1.3.7 · D1 · Physics › Work, Energy & Power › Non-conservative forces — friction, air drag
Kuch forces honest hoti hain — jo bhi joule tum unke against kharchte ho, woh wapas kar deti hain (gravity). Baaki chor hoti hain — friction aur air drag hamesha energy chura ke use heat mein badal deti hain, aur kitna churati hain yeh is baat par depend karta hai ki tumne kaun sa poora path liya, sirf start aur end point par nahi. Yeh page har woh symbol, arrow, aur word build karta hai jo tumhe chahiye is idea ko samajhne se pehle.
Pehle tum parent note padh sako, uske liye tumhare paas uska alphabet hona zaroori hai. Hum har piece ko zero se build karte hain, ek aisi order mein jahan har symbol earn kiya jaata hai use use karne se pehle.
Yeh dono is page ke almost har formula mein aate hain, isliye hum inhe pehle define karte hain, kuch bhi build hone se pehle.
Definition Mass, gravity, height
m = mass : kisi object mein kitna "stuff" hai, kilograms (kg) mein measure hota hai. Ek brick mein feather se zyada m hota hai. Yeh ek plain positive number hai.
g = gravitational acceleration : Earth ek girate huye object ko kitni tezi se speed up karti hai, g ≈ 9.8 m/s 2 . Yeh Earth ki surface ke paas har object ke liye same hota hai.
h = height : ek object kisi chosen floor level se kitna upar hai, metres (m) mein measure hota hai.
Intuition Yeh abhi define karne ki zaroorat kyon hai
Ek object ka weight — gravity use kitne zor se neeche kheenchti hai — product m g hai (mass times gravity). Use height h tak uthao toh energy m g h store hoti hai. Dono m g aur m g h baad mein aate hain, isliye unke letters yahan step zero par earn karne zaroori hain.
v , F , r
Ek vector ek arrow hai: iska ek length hota hai (kitna) aur ek direction (kis taraf). Hum ise ek letter ke upar ek chhota arrow laga kar likhte hain, jaise v . Speed akeli sirf ek number hai; ek vector kehta hai kitni tezi se AUR kis taraf .
Figure s01 dekho. Lal arrow ek velocity vector v hai: block upar-daayein move kar raha hai. Uski length speed batati hai; uska tilt direction batata hai.
Figure s01 — ek velocity vector: length speed encode karta hai, tilt direction encode karta hai.
Intuition Topic ko vectors ki zaroorat kyon hai
Friction aur drag is sentence se define hote hain: "force velocity ke opposite point karta hai." Woh sentence directions ke baare mein hai — tum literally arrows ke bina yeh nahi keh sakte. Isliye vectors pehली eent hain.
r = position vector: origin se object ki abhi ki jagah tak ka arrow.
d r = object ke path ke saath ek chhota sa step — itna chhota arrow ki almost ek dot lagta hai, us direction ki taraf pointing karta hai jis taraf object us instant mein move kar raha hai.
v ^
Ek unit vector length bilkul 1 ka arrow hota hai, sirf uski direction ke liye rakha jaata hai. Hum ise hat ke saath likhte hain: v ^ ka matlab hai "v ki direction, uski length hataake."
Toh v = v v ^ padha jaata hai: "velocity = (kitni tezi se) times (kis taraf)." Number v (koi arrow nahi, koi hat nahi) plain speed hai.
Intuition Hat ki zaroorat kyon hai
Parent drag ko ek aisi force ki tarah likhta hai jo motion ke peeche point karti hai. Yeh symbols mein kehne ke liye hume ek aisi cheez chahiye jo velocity ki sirf direction carry kare — exactly yahi hat v ^ hai. Aage minus sign lagane se yeh opposite direction mein flip ho jaata hai. (Poori drag formula, jisme woh number hai jo is hat ko multiply karta hai, section 7 mein build hoti hai, jab hum jaanein ge ki unka size kya set karta hai.) "Kitna strong" (number) ko "kis taraf" (hat) se alag karna hi woh cheez hai jo hume saaf tarike se kehne deta hai ki "drag motion ko oppose karta hai."
Yeh is page ka sabse important tool hai. Jab ek force F act karta hai jabki object ek step d r leta hai, toh woh force actually motion mein kitni help kar rahi hai ?
Figure s02 — teen panels: force motion step ke saath aligned (0 ∘ ), sideways (9 0 ∘ ), aur opposed (18 0 ∘ ).
Do arrows ka dot product unki lengths multiply karta hai aur phir sirf woh part rakhta hai jo same direction mein point karta hai:
F ⋅ d r = ∣ F ∣ ∣ d r ∣ cos ϕ
jahan ϕ dono arrows ke beech ka angle hai, aur cos ϕ (cosine) measure karta hai ki woh kitne aligned hain.
