2.5.1 · D4Optics

Exercises — Geometric optics — rectilinear propagation, reflection, refraction

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Reminders you will lean on:

  • Ray — a straight arrow showing the direction light energy flows.
  • Normal — the line drawn perpendicular to the surface at the point the ray hits. All angles are measured from this line, never from the surface.
  • Refractive index : how many times slower light moves in a medium than in vacuum. .
  • Snell's law .
  • Reflection .

L1 — Recognition

Problem 1.1

A ray of light passes from air straight through a single uniform block of glass with flat parallel faces, but we only look at it while it is still inside the glass, far from any face. What path does it follow there, and why?

Recall Solution

WHAT: Inside a single uniform medium the ray travels in a straight line. WHY: In a homogeneous medium the speed is the same at every point. The least-time path between two points at constant speed is the shortest path, which is a straight line. Any bend would add length, hence time. This is rectilinear propagation.

Problem 1.2

Light reflects off a flat mirror. If the angle of incidence is measured from the mirror surface, what is the angle of reflection measured from the normal?

Recall Solution

Trap-aware step: the was given from the surface, but optics uses the normal. Convert: Law of reflection: .


L2 — Application

Problem 2.1

Light travels from air () into water () hitting the surface at from the normal. Find the refraction angle .

Recall Solution

WHY Snell: crossing a boundary changes the speed, so the ray bends; the quantity is conserved across the surface. , so . Sanity check: water is denser than air, so the ray bends toward the normal: . ✔

Problem 2.2

The speed of light in a certain plastic is . Find its refractive index. Take .

Recall Solution

Read it out: light is slower in this plastic than in vacuum.

Problem 2.3

Green light of wavelength in vacuum enters glass of index . Find its wavelength and its frequency inside the glass. (Its vacuum frequency is .)

Recall Solution

Frequency is set by the source and does not change on refraction: Wavelength shrinks by the factor (speed dropped, frequency fixed, so forces down):


L3 — Analysis

Problem 3.1

Going from glass () into air (), find the critical angle — the incidence angle beyond which light cannot escape.

Figure s01 below draws exactly this moment: the pink incident ray rises through the glass to the boundary point, and the yellow refracted ray lies flat along the surface (refracted at ). The chalk arc marks measured from the dashed normal — study how the refracted ray is on the verge of disappearing.

Figure — Geometric optics — rectilinear propagation, reflection, refraction
Recall Solution

WHY: As grows, grows faster (going to the rarer, faster medium bends the ray away from the normal). At the critical angle the refracted ray grazes exactly along the surface: — this is the flat yellow ray in figure s01. Beyond , Snell would demand (impossible) — so all the light reflects internally. See Total internal reflection and Optical fibres.

Problem 3.2

A ray hits a flat glass slab, refracting into it. On the far parallel face it refracts out again. Show that the exit ray is parallel to the entry ray (both faces flat and parallel, same air on both sides).

Recall Solution

Let air index , glass index . At the top face: The two faces are parallel, so the normal at the bottom face is parallel to the normal at the top; the internal ray meets the bottom face at the same angle . At the bottom face: Chain them: , so , giving . The exit ray leaves at the same angle it entered → parallel (merely shifted sideways). The glass "steals" inside but hands it back on the way out.


L4 — Synthesis

Problem 4.1

Underwater, a diver's lamp () shines up at the flat water–air surface at from the normal. Does light escape into the air ()? If yes, at what angle; if no, why?

Recall Solution

Step 1 — is past the critical angle? From water to air: Since , we are beyond critical. Step 2 — check Snell directly: : impossible. Conclusion: No light escapes; it is totally internally reflected back into the water. This is why the underside of a calm water surface acts like a mirror when you look up at a steep angle.

Problem 4.2

A pinhole camera is from a tree of height ; the screen sits behind the pinhole. Find the image height and state whether it is upright or inverted, explaining the geometry.

Figure s02 below is the ray diagram: the blue upward arrow on the left is the object (the tree), the pink downward arrow on the right is the image, and the two chalk lines are straight rays crossing at the yellow pinhole. Watch how the top-of-tree ray lands below the axis — that crossing is what flips the image.

Figure — Geometric optics — rectilinear propagation, reflection, refraction
Recall Solution

WHY inverted: every point of the tree sends a straight ray through the single pinhole; a ray from the top travels down-and-through, landing low on the screen, while a bottom ray lands high — top and bottom swap → inverted (the crossed chalk rays in figure s02). Similar triangles share the pinhole vertex, so corresponding sides are proportional. In the standard pinhole sign convention we attach a minus to mark inversion: The magnitude is ; the negative sign is the algebra's way of saying "inverted." Image: tall, inverted.


L5 — Mastery

Problem 5.1

Reflection from Fermat, worked in full. Light from must bounce off the mirror (the -axis) and reach , all lengths in metres. Find the bounce point that light actually takes, and verify there.

Figure s03 below shows the trick: the true bent path (blue then pink arrows) has the same length as the straight yellow dashed line , where is reflected below the mirror. The dotted vertical at is the normal; the two chalk-labelled angles either side of it are and .

Figure — Geometric optics — rectilinear propagation, reflection, refraction
Recall Solution

WHY least length: speed is constant off a mirror, so least time = least path length The image trick (fastest route to the answer): reflect across the mirror to . Any path has the same length as (the second leg is mirrored), and the shortest is the straight line — the yellow dashed line in figure s03. So is where line crosses the -axis. Line from to : slope , so . Set : Verify equal angles. Measure both from the vertical normal at .

  • Incident side ( to ): horizontal run , vertical drop . , so .
  • Reflected side ( to ): horizontal run , vertical rise . , so . ✔ — Fermat's minimum reproduces the law of reflection exactly.

Problem 5.2

Snell from Fermat, numerically. Light goes from in medium 1 (, i.e. ) to in medium 2 (, i.e. ), crossing the boundary (the -axis) at . Set up the least-time condition, solve for numerically, and confirm the crossing obeys .

Recall Solution

WHY not least-length now: the two speeds differ, so time distance. Minimise time: Setting gives which is exactly , i.e. Snell's law, because each fraction is (horizontal offset)/(hypotenuse) = sine measured from the vertical normal. Solve numerically. Cross-multiply the balance condition. With and (in units of ), , so the -factors give Solving this in gives (the physical root). Confirm Snell. With :

  • , so .
  • , so . Both sides equal ✔. The ray bends toward the normal entering the slower medium: .

Wrap-up recall

Recall One-line takeaways
  • Angles are always from the normal.
  • Denser medium () → slower light → bends toward the normal.
  • Critical angle exists only going to the rarer medium: .
  • Parallel-faced slab → exit ray parallel to entry.
  • Pinhole: , image inverted (sign of is negative).
  • Fermat: reflection minimises path length; refraction minimises time (weight legs by ).

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