1.2.8 · D4Newton's Laws & Dynamics

Exercises — Angle of friction, angle of repose — derivation

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Everywhere below, take unless stated otherwise. "Verge of slipping" always means static friction is at its maximum, .


Level 1 — Recognition

Goal: spot which formula applies and plug in. No traps in the physics yet.

Recall Solution

WHAT: We want the tilt at which the block just slides. WHY this tool: Angle of repose is defined by (the verge-of-slipping condition, mass cancels). That's it — no mass, no area, just the coefficient.

Recall Solution

WHAT: Reverse the L1.1 relation. WHY: The tilt at first slip is the angle of repose, so .

Recall Solution

Normal: floor is flat, so . Friction (at verge): . Total reaction (Pythagoras — the two are perpendicular):


Level 2 — Application

Goal: one extra step — resolve a weight, or combine two sub-results.

Recall Solution

WHAT axes: resolve along and perpendicular to the incline (motion, if any, is along it). WHY friction points DOWN now: we are pushing the block up, so impending motion is up-slope; friction opposes it, pointing down-slope at magnitude . Verge-of-sliding-up balance (up forces = down forces):

Recall Solution

On a flat floor "normal" and "vertical" are the same line, so: Check with L1.3 numbers: . ✓

Recall Solution

Repose angle rises with . The plastic coin, having the smaller , has the smaller repose angle, so it slips first: The steel coin holds until .


Level 3 — Analysis

Goal: reason about the geometry and limits, not just plug numbers.

Recall Solution

Start from and substitute : On a flat floor , so . For : — matches L1.3. ✓ Reading it: is always at least (the ), and it grows as friction grows.

Recall Solution

At repose the block is in equilibrium, so , i.e. . Gravity is vertical (down), so must be vertical (up). Geometry: sits at angle from the (tilted) normal; the vertical sits at angle from that same normal. Equilibrium forces onto the vertical, which is only possible when . This is the visual proof that the two angles are equal — see the figure: the plum arrow and the orange weight arrow are the same line.

Recall Solution

(a) . On a frictionless plane any tilt slides the block — the "steepest safe angle" collapses to flat. (b) As , . With infinite grip the block clings even on a vertical wall; the repose angle approaches (but never reaches) . Key insight: maps onto — so a real repose angle can never hit or exceed . A ramp steeper than that isn't a ramp, it's a ceiling.


Level 4 — Synthesis

Goal: stitch friction, repose, and a second physics idea together.

Recall Solution

A parked car on a banked surface is exactly a block on an incline. It slides down when the bank tilt exceeds the repose angle: Connection: in banking, this same sets the friction contribution to the safe-speed range. A bank steeper than would let a stationary car slip — which is why real banks stay modest and rely on speed for the rest of the centripetal force.

Recall Solution

WHAT: the block is about to slide down, so friction points up the slope at max value. Resolve the horizontal push onto the incline axes:

  • along incline (up-slope component):
  • perpendicular (into surface):

Perpendicular equilibrium: Along-incline equilibrium (verge of sliding down: down-pull = up-push + friction): Substitute : Numbers ():


Level 5 — Mastery

Goal: full multi-idea problem with a subtle limiting case.

Recall Solution

Insight: each contact has its own repose angle, and repose angle depends only on that contact's (masses cancel — this is why the extra weight of B on A doesn't change A's own repose angle relative to the plane).

  • B-on-A slips when tilt reaches .
  • A-on-plane slips when tilt reaches .

The smaller angle wins the race: B slides off A first, at Why B's weight doesn't help A grip more usefully: yes, B's weight increases under A, but it increases A's driving force by the same factor — so A's threshold stays at its own . The two thresholds are independent; you just compare 's.

Recall Solution

Use the L4.2 result and its mirror. With : .

Minimum — friction points UP (about to slide down): A negative minimum means: even with the block does not slide down (because ). So physically — no push needed at the low end.

Maximum — friction points DOWN (about to slide up): Stable range: . Beyond that the block is shoved up the hill.



Connections

  • Static and Kinetic Friction — every here is the static coefficient.
  • Block on an Inclined Plane — the resolve-weight setup reused in L2, L4, L5.
  • Resolving Vectors into Components — needed for the horizontal-push problems (L4.2, L5.2).
  • Newton's First Law (Equilibrium) — " at the verge" underlies every solution.
  • Banking of Roads — L4.1 is the parked-car version of the same .
  • Parent derivation (Hinglish)