1.3.2 · D2 · HinglishWork, Energy & Power

Visual walkthroughWork done by variable force — integration

2,994 words14 min read↑ Read in English

1.3.2 · D2 · Physics › Work, Energy & Power › Work done by variable force — integration


Step 1 — "Work" ka matlab jab push kabhi change nahi hoti

KYA. Hum sabse simple situation se shuru karte hain: ek constant push. Aap ek box ko ek steady force (newtons mein measure hoti hai, N — "kitna zyada push karte ho" ki unit) se ek distance (metres mein, m) ke across dhakelte ho. Work done defined hai:

Main har piece ka naam theek wahin likhta hoon jahan woh hai:

  • — steady push, poore raaste ek hi number (N).
  • — box kitna door gaya jab aapne push kiya (m).
  • — work, "deliver kiya gaya total effort" (unit: newton·metre = joule, J).

YEH PEHLE KYUN. Aage ki har cheez isi se bani hai. ka ek solid mental image chahiye hamare dimag mein, isse pehle ki hum ko wobble karne dein.

PICTURE. Push ko vertical axis par aur position ko horizontal axis par rakhein. Ek constant push ek flat horizontal line hoti hai. Work exactly rectangle ka area hai neeche: height , width . Red rectangle ko dekho.

Figure — Work done by variable force — integration

Step 2 — Masla: real forces move karte waqt change karti hain

KYA. Ab push ko position par depend karne do. Hum ise likhte hain, padho "F of x" — matlab "jab box position par ho tab ki force." par force N ho sakti hai; par N ho sakti hai. Wohi box, alag jagah alag push.

Term-by-term:

  • — box ki position uske path ke saath (m).
  • — push us position par evaluate ki gayi. Chota "" multiplication nahi hai; matlab hai "is ke liye force dekho."

YEH KYUN MATTER KARTA HAI. Step 1 ke rectangle ko ek height chahiye. Lekin ab top edge slope karti hai aur curve karti hai — koi ek height nahi hai. Formula mein ke liye koi honest number nahi hai. Yeh toot gaya.

PICTURE. Wahi axes jaise pehle, lekin ab top edge ek rising curve hai. Apne aap se poocho: "ek curved roof ke neeche ka area kya hai?" Ek single rectangle ise cover nahi kar sakta — ya toh bahar nikalta hai ya gaps chhod deta hai (red mismatch dikhata hai).

Figure — Work done by variable force — integration

Step 3 — Ek honest move: itna zoom in karo ki curve flat lage

KYA. Path ka ek tiny sliver chuno, se tak. Yahan (padho "delta x", the Greek capital delta) ka matlab bas mein ek choti si width hai — ek little step. Itne chote step par, curve muskil se hilti hai, isliye force practically ek number hai, .

Us single sliver par kiya gaya work ek thin rectangle hai:

Har symbol:

  • — is ek step ki tiny width (m).
  • — step ke start par force, (almost) constant height ki tarah use hoti hai (N).
  • — us step ko cross karte waqt kiya gaya thoda sa work (J).
  • — "approximately equal," kyunki curve par perfectly flat nahi hai — lekin lagbhag hai.

YEH ALLOWED KYUN HAI. Yahi is poore chapter ka key idea hai: ek curve, kaafi zyada zoom karo, seedhi lagti hai. Itne narrow slice par, muskil se change karta hai, isliye Step 1 ka rectangle us slice par legal hai. Humne ek impossible problem (curved roof) ko kai easy problems (tiny flat-topped rectangles) se trade kar liya.

PICTURE. Curve ke neeche ek single thin strip mein zoom karo. Uski top almost flat hai; yeh genuinely ek chota rectangle hai height aur width ke saath (red mein dikhaya gaya hai). Uska area us step ke liye work hai.

Figure — Work done by variable force — integration

Step 4 — Poore path ko slivers se tile karo aur add karo

KYA. Step 3 har jagah karo. Path ko start se end tak slivers mein kaato. Unhe number karo. Sliver ki width aur force hai, toh uska work hai. Har sliver add karo:

Naye symbols padhna:

  • — box ki start aur end positions (m).
  • — hum path ko kitne slices mein kaatein (ek plain counting number).
  • — ek slice ka label, se tak.
  • — summation sign; "daayein wali cheez ko ke liye add karo, phir , tak."
  • -th rectangle ka area: uski height times uski width.

