4.5.5 · D4Linear Algebra (Full)

Exercises — Lines and planes in 3D — vector equations

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Quick symbol reminders (all from the parent):

  • — a line: start at point , walk along direction , with the parameter.
  • — a plane with normal (the arrow sticking straight out of it).
  • is the dot product; is the cross product.

Level 1 — Recognition

Recall Solution 1.1

(a) Set : you are sitting at the start point . Why: vanishes at , leaving only the position part.

(b) The direction is the vector multiplied by : .

(c) We ask: is there one value of that hits every coordinate of ? All coordinates agree on , so yes, is on the line (at ).

Recall Solution 1.2

(a) The coefficients of are the normal (parent, "read it straight off"): . The constant is not part of the normal — it only slides the plane along .

(b) Pick easy coordinates and solve for the last one. Let : then . So works. Check: ✓.


Level 2 — Application

Recall Solution 2.1

Direction = displacement between the points (parent: "line through two points"): Vector form: . Parametric: . Symmetric: solve each for . But has direction-component — we cannot write . So we state separately: Why the split: dividing by the zero component is illegal; that coordinate is simply frozen.

Recall Solution 2.2

(a) Use . Write and expand the dot product term by term: Why this splits into the standard form: the dot product is linear — distribute it, and it separates into a "moving" part and a "fixed" part . Rearranging gives . That right-hand constant is therefore forced to be — it is just the fixed number the moving part must equal: So the plane is .

(b) Point-to-plane distance . Here , so :


Level 3 — Analysis

Two lines in 3D can relate in three ways: they can be parallel, they can cross at a point, or they can do neither — pass each other at different heights without ever touching, like a motorway overpass above the road below. That last case is called skew, and Exercise 3.1 is designed so you can see exactly what skew looks like.

Figure — Lines and planes in 3D — vector equations
Figure s01 — Skew lines from Exercise 3.1. The blue line runs along in the floor ; the orange line rises straight up along from a different spot. Because their directions are not parallel and no single places them at the same point, the lines never intersect — trace them with your eye and note that where they appear to cross on the page they are actually at different heights.

Recall Solution 3.1

Step 1 — parallel? Directions are , . One is not a scalar multiple of the other (no gives ), so not parallel.

Step 2 — do they meet? Set the two general points equal and see if some solves all three coordinates (this is a small system): From the first equation ; from the second . Contradiction — no single works. Therefore the equations have no solution.

Conclusion: not parallel and never meeting the lines are skew (they pass at different heights, like an overpass over a road — see the figure).

Recall Solution 3.2

Idea: a point of the line has coordinates . It lies on the plane exactly when it satisfies the plane's equation — so substitute (see Intersection of lines and planes): Put back into the line: Check: ✓.


Level 4 — Synthesis

To pin down a plane you only need three points on it. The trick, shown in the next figure, is to turn those three points into two arrows lying inside the plane and then use the cross product to manufacture the one arrow pointing straight out — the normal.

Figure — Lines and planes in 3D — vector equations
Figure s02 — The plane of Exercise 4.1 through (green dots). Orange arrow and red arrow both lie in the shaded plane. Their cross product (gray arrow) sticks out perpendicular to the surface — that gray arrow is exactly the you read off the Cartesian equation .

Recall Solution 4.1

(a) Build two spanning directions inside the plane, then take their cross product for the normal (parent: ): Plane: with : Check each point: ✓, ✓, ✓.

(b) Distance from using with :

Recall Solution 4.2

Use . Why the cross product gives the perpendicular distance: picture the parallelogram with sides (from the line's point to the target ) and (the line's direction). The magnitude of a cross product is the area of that parallelogram: , where is the angle between the two sides. But area also equals , with base and height = the perpendicular gap from to the line. So dividing the area by the base leaves exactly that perpendicular height — precisely the distance we want. Sanity: the closest point on the -axis to is ; the gap is of length ✓.


Level 5 — Mastery

Recall Solution 5.1

(a) Intersection. A line point is . Substitute into : Point: . Check: ✓.

(b) Angle between line and plane. First, what does this angle mean? Let be the acute angle between the line and the plane — that is, tilt the line down toward the surface and measure the small wedge between the line and its own shadow on the plane. When the line lies flat in the plane; when the line stabs straight through, parallel to the normal. That is the quantity we are computing.

A line's arrow points along it; a plane's normal points across it (parent mistake (d) warns not to mix these). The angle satisfies Why , not ? The dot product gives the angle between and the normal . But the plane sits from its normal, so the line-to-plane angle is the complement of the line-to-normal angle — and of an angle equals of its complement.

(c) Foot of perpendicular from and distance. Drop a line from along the normal : . It hits when Foot: . Distance = length of foot . Cross-check with the direct formula: ✓.

Recall Solution 5.2

Substitute the line point into the plane: Wait — that gives a single . Re-examine: . Setting gives , one point .

But the interesting degenerate case is when the line's direction is perpendicular to the normal (so the line runs parallel to the plane). Check: , so the line is not parallel — it pierces the plane once, at .

The general rule (all cases):

  • → line pierces plane in exactly one point.
  • and the start point is off the plane → line is parallel, never touchesno solution.
  • and the start point is on the plane → line lies inside the plane → infinitely many points.

Here the first case applies: one point, .


Connections


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