1.5.5 · D4 · HinglishRotational Mechanics

ExercisesMoment of inertia I = Σmᵢrᵢ² — concept

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1.5.5 · D4 · Physics › Rotational Mechanics › Moment of inertia I = Σmᵢrᵢ² — concept


Level 1 — Recognition

L1.1 — Kaun si distance?

Ek ka point mass -plane mein coordinates par rakha hai. Rotation ka axis -axis hai (vertical line ). mein kaun si perpendicular distance jaayegi, aur kya hoga?

Recall Solution

Axis kya hai: -axis woh vertical line hai jahan hota hai. Figure dekho

Figure — Moment of inertia I = Σmᵢrᵢ² — concept
. (Figure s01 mein dikhaya gaya hai: yellow -axis vertically chal raha hai, red mass par plot kiya gaya hai, origin se mass tak length ka blue arrow — yeh full position vector hai — aur axis se seedha mass tak length ka horizontal green double-arrow. Green arrow hi perpendicular hai; blue wala red herring hai.) Us vertical line se point ki perpendicular horizontal hai, isliye uski length sirf -coordinate hai. Kyun hai, origin se poori distance nahi: woh shortest (perpendicular) distance hai axis line tak, na ki position vector ki length. -coordinate tumhe axis ke saath saath slide karta hai aur mein kabhi add nahi hota.

L1.2 — Mass axis par hai

Wohi mass par, lekin ab axis line hai (ek vertical line jo seedha mass se guzarti hai). nikalo.

Recall Solution

Mass axis par hi hai, isliye uski perpendicular distance hai. Jo mass axis par hi baith jaati hai woh kuch bhi contribute nahi karti — tum use us line ke baare mein circle mein nahi ghuma sakte jis par woh already baithi hai.


Level 2 — Application

L2.1 — Ek rod par teen masses

Ek seedhi rod par (masses ko point masses maano), ek end par axis se measure karke: at , at , at . nikalo.

Recall Solution

Har mass ko uski squared distance se multiply karke sum karo: Dhyan do ki (sabse door) contribute karta hai — total ka teen-chautha — kyunki uski distance square hoti hai.

L2.2 — Masses ka ek square

Char equal masses ek square ke corners par hain jiska side hai. Centre se guzarne wale, plane ke perpendicular axis (page se bahar aane wale) ke baare mein nikalo.

Recall Solution

Geometry kya hai: figure dekho

Figure — Moment of inertia I = Σmᵢrᵢ² — concept
. (Figure s02 mein dikhaya gaya hai: origin par centred ek blue square jiska side hai, har corner par ek red dot ( each), centre par ek yellow "×" jo page se bahar aane wale axis ko mark karta hai, aur centre se har corner tak fan out karte chaar green arrows — sab same length ke, half-diagonal . Equal green arrows hi visual reason hain ki har mass ek hi share karta hai.) Har corner centre se ek hi distance par hai — half-diagonal. Half-diagonal kyun: side wale square ka diagonal hota hai; uska aadha centre se corner tak jaata hai: Chaaon masses yeh share karte hain:

L2.3 — Rotational kinetic energy, scratch se rebuild karo

L2.2 ke system () ko angular velocity se spinning maano. Uski rotational kinetic energy nikalo — sirf formula quote karke nahi; particles se rebuild karo.

Recall Solution

Kyun hum seedha nahi likh sakte: har corner mass apne circle mein move karta hai, isliye chaaon particles ki ordinary kinetic energy $\tfrac12 m v^2$ add karte hain aur dekhte hain kaise aata hai. Step 1 — har corner ki speed. Rigid body mein har particle ek hi share karta hai, aur angular velocity se har ek ko speed milti hai . Yahan chaaon ki hai, isliye har ek se move karta hai. Step 2 — linear KE sum karo, phir factor karo. Bracket bilkul exactly moment of inertia hai — yahi wajah hai ki collapse hokar ban jaata hai: sab mein common hai, isliye factor out ho jaata hai aur pure geometry sum bach jaata hai. Step 3 — plug in karo.


Level 3 — Analysis

L3.1 — Same masses, do axes

Do masses aur ek massless rod ke ends par hain jiska length hai. (a) se guzarne wale axis ke baare mein nikalo. (b) Rod ke midpoint se guzarne wale axis ke baare mein nikalo. (c) Kaun sa axis zyada deta hai, aur kya yeh "heavier mass" ya "farther mass" ki logic se samajh aata hai?

Recall Solution

(a) se guzarne wala axis: toh , . (b) Midpoint se guzarne wala axis: har mass axis se door hai. (c) . End axis jeet jaata hai kyunki woh poore bhaari mass ko full distance (squared to ) par force karta hai, jabki midpoint sab ko sirf par rakhta hai. Distance dominate karta hai yahan: same masses, sirf axis ke relative position badlne se ke factor se badal jaata hai.

L3.2 — sabse chhota kahan hoga?

L3.1 rod ke liye, kya minimum dene wala axis se, se, ya kahi beech mein se guzarega? Reason karo (yeh Centre of mass (first moment Σmr) ka preview hai).

