1.4.8 · D3 · Physics › Momentum & Collisions › Coefficient of restitution e = (v₂ − v₁) - (u₁ − u₂)
Yeh page parent note ke liye workout gym hai. Hum formula pehle se jaante hain:
e = u 1 − u 2 v 2 − v 1 = speed of approach speed of separation
Yahaan hum har tarah ke collision problems dhundhte hain jo yeh topic de sakta hai aur har ek ko puri tarah solve karte hain. Usse pehle, hum ek map banate hain taaki koi bhi aisi situation kabhi na mile jise humne practice na ki ho.
Neeche har velocity signed hai, aur hum SIRF EK rule use karte hain har jagah.
Definition Global sign convention
Ek single positive direction chuno aur poore problem mein usi par tikke raho:
1-D collisions ke liye, positive = right (woh direction jis taraf body 1 initially ja rahi hai). Agar koi velocity doosri taraf (yani left) ja rahi ho toh usay minus sign ke saath likho.
2-D floor bounce ke liye, positive x = right aur positive y = up . Ek ball jo floor ki taraf neeche ja rahi ho uski y -velocity negative hogi.
Toh "u 2 = − 3 m/s" ka matlab "slow" nahi hai; iska matlab hai "3 m/s negative direction mein." Signs ko literally padhna hi poora game hai — formula baaki kaam khud kar leta hai.
Intuition Signs (sirf speeds nahi) kyun matter karte hain
Restitution aur momentum equations velocities ke saath likhi jaati hain, jo direction carry karti hain. Agar tum sirf speeds daalo aur minus signs bhool jao, toh ek head-on crash ek gentle chase jaisi lagegi aur har answer galat niklega. Dimaag mein yeh picture rakho: ek number line jismein tumhara positive arrow drawn ho — jo bhi us arrow ki taraf point kar raha ho woh + hai, aur jo uske against ho woh − hai.
Har 1-D restitution problem exactly do facts use karti hai:
Momentum conservation (ek equation): m 1 u 1 + m 2 u 2 = m 1 v 1 + m 2 v 2 .
Restitution law (doosri equation): v 2 − v 1 = e ( u 1 − u 2 ) .
Do linear equations, do unknowns v 1 , v 2 → ek canonical closed-form answer milta hai. Chalte hain yeh pair ek baar, generally, solve karte hain, taaki neeche ke har worked example mein sirf yahi formula numbers ke saath use ho.
Har worked example ya toh is closed form mein plug in karta hai ya ise invert karta hai (e solve karne ke liye).
Koi bhi collision chaar ingredients se fix hoti hai: do initial velocities u 1 , u 2 (unke signs aur order), e ki value (0 se 1 tak), aur yeh ki koi ek mass finite hai ya infinite (ek wall). Har possibility neeche diye branches mein se kisi ek mein aati hai — yeh ek genuine case split hai, wishlist nahi.
Cell
Case class
Kya special hai
Example
A
Same-direction chase (u 1 , u 2 dono + , u 1 > u 2 )
dono velocities positive
Ex 1
B
Head-on, opposite signs (u 1 > 0 , u 2 < 0 )
ek velocity negative → approach speed add hoti hai
Ex 2
C
e = 1 elastic limit
KE bhi conserved hai; equal mass ke liye velocities swap hoti hain
Ex 3
D
e = 0 perfectly inelastic
bodies chipak jaate hain, ek common velocity
Ex 4
E
Data se e find karo (inverse problem)
e solve karo, v 's ke liye nahi
Ex 5
F
Fixed wall / infinite mass
u 2 = v 2 = 0 , ball bas reverse hoti hai
Ex 6
G
Bouncing ball, height aur multiple bounces
h ∝ v 2 , chahiye; e 2 n
Ex 7
H
Degenerate: equal initial speeds (u 1 = u 2 )
approach = 0 , koi collision nahi — formula toot jaata hai
Ex 8
I
Real-world word problem (2-D bounce off ground)
vertical component e maanta hai, horizontal unchanged
Ex 9
J
Exam twist: e back-solve from KE loss
KE lost ∝ ( 1 − e 2 ) use karta hai
Ex 10
Prerequisites jo tumhare paas open ho sakte hain: Conservation of Linear Momentum , Elastic Collisions , Perfectly Inelastic Collisions , Kinetic Energy Loss in Collisions , Projectile Motion .
