Goal: pehchano ki kaunsa formula lagega aur plug in karo. Physics mein abhi koi trap nahi hai.
Recall Solution
KYA chahiye: wo tilt jis par block abhi slide karne wala ho.
YE tool kyun: Angle of repose defined hi hai tanθr=μs se (verge-of-slipping condition, mass cancel ho jaati hai).
θr=arctan(0.5)=26.57°
Bas itna hi — koi mass nahi, koi area nahi, sirf coefficient.
Recall Solution
KYA chahiye: L1.1 ke relation ko ulta karo.
KYU: Pehle slip ka tilt hi angle of repose hai, isliye μs=tanθr.
μs=tan40°=0.839
Recall Solution
Normal: floor flat hai, isliye N=mg=3×10=30N.
Friction (verge par):f=μsN=0.4×30=12N.
Total reaction (Pythagoras — ye dono perpendicular hain):R=N2+f2=302+122=1044≈32.31N
Goal: ek extra step — weight resolve karo, ya do sub-results combine karo.
Recall Solution
KYA axes: incline ke along aur perpendicular resolve karo (motion, agar ho, to uske along hi hogi).
N=mgcosθ=40×cos15°=38.64Nmgsinθ=40×sin15°=10.35N (down-slope)KYU friction NEECHE point karti hai: hum block ko upar push kar rahe hain, toh impending motion up-slope hai; friction usse oppose karti hai, isliye wo down-slope point karti hai magnitude f=μsN ke saath.
f=0.5×38.64=19.32NVerge-of-sliding-up balance (upar ki forces = neeche ki forces):
P=mgsinθ+f=10.35+19.32=29.67N
Recall Solution
Flat floor par "normal" aur "vertical" ek hi line hai, isliye:
λ=arctan(μs)=arctan(0.4)=21.80°
L1.3 ke numbers se check karo: tanλ=f/N=12/30=0.4. ✓
Recall Solution
Repose angle μs ke saath badhta hai. Plastic coin ka, jiska smallerμs hai, smaller repose angle hoga, isliye wo pehle slip karega:
θrplastic=arctan(0.3)=16.70°
Steel coin arctan(0.6)=30.96° tak tika rehta hai.
Goal: sirf numbers plug in nahi, geometry aur limits ke baare mein sochna.
Recall Solution
R=N2+f2 se shuru karo aur f=μsN substitute karo:
R=N2+(μsN)2=N2(1+μs2)=N1+μs2
Flat floor par N=mg, isliye R=mg1+μs2.
m=3,μs=0.4 ke liye: R=301+0.16=301.16=32.31N — L1.3 se match karta hai. ✓
Iska matlab:R hamesha kam se kam N ke barabar hoga (kyunki 1+μs2≥1), aur friction badhne ke saath ye bhi badhta hai.
Recall Solution
Repose par block equilibrium mein hai, isliye R+mg=0, yaani R=−mg. Gravity vertical hai (neeche), isliye R vertical hona chahiye (upar). Geometry:R (tilted) normal se λ angle par hai; vertical usi normal se θr angle par hai. Equilibrium R ko vertical par force karta hai, jo sirf tab possible hai jab λ=θr ho. Ye do angles ke barabar hone ka visual proof hai — figure dekhein: seedha R arrow aur orange weight arrow ek hi line hain.
Recall Solution
(a)θr=arctan(0)=0°. Frictionless plane par koi bhi tilt block ko slide kar deta hai — "sabse steep safe angle" flat ho jaata hai.
(b) Jaise-jaise μs→∞, arctan(μs)→90°. Infinite grip se block vertical wall par bhi chipka rehta hai; repose angle 90° ke paas jaata hai (lekin kabhi pahunchta nahi).
Key insight:arctan function [0,∞) ko [0°,90°) par map karta hai — toh real repose angle kabhi 90° nahi ho sakta aur na hi exceed kar sakta hai. 90° se steep ramp, ramp nahi, ceiling hai.
Goal: friction, repose, aur ek doosra physics idea ek saath jodna.
Recall Solution
Banked surface par ek parked car bilkul ek incline par block ke jaisi hai. Ye tab neeche slide karta hai jab bank tilt repose angle se zyada ho jaaye:
θmax=arctan(μs)=arctan(0.7)=34.99°Connection: banking mein, yahi arctanμ safe-speed range mein friction ka contribution set karta hai. θr se steep bank ek stationary car ko slip karne dega — isliye real banks modest rehte hain aur baaki centripetal force ke liye speed par depend karte hain.
Recall Solution
KYA: block neeche slide karne wala hai, isliye friction upar slope ki taraf max value par point karti hai.
Horizontal push P ko incline axes par resolve karo:
incline ke along (up-slope component): Pcosθ
perpendicular (surface mein): Psinθ
Perpendicular equilibrium:N=mgcosθ+PsinθAlong-incline equilibrium (sliding down ke verge par: down-pull = up-push + friction):
mgsinθ=Pcosθ+μsNN substitute karo:
mgsinθ=Pcosθ+μs(mgcosθ+Psinθ)mgsinθ−μsmgcosθ=P(cosθ+μssinθ)P=cosθ+μssinθmg(sinθ−μscosθ)
Numbers (mg=20,θ=20°,μs=0.25):
P=0.940+0.25×0.34220(0.342−0.25×0.940)=0.940+0.085520(0.342−0.235)=1.02552.145=2.09N
Goal: ek subtle limiting case ke saath full multi-idea problem.
Recall Solution
Insight: har contact ka apna repose angle hota hai, aur repose angle sirf us contact ke μs par depend karta hai (masses cancel ho jaati hain — isliye B ka extra weight A ke plane ke saath repose angle ko change nahi karta).
B-on-A tab slip karta hai jab tilt arctan(0.20)=11.31° tak pahunche.
A-on-plane tab slip karta hai jab tilt arctan(0.35)=19.29° tak pahunche.
Smaller angle pehle aata hai: B pehle A se slide karta hai, tilt par
θ=arctan(0.20)=11.31°KYU B ka weight A ko zyada usefully grip nahi karta: haan, B ka weight A ke neeche N badhata hai, lekin A ki driving force mgsinθ bhi usi factor se badhti hai — toh A ka threshold apne arctan(0.35) par hi rehta hai. Dono thresholds independent hain; bas μ's compare karo.
Recall Solution
L4.2 ka result aur uska mirror use karo. mg=50,θ=15°,μs=0.30 ke saath:
sin15°=0.2588,cos15°=0.9659.
Minimum P — friction UP point karti hai (about to slide down):Pmin=cosθ+μssinθmg(sinθ−μscosθ)=0.9659+0.30×0.258850(0.2588−0.30×0.9659)=0.9659+0.077650(0.2588−0.2898)=1.043550(−0.0310)=−1.485NNegative minimum ka matlab hai: P=0 ke saath bhi block neeche nahi slide karta (kyunki 15°<arctan0.30=16.7°). Toh physically Pmin=0 hai — lower end par koi push zaruri nahi.
Maximum P — friction DOWN point karti hai (about to slide up):Pmax=cosθ−μssinθmg(sinθ+μscosθ)=0.9659−0.077650(0.2588+0.2898)=0.888350(0.5486)=30.88NStable range:0≤P≤30.88N. Isse zyada hone par block hill ke upar dhakeel diya jaata hai.