KYUN. Total work total effort hai, aur effort additive hai: poora path karna matlab sliver 1 karo, phir sliver 2, phir sliver 3… Toh hum bas sliver-rectangles add karte hain. Is total ko Riemann sum kehte hain — curve ko hug karne wale rectangles ka ek staircase.

PICTURE. Curve ke neeche region fill karne wale rectangles ka ek staircase. Har red step ek hai. Saath mein woh true curved area ko approximate karte hain — lekin aap phir bhi staircase aur curve ke beech chote triangular gaps dekh sakte ho.

Figure — Work done by variable force — integration

Step 5 — Slivers ko zero tak shrink karo: staircase curve ban jaata hai

KYA. Step 4 ke woh chote gaps error hain. Unhe zyada, patley slivers use karke khatam karo: hone do (infinitely many) taaki har ho jaaye (infinitely thin). Us limit mein staircase curve par perfectly press karta hai aur sum definite integral ban jaata hai:

Integral ko piece by piece decode karo — yeh summation hai, transform hua:

  • Sum ke liye ek stretched "S"; ki limit.
  • (bottom) aur (top) — path ka start aur end; yeh aur ki jagah lete hain.
  • — height, exactly waise hi jaise pehle.
  • infinitely thin width, jo limit mein bana.
  • Put together: "continuously se tak (height ) × (infinitesimal width ) add karo."

YEH TOOL KYUN AUR KOI NAHI. Humein ek machine chahiye thi jo infinitely many infinitely small products sum kare. Ordinary multiplication () nahi kar sakta — woh ek height use karta hai. Ordinary addition () gaps chhod deta hai. Definite integral defined hai exactly is limit-of-a-sum ki tarah, isliye yeh exactly woh tool hai jo problem maangti hai. (Iska poora machinery Area under curves and the definite integral mein hai.)

PICTURE. Left half: visible gaps wala ek coarse staircase. Right half: bahut saare razor-thin red rectangles — gaps khatam ho gaye hain aur shape curve ke neeche smooth area hai. Staircase curve ka area ban gaya hai.

Figure — Work done by variable force — integration

Step 6 — Jab force aur motion ek line mein nahi: case

KYA. Ab tak push seedha motion ke saath point karti thi. Generally force (ek arrow jisme size aur direction dono hain) aur tiny displacement (ek tiny move-arrow) ek doosre ke saath angle par ho sakte hain. Tab ek single sliver ka work hai:

Term-by-term:

  • — force arrow (upar chota arrow matlab "isme ek direction hai").
  • — tiny displacement arrow, length .
  • — do arrows ke beech ka angle.
  • — force ka woh fraction jo motion ke saath point karta hai (dekho Dot product and components of vectors).
  • dot product, jo built hai motion-ke-saath-waala part nikalne ke liye.

KYUN. Push ka sirf woh hissa jis direction mein aap actually move karte ho work karta hai. Cart ko push karo aur thoda upar bhi? Upar wala hissa kahi useful nahi jaata. exactly "force kitna forward point karta hai" ka dial hai: seedha aage push ; sideways push ; peeche push .

PICTURE. Ek force arrow horizontal motion arrow ke saath angle par; uska shadow (red) motion line par daalo. length ka woh red shadow hi akela count karta hai.

Figure — Work done by variable force — integration

Step 7 — Saare signs: forward, sideways, backward slivers

KYA. Sliver work (ya ) positive, zero, ya negative ho sakta hai, aur integral bas yeh signed slivers add karta hai. Teen cases:

Situation sliver matlab
Motion ke saath push energy body mein jaati hai
Perpendicular push koi energy exchange nahi
Motion ke against push energy body se nikalti hai

Graph par yeh hai: -axis ke upar area positive count hota hai, -axis ke neeche negative.

TEEN KYUN COVER KARO. Reader ko koi aisa scenario nahi milna chahiye jise humne skip kiya. Ek retarding force jaise (parent ke Example 4 se) har sliver ko negative sign deti hai, isliye uska integral negative hai — force energy nikalti hai. Travel direction ulti karna integration limits ko swap karta hai aur poora sign flip karta hai.

PICTURE. Ek graph jahan force curve axis ke neeche jaati hai. Axis ke upar area red-positive hai; axis ke neeche area hatched-negative hai. Net work = (positive area) − (negative area).