Worked example Ex 1 — ek fast ball ek slow ball ko pakad leti hai
m 1 = 3 kg at u 1 = + 8 m/s, m 2 = 1 kg ko u 2 = + 2 m/s par pakad leta hai. Restitution e = 0.5 . v 1 , v 2 find karo.
Forecast: bhaari fast ball halki slow ball se takraati hai; halki ball aage zyada tez flung ho jaegi, bhaari ball thodi slow hogi lekin chalti rahegi. Guess karo v 2 > v 1 , dono abhi bhi positive.
Approach speed = u 1 − u 2 = 8 − 2 = 6 m/s. Yeh step kyun? Dono right jaate hain, toh woh kitni tezi se close in karte hain woh unki speeds ka difference hai, sum nahi.
Restitution equation: v 2 − v 1 = e ( u 1 − u 2 ) = 0.5 × 6 = 3 . Kyun? Newton's law: separation speed, approach speed ka e times hoti hai.
Momentum: 3 ( 8 ) + 1 ( 2 ) = 3 v 1 + 1 v 2 ⇒ 26 = 3 v 1 + v 2 . Kyun? Koi external push nahi, toh total momentum unchanged hai — yeh hamari doosri equation hai.
Pair solve karo. Step 2 se, v 2 = v 1 + 3 . Substitute karo: 26 = 3 v 1 + ( v 1 + 3 ) = 4 v 1 + 3 ⇒ v 1 = 4 23 = 5.75 , phir v 2 = 8.75 . Kyun? Do equations, do unknowns → unique answer. (Upar ke closed form mein plug karne ka bhi same result aata hai.)
Verify: v 2 − v 1 = 8.75 − 5.75 = 3 = 0.5 × 6 ✓. Momentum after = 3 ( 5.75 ) + 1 ( 8.75 ) = 17.25 + 8.75 = 26 ✓. Dono positive, v 2 > v 1 ✓ — forecast ke anusaar aage flung hua.
Worked example Ex 2 — do balls ek doosre ki taraf daudti hain
m 1 = 2 kg at u 1 = + 5 m/s right ja rahi hai; m 2 = 2 kg at u 2 = − 3 m/s left ja rahi hai. e = 0.6 . Final velocities find karo.
Forecast: equal mass ke saath head-on smash; expect karo ki dono reverse hon ya strongly slow hon. Guess karo v 1 negative-ish ho jaega (bounce back), v 2 positive.
Approach speed = u 1 − u 2 = 5 − ( − 3 ) = 8 m/s. Yeh step kyun? Yahaan u 2 negative hai kyunki woh left move karta hai. Negative ko subtract karna add karta hai — yeh bilkul sahi hai, kyunki do cheezein ek doosre ki taraf daudti hain toh unki speeds ka sum hota hai closing rate.
Restitution: v 2 − v 1 = 0.6 × 8 = 4.8 . Kyun? Same law; signed subtraction ne geometry pehle se bake kar li hai.
Momentum: 2 ( 5 ) + 2 ( − 3 ) = 2 v 1 + 2 v 2 ⇒ 10 − 6 = 2 v 1 + 2 v 2 ⇒ v 1 + v 2 = 2 . Kyun? Signs rakho — leftward momentum negative hai.
Solve karo. v 2 = v 1 + 4.8 into v 1 + v 2 = 2 : 2 v 1 + 4.8 = 2 ⇒ v 1 = − 1.4 , v 2 = 3.4 . Kyun? Same elimination pehle jaisi.
