1.2.8 · D4 · HinglishNewton's Laws & Dynamics

ExercisesAngle of friction, angle of repose — derivation

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1.2.8 · D4 · Physics › Newton's Laws & Dynamics › Angle of friction, angle of repose — derivation

Jab tak alag se na kaha jaaye, neeche har jagah lo. "Verge of slipping" ka matlab hamesha static friction apni maximum value par hai, .


Level 1 — Recognition

Goal: pehchano ki kaunsa formula lagega aur plug in karo. Physics mein abhi koi trap nahi hai.

Recall Solution

KYA chahiye: wo tilt jis par block abhi slide karne wala ho. YE tool kyun: Angle of repose defined hi hai se (verge-of-slipping condition, mass cancel ho jaati hai). Bas itna hi — koi mass nahi, koi area nahi, sirf coefficient.

Recall Solution

KYA chahiye: L1.1 ke relation ko ulta karo. KYU: Pehle slip ka tilt hi angle of repose hai, isliye .

Recall Solution

Normal: floor flat hai, isliye . Friction (verge par): . Total reaction (Pythagoras — ye dono perpendicular hain):


Level 2 — Application

Goal: ek extra step — weight resolve karo, ya do sub-results combine karo.

Recall Solution

KYA axes: incline ke along aur perpendicular resolve karo (motion, agar ho, to uske along hi hogi). KYU friction NEECHE point karti hai: hum block ko upar push kar rahe hain, toh impending motion up-slope hai; friction usse oppose karti hai, isliye wo down-slope point karti hai magnitude ke saath. Verge-of-sliding-up balance (upar ki forces = neeche ki forces):

Recall Solution

Flat floor par "normal" aur "vertical" ek hi line hai, isliye: L1.3 ke numbers se check karo: . ✓

Recall Solution

Repose angle ke saath badhta hai. Plastic coin ka, jiska smaller hai, smaller repose angle hoga, isliye wo pehle slip karega: Steel coin tak tika rehta hai.


Level 3 — Analysis

Goal: sirf numbers plug in nahi, geometry aur limits ke baare mein sochna.

Recall Solution

se shuru karo aur substitute karo: Flat floor par , isliye . ke liye: — L1.3 se match karta hai. ✓ Iska matlab: hamesha kam se kam ke barabar hoga (kyunki ), aur friction badhne ke saath ye bhi badhta hai.

Recall Solution

Repose par block equilibrium mein hai, isliye , yaani . Gravity vertical hai (neeche), isliye vertical hona chahiye (upar). Geometry: (tilted) normal se angle par hai; vertical usi normal se angle par hai. Equilibrium ko vertical par force karta hai, jo sirf tab possible hai jab ho. Ye do angles ke barabar hone ka visual proof hai — figure dekhein: seedha arrow aur orange weight arrow ek hi line hain.

Recall Solution

(a) . Frictionless plane par koi bhi tilt block ko slide kar deta hai — "sabse steep safe angle" flat ho jaata hai. (b) Jaise-jaise , . Infinite grip se block vertical wall par bhi chipka rehta hai; repose angle ke paas jaata hai (lekin kabhi pahunchta nahi). Key insight: function ko par map karta hai — toh real repose angle kabhi nahi ho sakta aur na hi exceed kar sakta hai. se steep ramp, ramp nahi, ceiling hai.


Level 4 — Synthesis

Goal: friction, repose, aur ek doosra physics idea ek saath jodna.

Recall Solution

Banked surface par ek parked car bilkul ek incline par block ke jaisi hai. Ye tab neeche slide karta hai jab bank tilt repose angle se zyada ho jaaye: Connection: banking mein, yahi safe-speed range mein friction ka contribution set karta hai. se steep bank ek stationary car ko slip karne dega — isliye real banks modest rehte hain aur baaki centripetal force ke liye speed par depend karte hain.

Recall Solution

KYA: block neeche slide karne wala hai, isliye friction upar slope ki taraf max value par point karti hai. Horizontal push ko incline axes par resolve karo:

  • incline ke along (up-slope component):
  • perpendicular (surface mein):

Perpendicular equilibrium: Along-incline equilibrium (sliding down ke verge par: down-pull = up-push + friction): substitute karo: Numbers ():


Level 5 — Mastery

Goal: ek subtle limiting case ke saath full multi-idea problem.

Recall Solution

Insight: har contact ka apna repose angle hota hai, aur repose angle sirf us contact ke par depend karta hai (masses cancel ho jaati hain — isliye B ka extra weight A ke plane ke saath repose angle ko change nahi karta).

  • B-on-A tab slip karta hai jab tilt tak pahunche.
  • A-on-plane tab slip karta hai jab tilt tak pahunche.

Smaller angle pehle aata hai: B pehle A se slide karta hai, tilt par KYU B ka weight A ko zyada usefully grip nahi karta: haan, B ka weight A ke neeche badhata hai, lekin A ki driving force bhi usi factor se badhti hai — toh A ka threshold apne par hi rehta hai. Dono thresholds independent hain; bas 's compare karo.

Recall Solution

L4.2 ka result aur uska mirror use karo. ke saath: .

Minimum — friction UP point karti hai (about to slide down): Negative minimum ka matlab hai: ke saath bhi block neeche nahi slide karta (kyunki ). Toh physically hai — lower end par koi push zaruri nahi.

Maximum — friction DOWN point karti hai (about to slide up): Stable range: . Isse zyada hone par block hill ke upar dhakeel diya jaata hai.



Connections

  • Static and Kinetic Friction — yahan har static coefficient hai.
  • Block on an Inclined Plane — weight resolve karne ka setup L2, L4, L5 mein reuse hua.
  • Resolving Vectors into Components — horizontal-push problems ke liye zaruri (L4.2, L5.2).
  • Newton's First Law (Equilibrium) — " at the verge" har solution ki neenv hai.
  • Banking of Roads — L4.1 usi ka parked-car version hai.
  • Parent derivation (Hinglish)