2.5.16 · D4Optics

Exercises — Resolving power — Rayleigh criterion

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Everything here rests on one master formula from the parent note, Resolving power — Rayleigh criterion:

Before we start, one picture to fix in your mind what "just resolved" means — it is the geometry every problem secretly uses.

Figure — Resolving power — Rayleigh criterion

Two blurry Airy discs. The peak of the right one sits exactly on the first dark ring of the left one. That separation is . Closer than this and the dip in the middle fills in; you see one blob.


Level 1 — Recognition

Recall Solution

WHAT: We are simply naming the Rayleigh angle. Units: radians (it is a pure ratio times a number, so no length units survive — that ratio is dimensionless, and a dimensionless "angle" is by definition in radians).

Recall Solution

WHY no 1.22: the factor 1.22 is the first zero of the Bessel function , born from integrating diffraction over a disc. A slit is a strip, so we use the plain single-slit result (see Single-slit diffraction).


Level 2 — Application

Recall Solution

Direct substitution, keeping everything in metres so the ratio is dimensionless:

Recall Solution

WHY arc length: for a tiny angle, the small-angle approximation (Small angle approximation) says the arc across distance is just — no trig needed because when is a fraction of a milliradian. Two dots closer than ~0.09 mm merge — which is why fine print at arm's length blurs.

Recall Solution

This is ~560× finer than the eye — the main reason big telescopes exist is resolution, not just light-gathering.


Level 3 — Analysis

Recall Solution

.

  • Halving : (factor 0.5).
  • Doubling : (factor 0.5).

They are identical. Both improve resolution by exactly a factor of 2. Neither wins — the formula is symmetric in "how you shrink ."

Recall Solution

Unchanged — the two effects cancel exactly. This is the parent note's Forecast-then-Verify result: always reason with the ratio , not the two numbers separately.

Recall Solution

Step 1 — resolution angle: Step 2 — invert the arc relation. We know the true angle subtended is . Resolvable requires , so the limiting distance is where : Beyond ~11 km (in ideal, diffraction-limited conditions) the two lights fuse into one point. Real eyes do worse due to aberrations, but this is the hard ceiling.


Level 4 — Synthesis

Recall Solution

WHY numerical aperture, not : for a near object the lens collects a cone of light; the wider that cone, the finer the detail. The cone width is captured by (see Numerical aperture), and

First, .

Air:

Oil:

Oil improves resolution by the factor — because immersion oil raises , widening the effective cone. That is the whole reason oil-immersion lenses resolve finer.

Recall Solution

(a) Telescope: The stars' separation rad is smaller than , so not resolved — even this telescope cannot split them. (b) Eye: Far larger still ⇒ the eye resolves nothing this fine. Both fail. Only a bigger (or shorter ) would help; magnification alone would not — it enlarges the merged blob.


Level 5 — Mastery

Recall Solution

Step 1 — required angle (small-angle law): Step 2 — invert Rayleigh to solve for . We need , i.e. the mirror must be at least big enough that its resolution angle is this small: A mirror of at least ~0.61 m is required. Diffraction, not lens quality, sets this floor.

Recall Solution
  • Same idea: in both, resolution improves when the wave samples a wider extent of the aperture — more slits (grating) or larger diameter (lens). A bigger illuminated region means a narrower diffraction feature, so two nearby peaks/wavelengths separate. See Diffraction grating — resolving power.
  • Different costume: the grating separates two wavelengths (spectral), the aperture separates two directions/points (spatial); but both are limited by how much of the wavefront you capture. Same physics (Huygens principle: every point of the wavefront re-emits, and a wider set of secondary sources builds a sharper combined pattern).
Recall Solution

(a) (b) Pixels per inch = one inch (25.4 mm) divided by the pitch: Displays around 300–400 ppi at typical viewing distance sit right at the eye's diffraction+cone limit — pushing far above this is invisible to the viewer, exactly the "empty magnification" idea applied to screens.


Recap

Recall One-line map of every problem type here

Angle from aperture ::: (circle) or (slit). Angle ↔ separation ::: , so and . Microscope ::: , N.A. ; oil raises . Everything improves with ::: larger aperture / cone, shorter wavelength — never with magnification.