Verify: v 2 − v 1 = 3.4 − ( − 1.4 ) = 4.8 ✓. Momentum = 2 ( − 1.4 ) + 2 ( 3.4 ) = − 2.8 + 6.8 = 4 , aur pehle = 10 − 6 = 4 ✓. v 1 < 0 (ball 1 bounce back left) forecast ke anusaar ✓.
u 2 ka sign drop karna
Yeh kyun tempt karta hai: tum "jaante" ho dono balls tez hain, toh likhte ho approach = 5 − 3 = 2 .
Fix: velocities signed hote hain. Leftward ball ki velocity negative hoti hai, toh approach = 5 − ( − 3 ) = 8 . Sign bhool gaye toh e kaafi bade factor se galat aata hai.
Worked example Ex 3 — perfect bounce, equal masses
m 1 = m 2 = 1 kg, u 1 = + 6 m/s, u 2 = 0 , e = 1 . Final velocities find karo aur confirm karo ki KE conserved hai.
Forecast: classic Newton's-cradle case — equal masses, perfect bounce. Guess karo woh swap karte hain velocities: v 1 = 0 , v 2 = 6 .
Restitution (e = 1 ): v 2 − v 1 = 1 × ( 6 − 0 ) = 6 . Kyun? e = 1 par separation speed, approach speed ke barabar hoti hai — koi speed lost nahi.
Momentum: 6 + 0 = v 1 + v 2 ⇒ v 1 + v 2 = 6 . Kyun? Equal masses equation mein nicely cancel ho jaate hain.
Solve karo: add-and-subtract → v 2 = 6 , v 1 = 0 . Kyun? v 1 + v 2 = 6 aur v 2 − v 1 = 6 se v 2 = 6 , v 1 = 0 turant milta hai. (Closed form mein e = 1 , m 1 = m 2 set karne par exactly yahi velocity swap milta hai.)
KE check: before = 2 1 ( 1 ) ( 6 2 ) = 18 J; after = 2 1 ( 1 ) ( 0 2 ) + 2 1 ( 1 ) ( 6 2 ) = 18 J. Yeh step kyun? e = 1 ko kinetic energy bhi conserve karni chahiye — yeh elastic collision ki pehchaan hai.
Verify: velocities exactly swap hue; KE identical (18 J → 18 J) ✓.
Worked example Ex 4 — woh chipak jaate hain (KE-loss formula bhi derive hoti hai)
m 1 = 4 kg at u 1 = + 5 m/s, m 2 = 6 kg rest par (u 2 = 0 ) se takraata hai, e = 0 . Final velocity aur KE lost find karo.
Forecast: e = 0 matlab splat — ek common velocity. Total mass 10 kg; guess final speed around 2 m/s.
Restitution (e = 0 ): v 2 − v 1 = 0 ⇒ v 1 = v 2 = v c . Kyun? Zero separation speed matlab woh ek common velocity par saath nikalte hain — perfectly inelastic ki definition.
Momentum: 4 ( 5 ) + 0 = ( 4 + 6 ) v c ⇒ 20 = 10 v c ⇒ v c = 2 m/s. Kyun? Ek unknown bacha, toh momentum akela kaam finish kar deta hai.
KE lost: before = 2 1 ( 4 ) ( 5 2 ) = 50 J; after = 2 1 ( 10 ) ( 2 2 ) = 20 J; lost = 30 J. Yeh step kyun? e = 0 maximum possible KE loss deta hai (saari "bounce-back" energy heat/deformation mein gayi).
General fraction kahan se aata hai. u 2 = 0 aur v c = m 1 + m 2 m 1 u 1 ke saath: before = 2 1 m 1 u 1 2 ; after = 2 1 ( m 1 + m 2 ) v c 2 = 2 1 m 1 + m 2 m 1 2 u 1 2 . After ko before se divide karo: before after = m 1 + m 2 m 1 , toh lost fraction = 1 − m 1 + m 2 m 1 = m 1 + m 2 m 2 . Yeh step kyun? Yeh dikhata hai ki "m 2 / ( m 1 + m 2 ) " rule magic nahi hai — yeh exactly steps 2–3 hain numbers ki jagah symbols ke saath, jo Kinetic Energy Loss in Collisions se link karta hai.
