Exercises — Moment of inertia I = Σmᵢrᵢ² — concept
1.5.5 · D4· Physics › Rotational Mechanics › Moment of inertia I = Σmᵢrᵢ² — concept
Level 1 — Recognition
L1.1 — Kaun si distance?
Ek ka point mass -plane mein coordinates par rakha hai. Rotation ka axis -axis hai (vertical line ). mein kaun si perpendicular distance jaayegi, aur kya hoga?
Recall Solution
Axis kya hai: -axis woh vertical line hai jahan hota hai. Figure dekho 
L1.2 — Mass axis par hai
Wohi mass par, lekin ab axis line hai (ek vertical line jo seedha mass se guzarti hai). nikalo.
Recall Solution
Mass axis par hi hai, isliye uski perpendicular distance hai. Jo mass axis par hi baith jaati hai woh kuch bhi contribute nahi karti — tum use us line ke baare mein circle mein nahi ghuma sakte jis par woh already baithi hai.
Level 2 — Application
L2.1 — Ek rod par teen masses
Ek seedhi rod par (masses ko point masses maano), ek end par axis se measure karke: at , at , at . nikalo.
Recall Solution
Har mass ko uski squared distance se multiply karke sum karo: Dhyan do ki (sabse door) contribute karta hai — total ka teen-chautha — kyunki uski distance square hoti hai.
L2.2 — Masses ka ek square
Char equal masses ek square ke corners par hain jiska side hai. Centre se guzarne wale, plane ke perpendicular axis (page se bahar aane wale) ke baare mein nikalo.
Recall Solution
Geometry kya hai: figure dekho 
L2.3 — Rotational kinetic energy, scratch se rebuild karo
L2.2 ke system () ko angular velocity se spinning maano. Uski rotational kinetic energy nikalo — sirf formula quote karke nahi; particles se rebuild karo.
Recall Solution
Kyun hum seedha nahi likh sakte: har corner mass apne circle mein move karta hai, isliye chaaon particles ki ordinary kinetic energy $\tfrac12 m v^2$ add karte hain aur dekhte hain kaise aata hai. Step 1 — har corner ki speed. Rigid body mein har particle ek hi share karta hai, aur angular velocity se har ek ko speed milti hai . Yahan chaaon ki hai, isliye har ek se move karta hai. Step 2 — linear KE sum karo, phir factor karo. Bracket bilkul exactly moment of inertia hai — yahi wajah hai ki collapse hokar ban jaata hai: sab mein common hai, isliye factor out ho jaata hai aur pure geometry sum bach jaata hai. Step 3 — plug in karo.
Level 3 — Analysis
L3.1 — Same masses, do axes
Do masses aur ek massless rod ke ends par hain jiska length hai. (a) se guzarne wale axis ke baare mein nikalo. (b) Rod ke midpoint se guzarne wale axis ke baare mein nikalo. (c) Kaun sa axis zyada deta hai, aur kya yeh "heavier mass" ya "farther mass" ki logic se samajh aata hai?
Recall Solution
(a) se guzarne wala axis: toh , . (b) Midpoint se guzarne wala axis: har mass axis se door hai. (c) . End axis jeet jaata hai kyunki woh poore bhaari mass ko full distance (squared to ) par force karta hai, jabki midpoint sab ko sirf par rakhta hai. Distance dominate karta hai yahan: same masses, sirf axis ke relative position badlne se ke factor se badal jaata hai.
L3.2 — sabse chhota kahan hoga?
L3.1 rod ke liye, kya minimum dene wala axis se, se, ya kahi beech mein se guzarega? Reason karo (yeh Centre of mass (first moment Σmr) ka preview hai).
Recall Solution
tab minimize hota hai jab axis centre of mass se guzre, kyunki woh balance point hai jo mass-weighted spread ko sabse chhota rakhta hai. Ise locate karo (distance se rod ke along): Tab , : Waakai — centre-of-mass axis midpoint aur end dono ko beat karta hai. Bhaari mass is axis ke karib hai (sirf ), jise weighting reward karti hai.