Recall Solution

tab minimize hota hai jab axis centre of mass se guzre, kyunki woh balance point hai jo mass-weighted spread ko sabse chhota rakhta hai. Ise locate karo (distance se rod ke along): Tab , : Waakai — centre-of-mass axis midpoint aur end dono ko beat karta hai. Bhaari mass is axis ke karib hai (sirf ), jise weighting reward karti hai.


Level 4 — Synthesis

L4.1 — Parallel axis theorem, banao aur check karo

L3.1 rod ke liye, tumne centre of mass ke baare mein aur end (through ) ke baare mein nikala. Total mass hai, aur end centre of mass se door hai. Parallel axis theorem ko verify karo — aur samjho:

Recall Solution

Theorem geometrically kya kehta hai: figure dekho

Figure — Moment of inertia I = Σmᵢrᵢ² — concept
. (Figure s03 mein dikhaya gaya hai: rod horizontal hai, green centre-of-mass axis aur red end axis do parallel vertical lines ke roop mein jo yellow gap se alag hain. New axis se har mass ki distance "cm axis tak distance" plus shift mein split hoti hai. Picture se clearly dikhta hai ki axis ko se shift karne par har particle ki coordinate mein wohi add ho jaata hai.) term kyun aata hai: har particle ko cm se position par measure karo (toh by definition of centre of mass). Axis ko se shift karo; har particle ki nayi distance-squared ho jaati hai. Masses se sum karo: Cross term exactly isliye vanish hota hai kyunki humne centre of mass se measure kiya — yahi geometric magic hai. Jo bachta hai woh hai (woh spread jo kabhi nahi jaati) plus (poori mass, ek lump ki tarah, door relocate ki gayi). Numeric check:

L4.2 — Skater speed-up (conservation)

Ek skater jise body ki tarah model kiya gaya hai uski hai aur woh se spin kar rahi hai. Woh arms andar kheenchti hai, ko tak reduce kar leti hai. Koi external torque nahi hai, isliye angular momentum conserved hai. Nikalo (a) uska naya aur (b) uski nayi rotational kinetic energy — aur explain karo ki extra energy kahan se aayi.

Recall Solution

(a) ka conservation: , isliye ko 3 ke factor se shrink karne par woh 3 ke factor se speed up hoti hai. (b) Nayi energy: Purani energy: . Energy teen guna ho gayi. Kahan se aayi? Uski muscles ne arms ko andar kheenchne mein outward (centrifugal) tendency ke against kaam kiya. Momentum conserved hai (koi external torque nahi), lekin energy nahi — skater actively add karti hai.


Level 5 — Mastery

L5.1 — Torque, angular acceleration, aur poori chain

Ek wheel ko equal point masses se model kiya gaya hai, har ek ka, sab central axis se radius par (jaise spokes ka ek hoop). Ek constant torque apply kiya jaata hai. (a) nikalo. (b) se angular acceleration nikalo. (c) Rest se start karke baad nikalo ( use karo). (d) Us instant par rotational kinetic energy do tarike se nikalo: se aur work done se jahan hai. Confirm karo ki dono match karte hain.

Recall Solution

(a) Chhhon masses share karte hain: (b) Rotation ka Newton's second law, : (c) Rest se constant ke saath: (d) Kinematics se energy: Torque dwara kiye kaam se energy, jahan : Dono routes dete hain — rotation ka work–energy theorem internally consistent hai.

L5.2 — Ek target design karo (aur radians ka dhyan rakho)

Tumhare paas do identical point masses hain jo ek massless rod par symmetrically rakhni hain, central axis se ek distance par, ek dono ends par. Tumhara chahna hai ki pair exactly store kare jab se spin kare. Tumhe kaun si distance choose karni chahiye?

Recall Solution

Chain mein peeche se kaam karo. Pehle se required : Do masses mein se har ek contribute karta hai, isliye : Har mass ko axis se door rakho.


Point masses se aage — agla quadrant

Recall Discrete sum

se continuous integral tak Yahan har exercise ne discrete point masses use kiye, isliye ek finite sum tha. Solid object ka kya — ek rod, ek disk, ek real skater — jahan mass continuously phaili ho? Bridge: object ko bahut saare tiny chunks mein kaato. Maano -th chunk ka ek tiny mass hai perpendicular distance par. Tab Ab chunks ko chhhota aur zyada numerous banao bina limit ke. Sum ek integral ban jaata hai — woh tool jo yeh jawab deta hai "infinitely many infinitesimal pieces ke sum ka limit kya hai?": Integral kyun aur bada sum nahi? Kyunki ek continuous body mein uncountably many points hain; koi finite list of use describe nahi kar sakti. Integral us hi recipe ka exact continuous version hai — still "mass ka har tukda times uski distance-squared, sab add up." Hamare L2.2 square par sanity check: chaar discrete corners ne sum finite rakha (). Usi mass wala ek real solid square plate use karega, aur uski mass, average par centre ke karib phaili hogi, isliye ek chhota degi — parent note se wahi "far mass dominates" logic, ab continuous form mein.

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