1.1.12 · D3Measurement, Vectors & Kinematics

Worked examples — Cross product — formula, direction (right-hand rule), torque - area calculation

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This page is a drill through every kind of cross-product problem you can meet. Before touching numbers, we lay out a map of all the cases, then work examples that visit each square on that map. If you have not yet met the magnitude rule or the determinant formula, build them first in Cross product — formula, direction (right-hand rule), torque - area calculation.


Tools you'll use on every example

Before the drills, let's pin down the two pieces of notation that appear in every box below, so nothing is used before it is defined.


The scenario matrix

Every cross-product problem is really one of these cells. The columns tell you what changes; the rows tell you what kind of task.

Cell Case class What is special about it Example
A Perpendicular, in-plane () , magnitude is maximum Ex 1
B Parallel / antiparallel ( or ) , result is the zero vector Ex 2
C General 3-D components all three output components nonzero Ex 3
D Sign / order flip (anti-commutativity) Ex 4
E Geometric: triangle / parallelogram area use $\tfrac12 \vec A\times\vec B
F Angle-and-magnitude form (no components given) use directly Ex 6
G Real-world word problem (torque) translate "push at a distance" into Ex 7
H Exam twist: solve for an unknown work the cross product backwards Ex 8
I Limiting / degenerate: zero input a zero vector kills the product Ex 9

Example 1 — Cell A: perpendicular vectors (maximum case)

The figure below draws this case. The blue arrow is along , the orange arrow is along ; the small square marks their corner. The green rectangle is the parallelogram they span — because they are perpendicular it is a plain rectangle of area , which is exactly . The red dotted circle is the standard symbol for an arrow coming out of the page toward you: that is . Notice how the maximum area and the out-of-page thumb both appear in one picture.

Figure — Cross product — formula, direction (right-hand rule), torque - area calculation

Example 2 — Cell B: parallel and antiparallel (the zero case)


Example 3 — Cell C: general 3-D vectors


Example 4 — Cell D: order matters (anti-commutativity)


Example 5 — Cell E: area of a triangle in 3-D

The figure below shows this tilted triangle in 3-D. The three labelled corners sit one unit out along each axis; the green shaded face is the triangle itself, clearly not lying flat in any coordinate plane. The blue and orange arrows are the two edge vectors and drawn from the shared corner . The red arrow springing from the centre is : notice it stands perpendicular to the green face — that perpendicularity is why its length measures the tilted area without us needing to un-tilt anything.

Figure — Cross product — formula, direction (right-hand rule), torque - area calculation

Example 6 — Cell F: angle-and-magnitude form (no components)


Example 7 — Cell G: real-world word problem (torque)


Example 8 — Cell H: exam twist — solve backwards


Example 9 — Cell I: degenerate zero input


Recall Quick self-test (click to expand)

This is a fold-out flashcard block: each line states a question, and everything after the ::: is the hidden answer — cover it, answer from memory, then reveal.

Which cell has ? ::: Cell A (perpendicular, ) Which two cells give the zero vector? ::: Cell B (parallel/antiparallel) and Cell I (zero input) To get triangle area you multiply the magnitude by what? ::: How do you check a computed is correct? ::: Dot it with and ; both must be (perpendicularity) If you swap the order of the vectors, the result... ::: flips sign (anti-commutative)


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