1.5.15 · Physics › Rotational Mechanics
Jab koi round object incline par bina phisle roll karta hai , toh gravity ko do kaam karne padte hain:
centre of mass ko speed up karna (translation) AUR object ko tezi se spin karna (rotation) .
Motion ki energy baanti jaati hai sliding aur spinning ke beech. Jitna zyada mass axis se "door" hoga (large moment of inertia), utna zyada spin-share hoga, toh translation ke liye kam bachega → slower acceleration. Yeh ek akela idea poori ranking explain kar deta hai.
Kai saari shapes (solid sphere, solid cylinder, hollow sphere, ring/hoop) rest se start karke same
incline par angle θ ke saath bina phisle roll karti hain. Kaun pehle neeche pahunchega? Hum unke centre of mass ki linear accelerations a compare karte hain.
Unke beech sirf moment of inertia alag hota hai, jo likha jaata hai
I = β m R 2 ,
jahaan β ek pure number hai (the "shape factor"). Bada β = mass axis se zyada door.
Object
β = I / m R 2
Solid sphere
2/5 = 0.40
Solid cylinder / disc
1/2 = 0.50
Hollow sphere (thin shell)
2/3 ≈ 0.67
Ring / hoop / thin pipe
1
Intuition Why two equations?
Ek rolling body mein ek saath do motions hoti hain, isliye hume do Newton laws chahiye: ek
translation ke liye (forces) aur ek rotation ke liye (torques). Rolling condition inhe ek saath baandhti hai.
Set up. Maano ek object hai jiska mass m , radius R hai, aur woh θ angle ke incline par hai.
Incline ke saath forces: gravity component m g sin θ (slope ke neeche) aur friction f
(slope ke upar — yahi object ko spin karne ka torque provide karta hai).
Step 1 — Translation (Newton's 2nd law along incline).
m g sin θ − f = ma ( 1 )
Yeh step kyun? Net force = mass × acceleration of the centre of mass.
Step 2 — Rotation about the centre (torque = I α ).
Centre ke baare mein sirf friction ka torque hai (gravity aur normal centre se guzarte hain):
f R = I α ( 2 )
Yeh step kyun? Torque object ko spin karta hai; sirf friction force ka lever arm R hai.
Step 3 — Rolling-without-slipping condition.
Contact point nahi phislata, isliye v = ω R aur differentiate karne par:
a = α R ⇒ α = R a ( 3 )
Yeh step kyun? Yeh glue hai: yeh linear a ko angular α se jodata hai.
Step 4 — f aur α ko eliminate karo.
I = β m R 2 aur α = a / R ko (2) mein daalo:
f = R I α = R β m R 2 ⋅ ( a / R ) = β ma
Yeh step kyun? Friction ko sirf a ke terms mein express karo, taaki (1) mein substitute kar sakein.
(1) mein substitute karo:
m g sin θ − β ma = ma
g sin θ = a ( 1 + β )
Intuition Why mass and radius vanish
Bhaari ball zyada gravity feel karti hai lekin bilkul usi proportion mein zyada inertia bhi hoti hai — dono cancel ho jaate hain. Isi tarah R torque aur inertia dono ko saath scale karta hai. Toh ek marble aur ek bowling ball
(dono solid spheres) bilkul same accelerate karte hain. Surprising but true!
Har β ko a = 1 + β g sin θ mein daalo:
Object
β
a (in units of g sin θ )
Solid sphere
2/5
a = 7 5 g sin θ ≈ 0.714
Solid cylinder
1/2
a = 3 2 g sin θ ≈ 0.667
Hollow sphere
2/3
a = 5 3 g sin θ = 0.600
Ring/hoop
1
a = 2 1 g sin θ = 0.500
Intuition One-line takeaway
Solid sphere jeet ta hai, ring haarta hai. Mass jo axis ke paas concentrated ho (chota β ) use "spin karna easy" hota hai, isliye zyada energy forward motion mein jaati hai.
Worked example Example 1 — Race down a 30° incline
Ek solid sphere aur ek hoop ko 30° ke incline ke top se ek saath release kiya jaata hai. Har ek ki acceleration nikalo. (g = 9.8 )
Solid sphere: a = 7 5 g sin 30° = 7 5 ( 9.8 ) ( 0.5 ) = 3.5 m/s 2 .
Kyun? β = 2/5 ⇒ 1 + β = 7/5 ⇒ factor 5/7 .
Hoop: a = 2 1 g sin 30° = 2 1 ( 9.8 ) ( 0.5 ) = 2.45 m/s 2 .
Kyun? β = 1 ⇒ 1 + β = 2 ⇒ factor 1/2 .
Sphere zyada tezi se accelerate karta hai ⇒ pehle neeche pahunchta hai. ✔
Worked example Example 2 — Final speed (energy method, cross-check)
Ek solid cylinder rest se height h neeche roll karta hai. Neeche ki speed nikalo.
