1.5.5 · D5Rotational Mechanics
Question bank — Moment of inertia I = Σmᵢrᵢ² — concept
True or false — justify
State true/false AND the one-sentence reason. A right answer with a wrong reason is a wrong answer.
Moment of inertia is a fixed property of an object, just like its mass.
False. Mass is fixed, but depends on the chosen axis — the same object has different about different axes because each particle's perpendicular distance changes.
can be negative if you choose a strange axis.
False. is a sum of positive masses times squared distances, and a square is never negative, so always.
A particle sitting exactly on the axis of rotation still adds a little to because it has mass.
False. Its perpendicular distance is , so its term — mass on the axis contributes nothing to the moment of inertia.
Two objects of equal mass always have equal moment of inertia about their centres.
False. depends on where the mass sits: a hoop () beats a disk () of the same mass because the hoop keeps all its mass at maximum radius.
If (the body is at rest) then its moment of inertia is also zero.
False. has no in it at all — is a geometry-and-mass property that exists whether or not the body is spinning.
Doubling every particle's distance from the axis doubles .
False. Since distance is squared, doubling multiplies each term by , so becomes 4×, not 2×.
Adding mass to an object can only increase its moment of inertia, never decrease it.
True. Every added term , so any mass you glue on can only add to the sum — you can never lower by adding mass.
Moving mass closer to the axis while keeping total mass fixed lowers .
True. Smaller means smaller in each term, so drops — this is exactly the skater pulling arms in.
Spot the error
Each line has a mistake baked in. Name it and correct it.
"Use each particle's distance from the origin to compute ."
The error is origin — you must use the perpendicular distance to the axis line. A mass sitting far up the axis has a big position vector but .
", mass times distance, summed up."
Missing the square. That linear-in- formula is the first moment (centre of mass), not inertia; needs because it descends from in kinetic energy.
"Since , the moment of inertia only exists while the object spins."
is defined by geometry alone (); the formula for kinetic energy uses but does not create it. A stationary object still has a well-defined .
"The skater speeds up because pulling her arms in gives her more energy."
Energy isn't conserved here in the naive sense — she does work pulling in. The speed-up follows from angular momentum staying constant: smaller forces larger .
" has units of because it's mass times a distance."
The distance is squared, so the units are ====, matching the in the definition.
"Because is a scalar, it must be the same no matter how you turn the object."
Scalar (for a fixed axis) means "a single number, not a direction," but that number still changes with the axis you pick — scalar does not mean axis-independent.
"A ring and a solid disk of the same mass and radius store the same rotational KE at the same ."
Different means different KE. The ring has , the disk , so at equal the ring stores twice the rotational energy.
Why questions
Answer the "why," not just the "what."
Why is the distance squared rather than appearing linearly?
It is inherited: kinetic energy is (a ), and for rotation , so — the square on comes straight from the square on .
Why must be the perpendicular distance to the axis, not the straight-line distance to a point?
Each particle travels a circle whose radius is its perpendicular reach to the axis; that circle's radius sets its speed , so only the perpendicular distance controls the kinetic energy.
Why does far-away mass "count double-extra"?
A particle at distance moves at speed , and its KE goes as — so being twice as far means moving twice as fast and squaring that, giving four times the resistance to spinning.
Why is called the "rotational analogue of mass"?
In it sits exactly where sits in ; it measures how hard it is to change the spin, just as mass measures how hard it is to change straight-line motion.
Why can the same object have many different moments of inertia?
Because is defined relative to an axis, and moving the axis changes every ; the mass distribution stays but its spread relative to the new axis differs.
Why does a rigid body let us pull out of the sum in the derivation?
"Rigid" means every particle shares the same , so is a common factor across all terms and can be factored out, leaving the pure geometric sum .
Edge cases
Push the definition to its limits.
All the mass lies on the axis. What is ?
Every , so — there is nothing off-axis to swing, so the body offers no resistance to that particular rotation.
A single point mass, and the axis passes right through it. What is ?
: with the lone term vanishes, matching intuition that a point on the axis simply spins in place.
Two axes are parallel but different; can the same mass distribution give the same ?
Only if the two axes are equidistant from the mass in the right way — generally no. The Parallel axis theorem shows is smallest about the axis through the centre of mass.
As you push the axis infinitely far from a fixed lump of mass, what happens to ?
Every , so — the far-off axis makes even a tiny mass sweep an enormous circle, so it becomes infinitely hard to spin.
A massless rigid rod connects two point masses. Does the rod contribute to ?
No — with zero mass, each rod element gives ; only the two point masses () count.
Does appear anywhere in the value of ?
No. contains only masses and distances; enters kinetic energy and angular momentum, but itself is spin-independent.
Can two very different-looking objects have identical about some axis?
Yes — collapses the whole mass distribution into one number, so a compact heavy object and a spread-out lighter one can produce the same .
Connections
- Kinetic energy ½mv² — the that forces the
- Rotational kinetic energy ½Iω² — where plays mass's role
- Angular velocity ω — the common factor in a rigid body
- Centre of mass (first moment Σmr) — the linear-in- impostor
- Parallel axis theorem — how shifts with the axis
- Angular momentum L = Iω — why the skater speeds up
- Torque τ = Iα — Newton's 2nd law for rotation