Intuition Dot product kyon, plain multiplication kyon nahi?
Plain multiplication direction ignore karta hai. Lekin ek sideways push koi work nahi karta — sirf force ka woh part jo motion ke saath hai, count hota hai. Dot product exactly woh tool hai jo "is force ka kitna hissa useful pushing kar raha hai?" ka jawab deta hai — exactly yahi sawal "work" poochta hai.
Teen cases jo tumhe kabhi nahi bhoole chahiye (Figure s02 ke teen panels, left se right):
Same direction (ϕ = 0 ): cos 0 = 1 → poora positive contribution. Force help karta hai.
Right angle (ϕ = 9 0 ∘ ): cos 9 0 ∘ = 0 → zero. Sideways force kuch nahi karta.
Opposite direction (ϕ = 18 0 ∘ ): cos 18 0 ∘ = − 1 → poora negative . Force motion se ladhta hai.
∫
Stretched-S symbol ∫ ka matlab hai "ek quantity ko poore path par, ek chhote piece at a time, add karo ." ∫ F ⋅ d r = start se finish tak har chhote step d r par kiya gaya work add karo.
Ise ek total ki tarah socho. Har step thoda sa work contribute karta hai; integral poora dhera hota hai.
Definition Closed-loop integral
∮
S par circle, ∮ , ka matlab hai path wahan wapas aata hai jahan se shuru hua — ek closed loop. ∮ F ⋅ d r = poore chakkar mein aur ghar wapas jaane mein kiya gaya total work.
Figure s03 — ek closed loop: start equals end, phir bhi friction (lal arrows) har leg ko oppose karta hai.
Intuition Loop symbol kyun poora test hai
Parent ki conservative vs non-conservative ki definition ek single equation hai: ∮ F ⋅ d r = 0 ya = 0 . Gravity loop par zero par wapas aati hai (honest). Friction loop ke har leg par tumse ladhta hai, isliye uske sliver sab negative hote hain aur total kabhi zero tak cancel nahi ho sakta. Tum woh definition ∮ ke bina padh bhi nahi sakte.
L = total path length : travel ki gayi poori distance, puri squiggly line ki length — straight-line displacement nahi .
displacement = start se finish tak ka single straight arrow. Ek closed loop par displacement zero hota hai, lekin L bada hota hai. Yeh gap is poore topic ka dhadakta dil hai.
Definition Energy quantities
W = work : ek force dwara transfer ki gayi energy, upar ke dot-product-integral se measure hoti hai. Units: joules (J).
K E = 2 1 m v 2 = kinetic energy (joules mein): motion ki energy. Half the mass m (section 0 se) times speed v squared. Ek picture: ek tez bhaari truck bahut zyada carry karta hai; ek ruka hua object zero carry karta hai.
U = potential energy (joules mein): position ki stored energy — jaise gravity ki U = m g h (mass times gravity times height, sab section 0 se), upar = zyada stored. Sirf conservative forces ka U hota hai.
E m ec h = K E + U = mechanical energy (joules mein): motion-energy plus stored-energy, woh running total jo friction dheere dheere drain karta hai.
W n c = non-conservative work : specifically chor forces (friction, drag) dwara kiya gaya work — hamesha negative, kyunki yeh hamesha motion ko oppose karte hain. Units: joules (J).
Q = heat (joules mein): woh energy jo friction/drag churata hai aur warmth ke roop mein dump karta hai. "Lost" mechanical energy yahan reappear hoti hai — woh kabhi sach mein gayab nahi hoti.
Triangle Δ (Greek "delta") ka matlab hai "change in" : Δ K E = K E final − K E initial .
f k = μ k N mein symbols
N = normal force (newtons mein): surface object ko seedha bahar (perpendicular) push karti hai, use rok kar. Flat ground par N = m g ; incline par yeh N = m g cos θ tak shrink ho jaata hai (neeche derive kiya gaya).
μ k = coefficient of kinetic friction : ek plain number (koi units nahi) jo batata hai sliding surfaces kitne "grippy" hain. Ice ≈ 0.05 ; rubber on road ≈ 0.8 .
f k = μ k N = kinetic friction ki size (newtons mein): grippiness times surfaces kitne zor se ek doosre ko press karti hain. Uska vector form hai f k = − f k v ^ — minus use motion ke opposite point karata hai, exactly section 3 ka "opposing force" case.
θ = incline angle : ramp ka tilt, horizontal se measure kiya gaya.
Figure s04 — incline par ek block: weight m g (seedha neeche) do parts mein split — ek surface mein press karta hai (m g cos θ ) aur ek surface ke saath slide karta hai (m g sin θ ).
N kyun aata hai
Friction tabhi exist karta hai jab surfaces ek doosre ko press karti hain. Zyada press karo (bada N ) → zyada grip → zyada friction. Toh hume jaanna hai ki object ramp ko kitne zor se press karta hai — aur iska matlab hai gravity ko do arrows mein split karna.