Figure — Work done by variable force — integration

Step 8 — Spring: triangle ko appear hote dekhna

KYA. Ab machine ko real force par chalao. Ek spring jo aap stretch karte ho wapas kheenchti hai, aur ise hold karne ke liye aapko apply karna hota hai (from Hooke's law and spring potential energy). Yahan spring constant hai (stiffness, N/m) aur stretch hai. se tak stretch karne ka work:

Term-by-term:

  • — spring kitna stiff hai; bada = stretch karna zyada mushkil.
  • — stretch par force; slope ke saath origin se ek straight line.
  • — answer; note karo yeh base aur height ke triangle ka area hai: .

YEH EK CLEAN TRIANGLE KYUN HAI. Kyunki ek straight slanted line hai, se tak uske neeche ka area ek right triangle hai — answer dekhne ke liye koi fancy integral nahi chahiye, aur integral use confirm karta hai.

PICTURE. Line origin se upar jaati hai; neeche red triangle, base , height . Uska area work hai.

Figure — Work done by variable force — integration

Ek-picture summary

Sab kuch ek canvas par: ek flat rectangle () curved roof par fail karta hai; hum curve ko thin red rectangles se tile karte hain; unhe zero tak shrink karo; sum-sign integral-sign ban jaata hai; aur curve ke neeche final smooth red area hi work hai .

Figure — Work done by variable force — integration
Recall Feynman retelling — plain words mein poora walkthrough

Aap ek box move karne ka total effort jaanna chahte ho, lekin push raaste mein badte rehti hai. Agar push steady hoti, toh aap bas push × distance karte — woh ek "push vs. distance" picture mein ek plain rectangle ka area hai. Lekin changing push us picture ki top ko ek wiggly curve bana deti hai, aur ek rectangle wiggly shape cover nahi kar sakta.

Toh aap cleverly cheat karte ho: ek tiny step lo. Itne chote step par, push muskil se change karti hai, isliye us step par woh basically ek rectangle hai — height = wahin ki push, width = tiny step. Yeh effort ka ek sliver hai. Ab yeh poore trip ke liye karo: path ko thin rectangles ke staircase mein kaato aur unke saare chote areas add karo. Yeh close hai, lekin staircase aur curve ke beech tiny gaps hain.

Gaps khatam karo steps ko patla aur patla karte karte jab tak woh infinitely thin aur infinitely many na ho jaayein. Staircase curve par perfectly melt ho jaata hai, aur "push × tiny step" ka bada addition ek special naam aur symbol paata hai: integral, . Yeh push-vs-distance curve ke neeche exact area ke barabar hai — total work.

Do footnotes: agar push aapki motion ke sideways point kare, toh sirf uska forward shadow () count karta hai; purely sideways push koi work nahi karta. Aur agar push aapki motion se ladte ho, uske slivers negative count hote hain — woh energy drain kar raha hai add karne ke bajaye.


Connections

Concept Map

flat top rectangle

curved top no single height

curve looks flat here

tile the whole path

shrink steps N to infinity

is exactly

angle case

below axis

spring F = k x

Constant push W = F times d

Force changes F of x

Take a tiny step delta x

Thin sliver F of x times delta x

Staircase sum of slivers

Integral W = integral F dx

Area under F versus x

dW = F dr cos theta

Negative work

Triangle W = half k x0 squared

Recall

Work as area — constant force ke liye bhi, geometrically kya hai?
Height aur width wale rectangle ka area, force–position graph ke neeche.
Ek single rectangle force vary hone par fail kyun karta hai?
Ek rectangle ko ek height chahiye, lekin ka path par koi single value nahi hai — top edge ek curve hai.
Ek sliver ko rectangle ki tarah treat karne ki permission kyun milti hai?
Infinitely small width par curve flat lagti hai, isliye wahan practically constant hai.
Yahan Riemann sum kya hai?
— thin rectangles ke staircase ka total area.
lena staircase ka kya karta hai?
Gaps khatam ho jaate hain aur staircase curve ke neeche exact area ban jaata hai — sum ban jaata hai.
Integral ke andar ka matlab kya hai?
Infinitely thin sliver width jo limit mein bana.
Ek perpendicular force zero work kyun karta hai?
mein hota hai, aur .
Jab force motion ka oppose kare toh sliver ka sign kya hota hai?
Negative (), isliye area ka woh hissa axis ke neeche hota hai aur energy remove karta hai.
Spring result ek triangle kyun hai?
origin se ek straight line hai; tak uske neeche area base aur height wala triangle hai.