Verify: momentum after = 10 × 2 = 20 = before ✓. Numeric fraction = 30/50 = 0.6 ; symbolic rule m 1 + m 2 m 2 = 10 6 = 0.6 ✓ — dono agree karte hain.
Worked example Ex 5 — before/after velocities se
e measure karo
Cart A (u 1 = + 7 m/s) cart B (u 2 = + 1 m/s) se same direction mein takraata hai. After: v 1 = + 3 m/s, v 2 = + 6 m/s. e find karo.
Forecast: clearly bounce apart hue (B, A se aage nikal gaya). Splat nahi, perfect nahi — guess karo e around 0.5 .
Approach = u 1 − u 2 = 7 − 1 = 6 m/s. Kyun? Same-direction chase → difference.
Separation = v 2 − v 1 = 6 − 3 = 3 m/s. Kyun? Note karo swapped indices : collision ke baad B faster/leading hai, toh v 2 − v 1 positive separation hai.
Ratio: e = 3/6 = 0.5 . Yeh step kyun? e define hota hai separation ÷ approach — inverse problem ke liye momentum ki zaroorat nahi.
Verify: 0 ≤ 0.5 ≤ 1 ✓ (physically legal value). Approach aur separation dono positive nikle, index order confirm karta hai.
Worked example Ex 6 — immovable wall se bounce
Ek ball ek fixed vertical wall se u 1 = + 9 m/s par takraati hai (wall ki taraf). Wall "body 2" hai jisme u 2 = v 2 = 0 . Agar e = 0.7 , rebound speed find karo.
Forecast: wall nahi hilti; ball sirf slower wapas aati hai. Rebound ≈ 0.7 × 9 ≈ 6.3 m/s, lekin doosri taraf travel karegi (negative).
Restitution: v 2 − v 1 = e ( u 1 − u 2 ) ⇒ 0 − v 1 = 0.7 ( 9 − 0 ) . Kyun? Ek "infinitely heavy" wall rest par rehti hai, toh u 2 = v 2 = 0 .
Solve karo: − v 1 = 6.3 ⇒ v 1 = − 6.3 m/s. Kyun? Minus sign physics hai jo hume bata raha hai ki ball ab opposite direction mein ja rahi hai — woh bounce back hui.
Rebound speed (magnitude) = 6.3 m/s. Yeh step kyun? Speed, velocity ka size hai; sign ne direction bataya, magnitude ne kitna fast bataya.
Verify: ∣ v 1 ∣/ u 1 = 6.3/9 = 0.7 = e ✓. Fixed wall ke liye e simply rebound speed aur impact speed ka ratio hai.
Yahaan geometry matter karti hai, toh hum ise draw karte hain. Neeche figure mein, horizontal axis ball ki position hai jaise woh rightward hop karta hai aur vertical axis uski height metres mein hai. Ball seedha neeche left par drop ki gayi hai (dotted white line height h 0 se), aur har successive bounce arc color-coded peak tak uthta hai — blue peak 1 ke liye, yellow peak 2 ke liye, pink peak 3 ke liye. Left side ke dashed guide lines un peak heights ko mark karti hain. Figure ka poora point: har peak bilkul e 2 times us peak ki height par baith ta hai jo uske pehle thi, toh peaks ek fixed multiplying factor se neeche march karti hain.
g aur free-fall speed
g acceleration due to gravity hai, g ≈ 9.8 m/s 2 — ek falling object har second kitna tez hota hai. Rest se start hokar aur height h girate hue, energy bookkeeping (ya constant-acceleration equation v 2 = 2 g h , free-fall kinematics se) ground speed deta hai v = 2 g h . Hum yeh isliye use karte hain kyunki e speeds ka ratio hai, lekin experiments hume heights dete hain — toh convert karna zaroori hai.
h n — n -th bounce ke baad height
h 0 drop height ke liye likho (pehli bounce se pehle). Tab h n matlab hai woh peak height jahan ball apni n -th bounce ke baad pahunchi : h 1 ek bounce ke baad, h 2 do ke baad, aur aise hi. Har subscript count karta hai ki ball kitni baar floor se already hit ho chuki hai.