Definition Drag formulas mein symbols
v = speed (plain number). Drag is par depend karta hai — tez matlab zyada push-back.
b = slow (linear) model F d = b v ka ek drag constant : fluid stickiness aur object shape ko bundle karta hai.
C d = drag coefficient : ek shape number (streamlined ≈ small, flat plate ≈ large), koi units nahi.
ρ = air density (Greek "rho"): har cubic metre mein kitna air-mass hai (kg/m 3 ).
A = frontal area (m 2 mein): object ki wind ki taraf face karne wali silhouette ki size.
v t = terminal velocity : woh steady speed jo tab reach hoti hai jab drag gravity ko exactly balance kare, toh acceleration ruk jaata hai.
Intuition Do drag models kyon
Fluid mein dheere: tum uski stickiness feel karte ho → force v ki tarah badhta hai. Tez: tum air masses ko thokke maarte ho , aur dono kitna-air aur kitna-zor v ke saath scale karte hain, v 2 dete hain. Do physical pictures, do formulas.
Given numbers mass m gravity g height h
Work energy quantities KE U Q
Vectors arrow with length and direction
Unit vector the hat direction only
Dot product force times aligned motion
Integral add up work over a path
Closed loop integral the loop test
Path length L versus displacement
Mechanical energy bookkeeping Wnc
Normal force and friction number
Speed density area drag constants
Drag force models and terminal velocity
Non-conservative forces friction and air drag
Upar har foundation topic box mein flow karta hai. Agar koi bhi incoming arrow tumhe unclear lagta hai, parent note kholne se pehle us section ko dobara dekho.
Daayein side cover karo aur khud ko test karo. Agar tum sab ka jawab de sako, tum ready ho.
m , g , aur h kya stand karte hain, units ke saath?m = mass (kg); g = gravitational acceleration (≈ 9.8 m/s 2 ); h = height (m). Weight hai m g , stored gravity energy hai m g h .
v ^ jaisa hat kya matlab rakhta hai, plain letter v ke mukable mein?Hat = sirf direction (length 1); plain letter = speed number. Saath mein
v = v v ^ .
Dot product F ⋅ d r physically kya measure karta hai? Force ka kitna hissa motion
ke saath point karta hai — us step par kiya gaya work; yeh
∣ F ∣∣ d r ∣ cos ϕ ke barabar hai.
cos ϕ kya hota hai jab force aur motion exactly opposite hon, aur woh force kya karta hai?cos 18 0 ∘ = − 1 ; force poori tarah motion se ladhta hai, negative work karta hai (yeh har step par friction hai).
Stretched-S ∫ kya karta hai, aur circle ∮ kya add karta hai? ∫ poore path par work add karta hai; ∮ ka matlab hai path start par wapas aata hai — closed-loop test.
Path length L aur displacement mein kya difference hai? L = actual squiggly path ki total distance; displacement = start-to-end straight arrow (round trip par zero).
K E likho, aur Δ K E mein Δ ka kya matlab hai?K E = 2 1 m v 2 ; Δ ka matlab "change in" = final minus initial.
W n c kya hai, aur yeh Δ E m ec h aur heat Q se kaise related hai?W n c = non-conservative (chor) forces dwara work; W n c = Δ E m ec h , aur produced heat hai Q = − W n c (positive).
Angle θ ke incline par normal force N derive karo, aur uski flat-ground limit. m g ko perpendicular part m g cos θ (N se cancel hota hai) aur along-slope part m g sin θ mein split karo; toh N = m g cos θ . θ = 0 par, N = m g .
μ k kya represent karta hai aur uski units kya hain?Coefficient of kinetic friction — ek grippiness number, dimensionless (koi units nahi).
High-speed drag force likho, strength aur vector form. Strength
F d = 2 1 C d ρ A v 2 ; vector
F d = − 2 1 C d ρ A v 2 v ^ (motion ko oppose karta hai). Low speed:
F d = b v .
Dono drag models ke liye terminal velocity v t likho. Low speed:
v t = m g / b . High speed:
v t = 2 m g / ( C d ρ A ) (drag = weight set karo).
"Lost" mechanical energy kahan jaati hai, aur kis symbol se? Heat Q mein (joules); kuch bhi gayab nahi hota, Q = − W n c .
Parent topic — Non-conservative forces (Hinglish) — woh note jiske liye yeh page tumhe taiyaar karta hai.
Conservative forces & potential energy — jahan U properly build hoti hai.
Work–Energy theorem — jahan W = Δ K E aata hai.
Friction — static & kinetic — μ k aur N par deeper.
Terminal velocity & projectile with drag — yahan ke har drag symbol ko use karta hai.