1.1.20 · D4Measurement, Vectors & Kinematics

Exercises — Range, max height, time of flight — all derived

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Throughout we use the three results derived in the parent note Range, max height, time of flight — all derived: where is launch speed, is launch angle above the horizontal, is gravity, and — reminder — means "opposite over hypotenuse" of the launch triangle. Unless told otherwise, take and launch/landing at the same height.


Level 1 — Recognition

Recall Solution L1.1

WHAT is asked: time in the air time of flight . WHY this one: "in the air" = from launch until it lands. That is exactly what measures. Not (that's distance), not (that's height). No number crunch needed — the answer is recognizing .

Recall Solution L1.2

Look at how appears:

  • is squared. Doubling gives the range.
  • appears to the first power. Doubling gives the time. WHY it matters: reading the exponent of a variable is the physics. Range grows faster than time because doubling speed helps you both fly longer and move forward faster — those two effects multiply.

Level 2 — Application

Recall Solution L2.1

Time: . Height: . Why ? Because exactly. Range: . Sanity: at , . ✓ This is the maximum possible range for this speed.

Recall Solution L2.2

Start from : WHY two answers: the equation has two solutions in the valid range : These are complementary () — the low flat shot and the high lob that land in the same spot. See the twin trajectories in the figure below.

Figure — Range, max height, time of flight — all derived

Level 3 — Analysis

Recall Solution L3.1

(a) Ranges. and . Since , both equal . Equal.Why: and are complementary, and makes their ranges identical.

(b) Heights. , so The steeper shot climbs about 7.5× higher while landing in the same spot. Equal range does not mean equal path.

Recall Solution L3.2

Key idea: find first, because both and depend only on the vertical component . From : . Cross-check with height: . ✓ Consistent. So we know , but that's one equation with two unknowns ( and ). and alone cannot separate them — every launch with the same vertical component gives the same and . Conclusion: is fully determined, but and individually are not — we'd need the range or the horizontal speed too. Recognizing this under-determination is the answer.


Level 4 — Synthesis

Recall Solution L4.1

Energy setup. At the peak, only the vertical part of the velocity is zero; the horizontal speed survives. So the kinetic energy that gets "spent" climbing is the vertical part only. Per unit mass, energy conservation between launch and peak: Why only ? The horizontal speed never changes and never converts to height, so it cancels from both sides. Numbers: , so . Matches the kinematic formula: . ✓ Two completely different routes (energy vs. equations of motion) agree — the mark of a correct result.

Recall Solution L4.2

Break into two axes (the whole point of projectile motion — see Projectile Motion — components & independence):

  • Horizontal velocity stays constant: .
  • Vertical velocity decays under gravity: . Interpretation: at s means the ball is at its peak at exactly this instant. (Check: s. ✓) Speed = . Direction: — moving perfectly horizontally, as expected at the top of the arc.
Figure — Range, max height, time of flight — all derived

Level 5 — Mastery

Recall Solution L5.1

Why the standard formula fails: assumes launch and landing at the same height. Here they differ by m, so we must re-derive from the vertical equation. Take up as positive, origin at launch point. Landing is m below, so . Rearrange into standard quadratic form: Roots: and . Discard the negative root (before launch); the physical flight time is . (b) Horizontal distance: horizontal motion is uniform, so Notice this is larger than the level-ground range would be — the extra fall time lets the steady horizontal motion carry it farther.

Figure — Range, max height, time of flight — all derived
Recall Solution L5.2

With , , :

  • — up for s, down for s. Sensible.
  • — the highest possible for this speed, since all the speed is vertical.
  • . Interpretation of : a vertical throw has no horizontal component (), so it comes straight back down to the launch point — zero horizontal distance. The formula correctly reports this degenerate case.
Recall Solution L5.3

With : , , . Why all zero and why it's right: the formulas assume launch and landing at the same height (the ground). If you launch horizontally from the ground, the vertical component is zero, so gravity pulls the ball straight into the floor with no airtime — it never gets airborne. faithfully describes "the ball is already on the ground." Contrast with L5.1: a horizontal launch from a cliff would give a nonzero range — but then you must re-derive from , because the same-height assumption is broken. The zeros here are a feature, not a bug: they flag that the formula's assumption has hit its boundary.


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