Worked example Ex 7 — drop, rebound, aur
n -th bounce
Ek ball h 0 = 2.0 m se drop ki gayi aur h 1 = 1.25 m tak rebound karti hai. (a) e find karo. (b) 3rd bounce ke baad kahan pahunchi?
Forecast: har bounce mein kuch height khoti hai; e noticeably below 1. 3 bounces ke baad kaafi low hona chahiye, shayad aadha metre.
Impact & rebound speeds. Impact speed = 2 g h 0 , rebound speed = 2 g h 1 (definition box se). Yeh step kyun? Measured heights ko un speeds mein convert karo jo e actually compare karta hai.
Height ratio → e . e = 2 g h 0 2 g h 1 = h 0 h 1 = 2.0 1.25 = 0.625 = 0.7906 … . kyun? Kyunki h ∝ v 2 , toh heights ka ratio e 2 hai; square ko undo karne ke liye square root chahiye. Figure mein, "peak 1" (blue) e 2 h 0 par baith ta hai — blue marker ko left-hand dashed guide ke against padho.
n bounces ke baad: h n = e 2 n h 0 . Kyun? Har bounce height ko fixed factor e 2 se multiply karta hai (figure mein yellow aur pink markers same ratio repeat karte hain); teen bounces ( e 2 ) 3 = e 6 se multiply karte hain.
n = 3 plug karo: h 3 = e 6 h 0 . Kyunki e 2 = h 1 / h 0 = 0.625 , toh e 6 = ( 0.625 ) 3 = 0.2441 … , isliye h 3 = 0.2441 × 2.0 = 0.488 m. Yeh step kyun? Question specifically h 3 pooch raha hai — h n ki definition se directly h n = e 2 n h 0 mein n = 3 substitute karna sabse seedha tarika hai, aur e 6 = ( e 2 ) 3 likhne se hum pehle se known e 2 = 0.625 reuse kar sakte hain bina e recompute kiye.
Verify: e 2 = 0.790 6 2 = 0.625 ✓; h 3 = ( 0.625 ) 3 × 2.0 = 0.4883 m ✓ — h 1 se lower, forecast ke anusaar.
Worked example Ex 8 — agar dono same velocity par move karen?
m 1 = 2 kg aur m 2 = 3 kg dono u 1 = u 2 = + 4 m/s par travel karte hain. Restitution formula kya deta hai?
Forecast: woh kabhi touch nahi karte (dono step mein move kar rahe hain, koi closing nahi). Guess: formula blow up / undefined ho jaata hai.
Approach speed = u 1 − u 2 = 4 − 4 = 0 . Yeh step kyun? Unke beech ka gap shrink nahi kar raha — koi kisi ko catch up nahi kar raha — toh collide karne ke liye kuch nahi hai.
Formula check: e = 0 v 2 − v 1 — division by zero, undefined . Kyun? Restitution law sirf ek actual collision describe karta hai; zero approach speed ke saath koi impact nahi hai jo characterise ki ja sake.
Physical resolution: koi collision nahi → velocities unchanged hain, v 1 = 4 , v 2 = 4 . Kyun? Kisi bhi body par koi impulse act nahi karta.
