Before we can count anything, we have to agree on what each symbol on the parent page actually means — as a picture, not as a squiggle. We build them in order, so nothing is used before it is earned.
Pick a corner of your room as "zero". Point one arrow right, one forward, one up — three arrows all at right angles. To reach any speck of dust in the room you walk some amount right, some amount forward, some amount up. Those three amounts are x, y, z.
Why the topic needs this: the parent's "3 DOF per particle" is literally these three numbers. Everything else is copies of this idea with rules subtracted.
Instead of saying "3 right, 2 forward, 5 up", we draw one arrow from the corner straight to the dust speck. That arrow isr. It secretly still carries the three numbers (x,y,z) — they are its shadow-lengths along the three arrows of Section 1 — but bundling them into one symbol keeps equations short.
The subscript i in ri just means "the arrow for particle number i" — particle 1 has r1, particle 2 has r2, and so on. It is a name tag, nothing more.
Why the topic needs this: the rigidity rule is written with ri and rj. We must know these are just labelled arrows to particles before that rule can mean anything.
Here is the heart of the parent's definition, built one piece at a time.
Look at the figure: two arrows come out of the origin, one to i, one to j. The green arrow joining their tips is ri−rj. Subtraction of arrows means "tip minus tip," and geometrically it is the bridge from one particle to the other.
So ∣ri−rj∣ is the straight-line distance between particle i and particle j. That is all the scary symbol says.
For N=4: (24)=24⋅3=6 pairs. Each pair has a fixed-distance rule — but the parent warns these rules are not all independent once N grows. That subtlety is why we fix 3 points instead of blindly counting pairs.
The figure shows the 3+2+1=6 construction: particle 1 free (3), particle 2 on a sphere around it (2 left), particle 3 on a circle (1 left). Freezing three points freezes the whole body.
For a door on a hinge, θ is how far open it is. It is the one leftover number when everything else is pinned — the "1 DOF" of a wheel on an axle.
Why the topic needs this: the split 6=3trans+3rot uses (x,y,z) for the three slides and three axis-angles for the three turns. Both halves are now fully defined.