Level 4 — Synthesis
L4.1 — Parallel axis theorem, banao aur check karo
L3.1 rod ke liye, tumne centre of mass ke baare mein aur end (through ) ke baare mein nikala. Total mass hai, aur end centre of mass se door hai. Parallel axis theorem ko verify karo — aur samjho:
Recall Solution
Theorem geometrically kya kehta hai: figure dekho 
L4.2 — Skater speed-up (conservation)
Ek skater jise body ki tarah model kiya gaya hai uski hai aur woh se spin kar rahi hai. Woh arms andar kheenchti hai, ko tak reduce kar leti hai. Koi external torque nahi hai, isliye angular momentum conserved hai. Nikalo (a) uska naya aur (b) uski nayi rotational kinetic energy — aur explain karo ki extra energy kahan se aayi.
Recall Solution
(a) ka conservation: , isliye ko 3 ke factor se shrink karne par woh 3 ke factor se speed up hoti hai. (b) Nayi energy: Purani energy: . Energy teen guna ho gayi. Kahan se aayi? Uski muscles ne arms ko andar kheenchne mein outward (centrifugal) tendency ke against kaam kiya. Momentum conserved hai (koi external torque nahi), lekin energy nahi — skater actively add karti hai.
Level 5 — Mastery
L5.1 — Torque, angular acceleration, aur poori chain
Ek wheel ko equal point masses se model kiya gaya hai, har ek ka, sab central axis se radius par (jaise spokes ka ek hoop). Ek constant torque apply kiya jaata hai. (a) nikalo. (b) se angular acceleration nikalo. (c) Rest se start karke baad nikalo ( use karo). (d) Us instant par rotational kinetic energy do tarike se nikalo: se aur work done se jahan hai. Confirm karo ki dono match karte hain.
Recall Solution
(a) Chhhon masses share karte hain: (b) Rotation ka Newton's second law, : (c) Rest se constant ke saath: (d) Kinematics se energy: Torque dwara kiye kaam se energy, jahan : Dono routes dete hain — rotation ka work–energy theorem internally consistent hai.
L5.2 — Ek target design karo (aur radians ka dhyan rakho)
Tumhare paas do identical point masses hain jo ek massless rod par symmetrically rakhni hain, central axis se ek distance par, ek dono ends par. Tumhara chahna hai ki pair exactly store kare jab se spin kare. Tumhe kaun si distance choose karni chahiye?
Recall Solution
Chain mein peeche se kaam karo. Pehle se required : Do masses mein se har ek contribute karta hai, isliye : Har mass ko axis se door rakho.
Point masses se aage — agla quadrant
Recall Discrete sum
se continuous integral tak Yahan har exercise ne discrete point masses use kiye, isliye ek finite sum tha. Solid object ka kya — ek rod, ek disk, ek real skater — jahan mass continuously phaili ho? Bridge: object ko bahut saare tiny chunks mein kaato. Maano -th chunk ka ek tiny mass hai perpendicular distance par. Tab Ab chunks ko chhhota aur zyada numerous banao bina limit ke. Sum ek integral ban jaata hai — woh tool jo yeh jawab deta hai "infinitely many infinitesimal pieces ke sum ka limit kya hai?": Integral kyun aur bada sum nahi? Kyunki ek continuous body mein uncountably many points hain; koi finite list of use describe nahi kar sakti. Integral us hi recipe ka exact continuous version hai — still "mass ka har tukda times uski distance-squared, sab add up." Hamare L2.2 square par sanity check: chaar discrete corners ne sum finite rakha (). Usi mass wala ek real solid square plate use karega, aur uski mass, average par centre ke karib phaili hogi, isliye ek chhota degi — parent note se wahi "far mass dominates" logic, ab continuous form mein.
Connections
- 1.5.05 Moment of inertia I = Σmᵢrᵢ² — concept (Hinglish) — woh concept jise yeh exercises drill karti hain
- Kinetic energy ½mv² — L2.3 mein rebuild kiya gaya linear analogue
- Rotational kinetic energy ½Iω² — L2.3, L4.2, L5
- Angular velocity ω — aur kinematics provide karta hai
- Centre of mass (first moment Σmr) — L3.2 minimum- axis, L4.1 cross-term vanishing
- Parallel axis theorem — L4.1
- Angular momentum L = Iω — L4.2 skater
- Torque τ = Iα — L5.1 full chain