Verify: approach = 0 makes e undefined ✓ (yeh genuinely degenerate input hai — formula ka denominator zero ho jaata hai). Momentum trivially conserved kyunki kuch badla nahi: before = 2 ( 4 ) + 3 ( 4 ) = 20 , after = 2 ( 4 ) + 3 ( 4 ) = 20 ✓.
e force karna jab approach = 0 ho
Yeh kyun tempt karta hai: formula "hamesha kaam karta hai."
Fix: ek valid collision ke liye u 1 > u 2 chahiye (positive approach). Agar u 1 = u 2 toh woh kabhi milte nahi; agar u 1 < u 2 toh body 1 peeche pad rahi hai aur woh bhi body 2 ko peeche se hit nahi kar sakti. e use karne se pehle check karo ki approach speed positive hai.
Hum ab velocity arrows draw karte hain bounce se pehle aur baad mein. Figure page ke top se 2-D sign convention use karta hai (+ x right, + y up). Blue arrow incoming velocity hai (down-right point karta hai, floor mein); pink arrow outgoing velocity hai (up-right); yellow horizontal arrow shared horizontal part hai jo change nahi hota; dashed white vertical arrow outgoing vertical part hai; pink arc rebound angle θ mark karta hai. Dekho yellow horizontal arrow full-length rehta hai jabki vertical part shrink hota hai.
Worked example Ex 9 — ek ball ground se angle par bounce karti hai
Ek ball floor se horizontal component u x = + 6 m/s aur vertical component u y = − 8 m/s ke saath hit karti hai (negative kyunki woh neeche ja rahi hai, floor mein — hamara + y up hai). Floor–ball restitution e = 0.75 hai. Bounce ke turant baad velocity aur rebound angle above horizontal find karo.
Forecast: floor sirf upar push kar sakta hai, toh sirf vertical part affect hoga; horizontal speed same rahegi. Vertical e factor se shrink hoti hai, toh ball aane se flatter nikalegi.
Components mein split karo. Collision horizontal floor ke saath hai, toh restitution sirf vertical (y ) component par apply hoti hai. Yeh step kyun? Floor ka push seedha + y ke along upar hai; woh koi horizontal force nahi laata, toh u x untouched rehta hai. Figure mein, yellow horizontal arrow apni length rakhta hai jabki vertical arrow shrink hota hai.
Horizontal after: v x = u x = + 6 m/s. Kyun? Koi horizontal impulse nahi → koi change nahi (yeh Cell F ke fixed-wall logic ko mirror karta hai, vertical axis ki jagah apply kiya).
Vertical after: floor ko y -axis ke along fixed wall treat karo. Iska magnitude e se scale hota hai: ∣ v y ∣ = e ∣ u y ∣ = 0.75 × 8 = 6 m/s. Kyunki ab woh hamari convention mein upar move kar raha hai, v y = + 6 m/s. Kyun? Same Cell F reasoning: perpendicular velocity sign reverse karti hai (− y se + y ) aur e se scale hoti hai.
Rebound angle above horizontal: tan θ = ∣ v x ∣ ∣ v y ∣ = 6 6 = 1 ⇒ θ = 4 5 ∘ . tan kyun? Figure mein horizontal (v x ) aur vertical (v y ) arrows se bane right triangle par, tan θ = adjacent (horizontal) opposite (vertical) — woh ratio jo launch steepness encode karta hai.
Verify: incoming angle mein tan θ in = 8/6 = 1.333 (θ in = 53.1 3 ∘ ); outgoing tan θ out = 6/6 = 1 (θ out = 4 5 ∘ ) — rebound flatter hai, exactly forecast ke anusaar ✓. Speed after = 6 2 + 6 2 = 8.49 m/s, aur ∣ v y ∣/∣ u y ∣ = 6/8 = 0.75 = e ✓.
Worked example Ex 10 — KE lost ke fraction se
e find karo
Ek moving ball m 1 = 1 kg at u 1 = + 10 m/s, identical ball m 2 = 1 kg ko rest par (u 2 = 0 ) strike karti hai. Collision total kinetic energy ka 28% lose karti hai. e find karo.
