1.5.11 · D3 · HinglishRotational Mechanics

Worked examplesTorque = dL - dt

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1.5.11 · D3 · Physics › Rotational Mechanics › Torque = dL - dt

Hum sirf wahi tools use karte hain jo parent mein already build hain: angular momentum $\vec L=\vec r\times\vec p$, the cross product (jo ek vector ka perpendicular part doosre ke against measure karta hai), Newton's Second Law, moment of inertia $I$, aur Conservation of Angular Momentum. Baaki sab hum wahan pe re-explain kar denge.


Pehle, ek naya symbol: angular acceleration

Parent ne (angular velocity, "kitni tez spin ho rahi hai") aur (moment of inertia, "spin karna kitna mushkil hai") use kiya tha. Ab humein ek aur chahiye.

Yeh define ho gaya, toh parent ka shortcut (valid sirf tab jab constant ho) ab poori tarah spell out ho gaya hai: ko differentiate karo fixed rakh ke, toh milta hai .


Scenario matrix

Problems work karne se pehle, hum un tarah ke situations list karte hain jo yeh ek law produce karta hai. Har row ek "cell" hai — ek alag behaviour. Neeche ke examples mein se har ek us cell ke saath tagged hai jo woh cover karta hai.

Cell Kya change hota hai Sign / degeneracy Kaun sa relation use karna hai
A badhta hai, fixed positive torque (speed-up)
B ghatta hai, fixed negative torque (braking) , sign dekho
C se shuru hota hai torque zero se create karta hai , integrate karo
D change hota hai, koi torque nahi , conserved
E aur dono change hote hain use karna hoga full
F force ke along point karta hai degenerate: ,
G straight-line motion, off-line point spinning nahi phir bhi
H real-world word problem two-body, string+pulley Newton +
I exam twist: vector directions sign of , right-hand rule

Ab hum cells A–I order mein cover karte hain.


Rotation ka sign padhna (cells A, B, I ke liye zaroori hai)

Neeche sab kuch ek convention use karta hai. Neeche wheel dekho.

Figure — Torque = dL - dt

Figure mein: cyan circle wheel ka rim hai; amber curved arrow chosen positive (CCW) sense dikhata hai; centre par chota cyan circle-with-a-dot ek vector ka standard symbol hai jo page se bahar point kar raha hai () — yahi , , aur ki direction hai CCW quantities ke liye. White straight arrow right par ek tangential drive force hai; notice karo yeh rim ko sideways touch karta hai, centre ki taraf aim nahi kiya, jo exactly yehi allow karta hai ki yeh wheel ko twist kar sake.

Yeh ek rule hume speed up versus slow down track karne deta hai, kabhi bhi lost hue bina.


Cell A — Positive torque, constant (speed-up)


Cell B — Negative torque, constant (braking)


Cell C — Torque zero se banata hai (rest se shuru, integrate karo)

Yeh trap hai "agar hai toh nahi hai, isliye torque kuch nahi karta." Galat — torque build karta hai.


Cell D — change hota hai, koi external torque nahi ( conserved)


Cell E — Dono aur change hote hain (full use karna padega)

Yahan illegal hai — yeh cell exist karta hai fundamental form ko force karne ke liye.


Cell F — Force ke along: degenerate zero-torque case


Cell G — Straight-line motion, off-line point (spinning nahi, phir bhi )

Figure — Torque = dL - dt

Figure mein: cyan horizontal line car ka straight path hai; amber dot origin par observation point hai; do white arrows hain jo do alag car positions par draw kiye gaye hain; amber vertical double-arrow fixed perpendicular distance m mark karta hai. Key visual: jab car chalti hai swing aur lengthen karta hai, lekin uska par perpendicular projection — quantity — hamesha wahi rehta hai, isliye kabhi nahi badlta.


Cell H — Real-world word problem (string + pulley, two bodies)

Figure — Torque = dL - dt

Figure mein: cyan circle pulley hai (moment of inertia , radius ); uske right par white vertical line string hai; rim par amber arrow up tension hai jo torque produce karta hai; neeche cyan rectangle hanging block hai; block par, chota amber arrow up tension hai aur white arrow down gravity hai; block ke side mein amber arrow uski downward acceleration mark karta hai. Dekho kaise tension rim par tangentially act karta hai — yahi torque mein banata hai.


Cell I — Exam twist: ki direction right-hand rule se


Recall Matrix across quick self-test

Kaun sa cell use karna forbid karta hai? ::: Cell E — change hota hai, isliye tumhe use karna hoga. Ek radial force kya torque deta hai? ::: Zero (Cell F): jab ya zero hota hai. Straight-line motion, off-line point — kya zero hai? ::: Nahi (Cell G): aur yeh -axis ke along constant rehta hai. Skater/collapsing ring ko 4× shrink karta hai bina torque ke — naya ? ::: 4× faster (Cell D), kyunki fixed hai. Rest par kisi cheez par torque act kare toh kya hota hai? ::: Zero se build hota hai (Cell C) — integrate karo.

Parent par wapas: Torque = dL/dt · related: Torque and Angular Acceleration (tau = I alpha).