2.5.1 · D4 · HinglishOptics

ExercisesGeometric optics — rectilinear propagation, reflection, refraction

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2.5.1 · D4 · Physics › Optics › Geometric optics — rectilinear propagation, reflection, refr

Reminders jinpe tum depend karoge:

  • Ray — ek seedha arrow jo dikhata hai light energy kis direction mein flow kar rahi hai.
  • Normal — woh line jo surface ke perpendicular drawn hoti hai us point pe jahan ray hit karti hai. Saare angles is line se measure hote hain, surface se kabhi nahi.
  • Refractive index : kitni baar slow ho jaati hai light ek medium mein vacuum ke comparison mein. .
  • Snell's law .
  • Reflection .

L1 — Recognition

Problem 1.1

Light ki ek ray air se ek uniform glass block ke flat parallel faces se seedhi guzarti hai, lekin hum use sirf tab dekhte hain jab woh glass ke andar ho, kisi bhi face se door. Wahan woh kaun sa path follow karti hai, aur kyun?

Recall Solution

KYA: Ek single uniform medium ke andar ray straight line mein travel karti hai. KYUN: Ek homogeneous medium mein speed har point pe same hoti hai. Do points ke beech constant speed pe least-time path shortest path hota hai, jo ek straight line hoti hai. Koi bhi bend length, isliye time badha dega. Yahi rectilinear propagation hai.

Problem 1.2

Light ek flat mirror se reflect hoti hai. Agar incidence ka angle hai jo mirror surface se measure kiya gaya hai, toh normal se measure kiya gaya reflection ka angle kya hai?

Recall Solution

Trap-aware step: surface se diya gaya tha, lekin optics normal use karta hai. Convert karo: Law of reflection: .


L2 — Application

Problem 2.1

Light air () se water () mein travel karti hai aur surface ko normal se par hit karti hai. Refraction angle find karo.

Recall Solution

KYUN Snell: boundary cross karne par speed change hoti hai, isliye ray bend karti hai; quantity surface ke across conserved hoti hai. , toh . Sanity check: water air se denser hai, isliye ray normal ki taraf bend karti hai: . ✔

Problem 2.2

Ek plastic mein light ki speed hai. Uska refractive index find karo. lo.

Recall Solution

Padho ise: is plastic mein light vacuum ke comparison mein slow hai.

Problem 2.3

Vacuum mein wavelength ki green light index ke glass mein enter karti hai. Glass ke andar uski wavelength aur frequency find karo. (Uski vacuum frequency hai.)

Recall Solution

Frequency source se set hoti hai aur refraction par change nahi hoti: Wavelength ke factor se shrink hoti hai (speed drop hui, frequency fixed rahi, toh ne ko force kiya):


L3 — Analysis

Problem 3.1

Glass () se air () mein jaate hue, critical angle find karo — woh incidence angle jiske aage light escape nahi kar sakti.

Figure s01 neeche exactly yeh moment draw karta hai: pink incident ray glass se boundary point tak utha hai, aur yellow refracted ray surface ke saath flat lie karti hai (refracted at ). Chalk arc ko dashed normal se measure karta hai — dekho kaise refracted ray disappear hone ki verge par hai.

Figure — Geometric optics — rectilinear propagation, reflection, refraction
Recall Solution

KYUN: Jaise badhta hai, faster badhta hai (rarer, faster medium mein jaana ray ko normal se door bend karta hai). Critical angle par refracted ray exactly surface ke saath graze karti hai: — yahi figure s01 mein flat yellow ray hai. ke aage, Snell demand karta (impossible) — isliye light saari internally reflect ho jaati hai. Dekho Total internal reflection aur Optical fibres.

Problem 3.2

Ek ray flat glass slab se hit hoti hai, usmein refract hoti hai. Doosre parallel face par woh phir refract hokar bahar aati hai. Dikhao ki exit ray parallel hai entry ray se (dono faces flat aur parallel hain, dono taraf same air hai).

Recall Solution

Air index , glass index lo. Top face par: Dono faces parallel hain, isliye bottom face par normal, top pe normal ke parallel hai; internal ray bottom face ko same angle par meet karta hai. Bottom face par: Chain karo: , isliye , giving . Exit ray same angle par nikali jis par enter ki thi → parallel (bas sideways shift hui). Glass andar "lete" hai lekin bahar jaate waqt wapas de deta hai.


L4 — Synthesis

Problem 4.1

Paani ke andar, ek diver ka lamp () flat water–air surface par normal se par upar shine karta hai. Kya light air () mein escape karti hai? Agar haan, toh kis angle par; agar nahi, toh kyun?

