Ye ek foundations page hai. Hum yahan collisions solve nahi karenge — hum ye pakka karenge ki parent topic mein jo bhi letter aur symbol use hote hain, unka matlab tumhe wahan jaane se pehle se pata ho.
Kisi bhi velocity se pehle humein ek tarika chahiye ye batane ka ki koi cheez kis taraf move kar rahi hai. Physics ye number line se karta hai: hum ek direction choose karke use "positive" kehte hain.
Figure dekho. Red arrow hamari chosen positive direction hai. Velocity ki size batati hai kitna fast; sign batata hai kis taraf. Is poore topic mein har velocity symbol secretly ek sign carry karta hai — sign bhool gaye toh har collision ka answer galat ho jayega.
Ye topic se pehle master karne wala sabse important idea hai. Jab do cheezein ek hi line pe move karti hain, ek doosre ki taraf kitni tezi se close in ho rahi hai?
Figure mein dono cars right move kar rahi hain, lekin peeche wali car (red) faster hai. Velocities subtract karna aisa hai jaise front car pe baith jaao: wahan se front car still lagti hai, aur peeche wali car exactly u1−u2 pe tumhari taraf aati hai. Isliye velocities ka differenceapproach measure karta hai.
Swapped order of subscripts notice karo, aur figure mein dekho kyun:
Crash hone ke liye, chaser (body 1) ko aage wale (body 2) se faster hona chahiye: u1>u2, toh u1−u2>0. Use "1 minus 2" likhne se approach positive rehta hai.
Crash ke baad, unhe alag hona chahiye, yaani front body (body 2) faster ho jaati hai: v2>v1, toh v2−v1>0. Use "2 minus 1" likhne se separation positive rehta hai.
Ab hum wo symbol assemble kar sakte hain jiske naam pe poora topic hai. Coefficient of restitution bas separation divided by approach hai:
Is ek equation mein crash ke baad do unknowns hain: v1 aur v2. Ek equation, do unknowns — solve nahi ho sakta. Woh gap exactly wahi hole hai jo coefficient of restitution fill karta hai: ye doosri equation hai. Pehli equation ki poori story ke liye Conservation of Linear Momentum dekho, aur e ke deeper "impulse ratio" meaning ke liye Impulse and Momentum dekho.
Bouncing-ball formula mein square root () use hoti hai. Yahan zero se jaante hain kyun.
Bouncing ball ke liye hum do heights track karte hain, aur matter karta hai kaun si kaun si hai:
Drop-height h aur impact speed vh=2gv2 se linked hain, jahan g≈9.8m/s2 gravity ka downward pull hai. Height speed squared pe depend karta hai. Toh heights ka ratio speeds squared ka ratio hai:
h1h2=(vimpactvrebound)2=e2⇒e=h1h2.
Neeche ki picture "prerequisite map" hai: arrows follow karo aur is page ka har foundation ek akele symbol e mein flow karta hai.
Top se bottom padho: signs hume velocities likhne dete hain; velocities hume differences lene dete hain (relative velocity); differences approach aur separation dete hain, jinका ratio hi e hai. Alag se, mass momentum deta hai, jiska conservation pehli equation hai jo e complete karta hai. Squares aur roots speed-ratio e ko measurable height-ratio mein convert karte hain.