1.5.11 · D3Rotational Mechanics

Worked examples — Torque = dL - dt

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We only use tools already built in the parent: angular momentum $\vec L=\vec r\times\vec p$, the cross product (which measures the perpendicular part of one vector against another), Newton's Second Law, moment of inertia $I$, and Conservation of Angular Momentum. Everything else we re-explain on the spot.


First, one new symbol: angular acceleration

The parent used (angular velocity, "how fast it spins") and (moment of inertia, "how hard it is to spin"). We now need one more.

With this defined, the parent's shortcut (valid only when is constant) is now fully spelled out: differentiate with fixed to get .


The scenario matrix

Before working problems, let us list the kinds of situation this one law produces. Each row is a "cell" — a distinct behaviour. The examples below are each tagged with the cell they cover.

Cell What changes Sign / degeneracy Which relation to use
A grows, fixed positive torque (speed-up)
B shrinks, fixed negative torque (braking) , watch sign
C starts at torque creates from zero , integrate
D changes, no torque , conserved
E changes AND changes must use full
F force points along degenerate: ,
G straight-line motion, off-line point non-spinning yet
H real-world word problem two-body, string+pulley Newton +
I exam twist: vector directions sign of , right-hand rule

We now cover cells A–I in order.


Reading the sign of a rotation (needed for cells A, B, I)

Everything below uses one convention. Look at the wheel below.

Figure — Torque = dL - dt

In the figure: the cyan circle is the wheel's rim; the amber curved arrow shows the chosen positive (CCW) sense; the small cyan circle-with-a-dot at the centre is the standard symbol for a vector pointing out of the page () — that is the direction of , , and for CCW quantities. The white straight arrow on the right is a tangential drive force; notice it touches the rim sideways, not aimed at the centre, which is exactly what lets it twist the wheel.

This single rule lets us keep track of speed up versus slow down without ever getting lost.


Cell A — Positive torque, constant (speed-up)


Cell B — Negative torque, constant (braking)


Cell C — Torque creates from zero (starting from rest, integrate)

This is the trap "if there is no , so torque does nothing." Wrong — torque builds .


Cell D — changes, no external torque ( conserved)


Cell E — Both and change (must use full )

Here is illegal — this cell exists to force the fundamental form.


Cell F — Force along : the degenerate zero-torque case


Cell G — Straight-line motion, off-line point (non-spinning, yet )

Figure — Torque = dL - dt

In the figure: the cyan horizontal line is the car's straight path; the amber dot at the origin is the observation point ; the two white arrows are the position vector drawn to two different car positions; the amber vertical double-arrow marks the fixed perpendicular distance m. The key visual: although swings and lengthens as the car moves, its perpendicular projection onto — the quantity — is always the same , which is why never changes.


Cell H — Real-world word problem (string + pulley, two bodies)

Figure — Torque = dL - dt

In the figure: the cyan circle is the pulley (moment of inertia , radius ); the white vertical line on its right is the string; the amber arrow up at the rim is the tension that produces the torque; the cyan rectangle below is the hanging block; on the block, the small amber arrow up is tension and the white arrow down is gravity ; the amber arrow beside the block marks its downward acceleration . Watch how the tension acts tangentially at the rim — that is what makes in the torque.


Cell I — Exam twist: direction of via right-hand rule


Recall Quick self-test across the matrix

Which cell forbids using ? ::: Cell E — changes, so you must use . A radial force gives what torque? ::: Zero (Cell F): with or is zero. Straight-line motion, off-line point — is zero? ::: No (Cell G): and it stays constant along the -axis. Skater/collapsing ring shrinks by 4× with no torque — new ? ::: 4× faster (Cell D), since is fixed. Torque acting on something at rest does what? ::: Builds from zero (Cell C) — integrate .

Back to the parent: Torque = dL/dt · related: Torque and Angular Acceleration (tau = I alpha).