Recall Solution

Step 1 — kya critical angle se past hai? Water se air mein: Kyunki , hum critical se aage hain. Step 2 — Snell directly check karo: : impossible. Conclusion: Koi light escape nahi hoti; woh paani mein wapas totally internally reflect ho jaati hai. Isliye ek calm water surface ka underside ek mirror ki tarah kaam karta hai jab tum steep angle par upar dekhte ho.

Problem 4.2

Ek pinhole camera door hai height ke ek ped se; screen pinhole ke peeche hai. Image height find karo aur batao ki woh upright hai ya inverted, geometry explain karte hue.

Figure s02 neeche ray diagram hai: left par blue upward arrow object (ped) hai, right par pink downward arrow image hai, aur do chalk lines seedhi rays hain jo yellow pinhole par cross karti hain. Dekho kaise ped ke top ki ray axis ke neeche land karti hai — wahi crossing hai jo image ko flip karti hai.

Figure — Geometric optics — rectilinear propagation, reflection, refraction
Recall Solution

KYUN inverted: ped ka har point single pinhole se seedhi ray bhejta hai; top se ray neeche-aur-through travel karti hai, screen par low land karti hai, jabki bottom ray high land karti hai — top aur bottom swap ho jaate hain → inverted (figure s02 mein crossed chalk rays). Similar triangles pinhole vertex share karte hain, isliye corresponding sides proportional hain. Standard pinhole sign convention mein hum inversion mark karne ke liye minus lagate hain: Magnitude hai; negative sign algebra ka tarika hai yeh kehne ka ki "inverted" hai. Image: tall, inverted.


L5 — Mastery

Problem 5.1

Fermat se Reflection, puri tarah kaam kiya gaya. se light ko mirror (the -axis) se bounce hokar tak pahunchna hai, saari lengths metres mein. Bounce point find karo jo light actually leta hai, aur verify karo ki wahan hai.

Figure s03 neeche trick dikhata hai: sach mein bent path (blue phir pink arrows) ki length utni hi hai jitni straight yellow dashed line ki, jahan , ka mirror ke neeche reflection hai. par dotted vertical normal hai; uske dono taraf chalk-labelled angles aur hain.

Figure — Geometric optics — rectilinear propagation, reflection, refraction
Recall Solution

KYUN least length: mirror se speed constant hai, isliye least time = least path length Image trick (answer tak sabse tez raasta): ko mirror ke across par reflect karo. Koi bhi path ki length utni hi hai jitni ki (doosra leg mirrored hai), aur shortest straight line hai — figure s03 mein yellow dashed line. Toh wahan hai jahan line , -axis ko cross karti hai. Line from to : slope , toh . Set : Equal angles verify karo. Dono ko par vertical normal se measure karo.

  • Incident side ( to ): horizontal run , vertical drop . , toh .
  • Reflected side ( to ): horizontal run , vertical rise . , toh . ✔ — Fermat ka minimum exactly law of reflection reproduce karta hai.

Problem 5.2

Fermat se Snell, numerically. Light se medium 1 (, i.e. ) mein tak medium 2 (, i.e. ) mein jaati hai, boundary (-axis) ko par cross karti hai. Least-time condition set up karo, numerically solve karo, aur confirm karo ki crossing obey karta hai.

Recall Solution

KYUN ab least-length nahi: dono speeds differ karti hain, isliye time distance. Time minimize karo: set karne se milta hai jo exactly hai, yaani Snell's law, kyunki har fraction (horizontal offset)/(hypotenuse) = vertical normal se measure kiya gaya sine hai. Numerically solve karo. Balance condition ko cross-multiply karo. aur ke saath ( ki units mein), , toh -factors dete hain mein solve karne par milta hai (physical root). Snell confirm karo. ke saath:

  • , toh .
  • , toh . Dono sides equal hain ✔. Ray slower medium mein enter karte waqt normal ki taraf bend karti hai: .

Wrap-up recall

Recall Ek-line takeaways
  • Angles hamesha normal se hote hain.
  • Denser medium () → slower light → normal ki taraf bend hoti hai.
  • Critical angle sirf rarer medium ki taraf jaane par exist karta hai: .
  • Parallel-faced slab → exit ray entry se parallel hoti hai.
  • Pinhole: , image inverted hoti hai ( ka sign negative hota hai).
  • Fermat: reflection path length minimize karta hai; refraction time minimize karta hai (legs ko se weight karo).

Connections