4.5.5 · D4 · HinglishLinear Algebra (Full)

ExercisesLines and planes in 3D — vector equations

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4.5.5 · D4 · Maths › Linear Algebra (Full) › Lines and planes in 3D — vector equations

Quick symbol reminders (sab parent se):

  • — ek line: point se start karo, direction ke along chalo, ke saath jo parameter hai.
  • — ek plane jiska normal hai (woh arrow jo seedha plane se bahar nikalta hai).
  • dot product hai; cross product hai.

Level 1 — Recognition

Recall Solution 1.1

(a) set karo: tum start point pe baithe ho. Kyun: , pe vanish ho jaata hai, sirf position part bachta hai.

(b) Direction woh vector hai jo se multiply hota hai: .

(c) Hum poochte hain: kya ki ek value hai jo ke har coordinate ko hit karti hai? Saare coordinates pe agree karte hain, isliye haan, line pe hai ( pe).

Recall Solution 1.2

(a) ke coefficients hi normal hain (parent, "seedha padh lo"): . Constant normal ka part nahi hai — yeh sirf plane ko ke along slide karta hai.

(b) Easy coordinates pick karo aur last wala solve karo. lete hain: toh . Isliye kaam karta hai. Check: ✓.


Level 2 — Application

Recall Solution 2.1

Direction = points ke beech displacement (parent: "do points se line"): Vector form: . Parametric: . Symmetric: har ek ko ke liye solve karo. Lekin ka direction-component hai — hum nahi likh sakte. Isliye hum alag state karte hain: Split kyun: zero component se divide karna illegal hai; woh coordinate simply frozen hai.

Recall Solution 2.2

(a) use karo. likho aur dot product ko term by term expand karo: Yeh standard form mein kyun split hota hai: dot product linear hai — usey distribute karo, aur yeh "moving" part aur "fixed" part mein separate ho jaata hai. rearrange karne se milta hai. Woh right-hand constant isliye hone pe majboor hai — yeh sirf woh fixed number hai jise moving part equal karna hai: Toh plane hai .

(b) Point-to-plane distance . Yahan , isliye :


Level 3 — Analysis

3D mein do lines teen tareekon se relate ho sakti hain: woh parallel ho sakti hain, woh ek point pe cross kar sakti hain, ya woh na yeh na woh — ek doosre ko different heights pe pass kar sakti hain bina kabhi touch kiye, jaise ek motorway overpass neeche ki road ke upar. Woh last case skew kehlaata hai, aur Exercise 3.1 is tarah design kiya gaya hai ki tum exactly dekh sako ki skew kaisa dikhta hai.

Figure — Lines and planes in 3D — vector equations
Figure s01 — Exercise 3.1 se skew lines. Blue line ke floor mein ke along chalti hai; orange line seedha ke along ek alag jagah se upar jaati hai. Kyunki unke directions parallel nahi hain aur koi ek unhe same point pe nahi rakhta, lines kabhi intersect nahi karti — unhe apni aankhon se trace karo aur note karo ki page pe jahan woh cross karte dikhte hain woh actually different heights pe hain.

Recall Solution 3.1

Step 1 — parallel? Directions hain , . Ek doosre ka scalar multiple nahi hai (koi nahi hai jo de), isliye parallel nahi.

Step 2 — kya woh milte hain? Do general points ko equal set karo aur dekho ki kya koi saare teen coordinates solve karta hai (yeh ek chhota system hai): Pehle equation se ; doosre se . Contradiction — koi ek kaam nahi karta. Isliye equations ka koi solution nahi hai.

Conclusion: parallel nahi aur kabhi nahi milti lines skew hain (woh different heights pe pass karti hain, jaise ek overpass road ke upar — figure dekho).

Recall Solution 3.2

Idea: line ke point ke coordinates hain . Yeh plane pe lie karta hai exactly jab plane ke equation ko satisfy kare — isliye substitute karo (dekho Intersection of lines and planes): wapas line mein daalo: Check: ✓.


Level 4 — Synthesis

Ek plane ko pin down karne ke liye sirf teen points chahiye. Trick, agle figure mein dikhaya gaya hai, yeh hai ki un teen points ko do arrows mein badlo jo plane ke andar lie karte hain aur phir cross product use karo ek aisa arrow manufacture karne ke liye jo seedha bahar nikle — the normal.

Figure — Lines and planes in 3D — vector equations
Figure s02 — Exercise 4.1 ka plane se guzarta hua (green dots). Orange arrow aur red arrow dono shaded plane mein lie karte hain. Unka cross product (gray arrow) surface se perpendicular bahar nikalta hai — woh gray arrow exactly woh hai jo tum Cartesian equation se padhte ho.

Recall Solution 4.1

(a) Plane ke andar do spanning directions banao, phir normal ke liye unka cross product lo (parent: ): Plane: jahan : Har point check karo: ✓, ✓, ✓.

(b) se distance use karke jahan :

Recall Solution 4.2

use karo. Cross product perpendicular distance kyun deta hai: us parallelogram ka picture banao jiske sides (line ke point se target tak) aur (line ki direction) hain. Cross product ka magnitude us parallelogram ka area hai: , jahan do sides ke beech ka angle hai. Lekin area yeh bhi equals karta hai , jahan base hai aur height = se line tak ka perpendicular gap. Toh area ko base se divide karne se exactly woh perpendicular height milti hai — precisely woh distance jo hum chahte hain. Sanity: -axis pe se closest point hai; gap hai jiska length hai ✓.


Level 5 — Mastery

Recall Solution 5.1

(a) Intersection. Ek line point hai . mein substitute karo: Point: . Check: ✓.

(b) Line aur plane ke beech angle. Pehle, is angle ka matlab kya hai? ko line aur plane ke beech ka acute angle maano — yaani line ko surface ki taraf neeche tilt karo aur line aur plane pe uske shadow ke beech ka chhota wedge measure karo. Jab hota hai line plane mein flat lie karti hai; jab hota hai line seedha andar ghus jaati hai, normal ke parallel. Yahi woh quantity hai jo hum compute kar rahe hain.

Line ka arrow along point karta hai; plane ka normal across point karta hai (parent mistake (d) warn karta hai inhe mix na karo). Angle satisfy karta hai kyun, nahi? Dot product aur normal ke beech angle deta hai. Lekin plane apne normal se door hoti hai, isliye line-to-plane angle line-to-normal angle ka complement hai — aur ek angle ka uske complement ka equal karta hai.

(c) se perpendicular ka foot aur distance. se normal ke along ek line drop karo: . Yeh se milti hai jab Foot: . Distance = foot ki length . Direct formula se cross-check: ✓.

Recall Solution 5.2

Line point ko plane mein substitute karo: Ruko — yeh ek single deta hai. Re-examine karo: . set karne se milta hai, ek point .

Lekin interesting degenerate case tab hota hai jab line ki direction normal ke perpendicular ho (toh line plane ke parallel chalti hai). Check karo: , isliye line parallel nahi hai — yeh plane ko ek baar pierce karti hai, pe.

General rule (saare cases):

  • → line plane ko exactly ek point mein pierce karti hai.
  • aur start point plane ke bahar hai → line parallel hai, kabhi touch nahi kartikoi solution nahi.
  • aur start point plane pe hai → line plane ke andar lie karti hai → infinitely many points.

Yahan pehla case apply hota hai: ek point, .


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