Forecast: modest energy loss → e kaafi high, guess around 0.8 .
Equal masses, target at rest ke liye KE-loss formula. m 1 = m 2 = m , u 2 = 0 ke liye: KE lost ka fraction 2 1 − e 2 hai. Yeh step kyun? KE lost ( 1 − e 2 ) ke proportion mein hota hai; extra 2 1 equal-mass geometry hai. Yahaan hum energy use karte hain kyunki energy — velocities nahi — woh hai jo problem hume deta hai.
Data ke equal set karo: 2 1 − e 2 = 0.28 ⇒ 1 − e 2 = 0.56 ⇒ e 2 = 0.44 . Kyun? Single unknown e ke liye algebraically solve karo.
Root lo: e = 0.44 = 0.663 . kyun? Humhe e chahiye, aur sirf e 2 appear hua.
Verify (full recompute). e = 0.663 ke saath: restitution v 2 − v 1 = 0.663 × 10 = 6.63 ; momentum v 1 + v 2 = 10 ; toh v 2 = 8.317 , v 1 = 1.683 . KE before = 2 1 ( 1 0 2 ) = 50 J; after = 2 1 ( 1.68 3 2 ) + 2 1 ( 8.31 7 2 ) = 1.416 + 34.585 = 36.0 J. Loss = 14 J = 28% of 50 J ✓ — given data se match karta hai.
Recall Yeh kaunsi cell hai?
Ek ball wall par phenko aur woh seedha slower wapas aati hai — kaunsi cell, aur kya special hai?
::: Cell F: fixed wall, u 2 = v 2 = 0 , toh e = rebound speed ÷ impact speed aur velocity sign flip hoti hai.
Recall Sign trap
Do balls head-on + 4 aur − 4 m/s par approach karti hain. Approach speed kya hai?
::: u 1 − u 2 = 4 − ( − 4 ) = 8 m/s — negative subtract karna speeds ko add karta hai.
Recall Heights ke liye square root kyun?
Ek ball h 0 se drop hoti hai aur h 1 tak rebound karti hai. e = h 1 / h 0 kyun hai aur h 1 / h 0 kyun nahi?
::: Kyunki e speeds ka ratio hai aur h ∝ v 2 , toh h 1 / h 0 = e 2 ; square undo karne ke liye root chahiye.
Recall Degenerate input
Restitution formula kab undefined ho jaata hai, aur iska matlab kya hai?
::: Jab approach speed u 1 − u 2 = 0 (equal velocities) — division by zero. Iska matlab hai koi collision nahi hoti.
Recall Closed form
v 1 ko m 1 , m 2 , u 1 , u 2 , e ke terms mein likho.
::: v 1 = m 1 + m 2 ( m 1 − e m 2 ) u 1 + ( 1 + e ) m 2 u 2 .
Mnemonic One-line survival kit
"Har cheez sign karo, approach ke liye subtract karo, separation ke liye indices swap karo, aur heights ko root chahiye."
General final velocity v 1 v 1 = m 1 + m 2 ( m 1 − e m 2 ) u 1 + ( 1 + e ) m 2 u 2
General final velocity v 2 v 2 = m 1 + m 2 ( 1 + e ) m 1 u 1 + ( m 2 − e m 1 ) u 2
Approach speed for head-on balls at + 4 and − 4 m/s u 1 − u 2 = 4 − ( − 4 ) = 8 m/s
Fixed-wall restitution e = rebound speed ÷ impact speed, with velocity sign reversed
When is the e formula undefined? When approach speed u 1 − u 2 = 0 (equal velocities, no collision)
Height after n bounces h n = e 2 n h 0
2-D floor bounce: which component obeys e ? Only the vertical (perpendicular) component; horizontal is unchanged
Equal-mass, target-at-rest KE loss fraction ( 1 − e 2 ) /2
Perfectly inelastic (u 2 = 0 ) KE loss fraction m 2 / ( m 1 + m 2 )