad: A se B tak angle 30∘ hai:
IB=IAcos230∘=21I0⋅43=83I0.
Light ab B ke along polarized hai (30∘ par).
C ke baad: B (30∘) se C (75∘) tak angle 75∘−30∘=45∘ hai:
IC=IBcos245∘=83I0⋅21=163I0=0.1875I0.
Recall Solution L3.2
A → B: angle ϕ hai, isliye IB=I0cos2ϕ (A aligned hai, A par koi loss nahi).
B → C: C 90∘ par hai, B ϕ par hai, toh unke beech angle 90∘−ϕ hai:
IC=IBcos2(90∘−ϕ)=I0cos2ϕsin2ϕ.Light kyun wapas aati hai: bina middle filter ke C ke axis ke along field zero hai. Middle filter field ko ek slanted axis par re-project karta hai, jisse C ke along ek nonzero component mil jaata hai.
Maximize:cosϕsinϕ=21sin2ϕ use karo, isliye IC=41I0sin22ϕ. Yeh tab peak karta hai jab sin2ϕ=1, yaani 2ϕ=90∘⇒ϕ=45∘, jo deta hai
ICmax=41I0=0.25I0.
(a) Air → water: tanθB=1.33⇒θB=arctan(1.33)=53.06∘.(b) Glare horizontally polarized hai; glasses vertical pass karte hain. Unke beech angle 90∘ hai:
I=Iglarecos290∘=0.
Woh Brewster-reflected glare ka saara hissa block karti hain.
(c)θB par reflected ray incidence ke plane ke perpendicular 100% polarized hoti hai — horizontal lake ke liye woh plane vertical hai, isliye polarization horizontal hai. Ek vertical filter usse exactly cross karta hai, toh glare khatam ho jaata hai jabki ordinary (partly vertical) scenery light bachti hai.
Recall Solution L4.2
A ke baad: 21I0. B ke baad: I=21I0cos2θ. Threshold ke equal set karo:
21I0cos2θ=0.30I0⇒cos2θ=0.60⇒cosθ=0.7746.θ=arccos(0.7746)=39.23∘.
Isse bada koi bhi θ output ko threshold se neeche dim kar dega, isliye θmax=39.23∘.
(a) Glass se air tak: n2=1 (air mein), n1=1.5 (glass se):
tanθB′=nglassnair=1.51=0.6667⇒θB′=arctan(0.6667)=33.69∘.
Yeh pehle wale refraction angle θr ke barabar hai — upar wali picture dikhati hai kyun internal Brewster ray external refracted ray ko retrace karti hai.
(b)θB+θB′=56.31∘+33.69∘=90.00∘.Exactly 90∘ kyun:tanθB=n2/n1 aur tanθB′=n1/n2 reciprocals hain. Kyunki tan(90∘−x)=1/tanx, dono angles complementary hain.
(c) External refracted ray aur internal Brewster ray ray reversibility se ek hi line hain: Brewster incidence par glass mein refracted ray, ulti chalayi jaaye toh, glass ko apne Brewster angle par leave karti hai.
Recall Solution L5.2
Reflected beam already polarized hai (horizontal), isliye hum use halve nahi karte — real angles ke saath Malus use karo.
Reflected beam:I1=0.08I0, 0∘ par polarized (horizontal).
P1 se (at 40∘): beam se P1 tak angle 40∘ hai:
I2=I1cos240∘=0.08I0⋅(0.766)2=0.08I0⋅0.5868=0.04695I0.
Light ab P1 ke along polarized hai (40∘ par).
P2 se (at 70∘): P1 (40∘) se P2 (70∘) tak angle 30∘ hai:
I3=I2cos230∘=0.04695I0⋅0.75=0.03521I0.Final:I3≈0.0352I0.
Ek polarizer se unpolarized light? ::: 21I0, output axis ke along polarized.
Malus angle consecutive filters ke beech, pehle filter se nahi? ::: Sahi — har filter light ko re-polarize karta hai.
Brewster angle air→glass (n=1.5)? ::: arctan1.5=56.3∘.
Vertical sunglasses lake glare kyun kill karti hain? ::: Brewster glare horizontal hai, vertical ke saath 90∘ par crossed.
θB aur reverse-direction θB′ ka sum? ::: 90∘ (reciprocal tangents).
Crossed polarizers ke beech ek middle one se max output? ::: Middle angle 45∘ par 41I0.