Energy: m g h = 2 1 m v 2 + 2 1 I ω 2 . I = 2 1 m R 2 aur ω = v / R ke saath:
m g h = 2 1 m v 2 + 2 1 ⋅ 2 1 m R 2 ⋅ R 2 v 2 = 2 1 m v 2 ( 1 + 2 1 )
Yeh step kyun? 2 1 I ω 2 term rotational share β add karta hai.
g h = 2 1 v 2 ( 1 + β ) ⇒ v = 1 + β 2 g h = 1.5 2 g h = 3 4 g h
Wahi 1 + β 1 factor aata hai — acceleration result ke saath consistent hai. ✔
Worked example Example 3 — Time to descend length
L
L = 2 1 a t 2 use karte hue (rest se start), t = 2 L / a . Kyunki a ∝ 1 + β 1 ,
t ∝ 1 + β .
Kyun? Chota β → bada a → chota t . Solid sphere ka descent time sabse kam hota hai.
Common mistake "Bhaari objects zyada tezi se neeche roll karte hain."
Kyun sahi lagta hai: rozmarra mein push karte waqt, bhaari cheez ko zyada force chahiye, isliye hum mass ko speed se associate karte hain. The fix: m , a = 1 + β g s i n θ mein cancel ho jaata hai. Kisi bhi mass aur radius ke do solid spheres equally accelerate karte hain. Sirf shape (β ) matter karta hai.
Common mistake "Bada radius zyada tezi se roll karta hai."
Kyun sahi lagta hai: bade wheels ek turn mein zyada zameen cover karte lagte hain. The fix: R bhi cancel ho jaata hai. Ek chota marble aur ek bada solid sphere same incline par same acceleration rakhte hain.
Common mistake Energy mein rotational term bhool jaana.
Kyun sahi lagta hai: ek sliding block ke liye v = 2 g h . The fix: rolling mein energy spin mein bhi store hoti hai, isliye v = 1 + β 2 g h < 2 g h . Ek rolling object hamesha ek frictionless sliding block se slower hota hai.
Common mistake Yeh sochna ki friction yahan negative work karta hai / energy dissipate karta hai.
Kyun sahi lagta hai: friction aam taur par energy waste karta hai. The fix: rolling without slipping mein contact point instantaneously rest par hota hai, isliye static friction zero work karta hai . Energy conserved rehti hai; friction sirf energy ko rotation mein redirect karta hai.
Recall Quick self-test (cover the answers)
Rolling acceleration ka formula? → a = 1 + β g sin θ
Sabse fast kaun? → Solid sphere (β = 2/5 )
Sabse slow kaun? → Ring (β = 1 )
Kya mass matter karta hai? → Nahi, cancel ho jaata hai.
Kya friction yahan kaam karta hai? → Nahi (static, contact point rest par).
Recall Feynman: explain to a 12-year-old
Socho ek marble aur ek metal ring ko slide par neeche roll karo. Gravity har ek ko "pocket money" deti hai.
Lekin ring ka zyaadaatar mass centre se door hota hai, isliye use spin karna mushkil hota hai —
woh apni pocket money ka zyada hissa sirf spinning par kharch kar deti hai aur aage jaane ke liye kam bachta hai, isliye
woh slow hai. Marble ka weight beech mein ikatta hota hai, spin karna easy hai, isliye woh apna zyaadaatar paisa
tezi se jaane ke liye bachata hai — woh race jeetta hai! Aur mazedaar baat yeh hai ki marble bada ho ya chota, halka ho ya bhaari — same speed.
Mnemonic Remember the order
"S olid S phere S peeds, R ing R etreats" — aur "S maller β = S wifter".
β ka order: 2/5 < 1/2 < 2/3 < 1 ⇒ sphere, cylinder, shell, ring.
Rolling without slipping ke saath incline par roll karne wale object ki general acceleration kya hoti hai? a = 1 + I / m R 2 g sin θ = 1 + β g sin θ
Shape factor β ko define karo. β = I / ( m R 2 ) , ek pure number; bada matlab mass axis se zyada door.
Mass aur radius acceleration ko affect kyun nahi karte? Yeh gravity/torque aur inertia dono mein same proportion mein appear hote hain, isliye cancel ho jaate hain.
Solid sphere, cylinder, hollow sphere, ring ko acceleration ke hisaab se rank karo (sabse fast pehle). Solid sphere (5/7 ) > cylinder (2/3 ) > hollow sphere (3/5 ) > ring (1/2 ), sabhi ×g sin θ .
30° incline par solid sphere ki acceleration (g=9.8)? 7 5 ( 9.8 ) ( 0.5 ) = 3.5 m/s 2 .
Rolling karte waqt object ko spin karne wala torque kaun provide karta hai? Contact point par static friction (centre ke baare mein lever arm R ).
Kya rolling without slipping mein friction kaam karta hai? Nahi — contact point instantaneously rest par hota hai, isliye static friction zero kaam karta hai.
Height h se neeche aane par final speed? v = 1 + β 2 g h (sliding value
2 g h se kam).
Descent time β par kaise depend karta hai? t ∝ 1 + β , isliye bada
β matlab slow descent.
Rolling acceleration derive karne ke liye use ki gayi do equations? Translation m g sin θ − f = ma ; Rotation f R = I α ; a = α R se linked.
Shape factor beta = I/mR^2
Independent of mass and radius
Sphere > cylinder > shell > ring