Exercises — Projection of vectors
Before we start, keep the two engines from Projection of vectors in view:

The blueprint above is the picture behind every exercise: drops a straight-down shadow onto the line through . The amber segment is ; the cyan segment climbing away from the line is the leftover perpendicular part .
Level 1 — Recognition
Goal: read the definition and plug in. No traps of interpretation, just correct arithmetic.
L1.1 Compute the scalar projection of onto .
Recall Solution
WHAT we do: apply . WHY: is the -axis direction and already has length , so the shadow length is the -component. WHAT IT LOOKS LIKE: the shadow of on the horizontal axis reaches out to — exactly its horizontal reach.
L1.2 Compute the vector projection of onto .
Recall Solution
WHAT/WHY: use because we want a vector, not just a length. WHAT IT LOOKS LIKE: already points straight up the same line as , so its shadow is itself. The fraction times lands exactly on . Perfect self-projection.
L1.3 For , , state and the scalar projection.
Recall Solution
The dot product picked out the vertical component because is the -axis.
Level 2 — Application
Goal: handle non-unit , where the denominator does real work, and read signs correctly.
L2.1 Vector projection of onto .
Recall Solution
WHY and not ? The cancels the "extra length" of the long vector . Notice the answer has length — the horizontal reach of — not . If we'd divided by only once, we'd get , three times too long.
L2.2 Scalar projection of onto .
Recall Solution
WHAT IT LOOKS LIKE: the shadow of on the slanted line through is units long — positive, so it falls on the same side points.
L2.3 Obtuse case. Scalar projection of onto .
Recall Solution
WHY negative? points left (), but leans right and up — the angle between them exceeds , so . The sign is data: the shadow lands on the back side of .

Level 3 — Analysis
Goal: use projection to decompose, to find perpendicular parts, and to measure distances.
L3.1 Split into a part along and a part perpendicular to it. Verify the perpendicular check.
Recall Solution
Parallel part: Perpendicular part (what's left over — see Orthogonal decomposition): Check orthogonality: ✓. WHAT IT LOOKS LIKE: = horizontal reach + vertical climb , a clean right-angle split.
L3.2 For , , find the vector projection and the perpendicular remainder.
Recall Solution
Check: ✓.
L3.3 Find the distance from the tip of to the line through the origin in direction .
Recall Solution
WHY projection gives distance: the perpendicular part is the straight-line gap from the tip to the line, and its length is that distance.
Level 4 — Synthesis
Goal: combine projection with other ideas — orthonormalising, unknowns, physics.
L4.1 (One step of Gram-Schmidt process.) Given and , remove from everything along , then normalise the result to a unit vector.
Recall Solution
Remove the -component: Normalise (): WHAT IT LOOKS LIKE: points along ; Gram-Schmidt strips 's horizontal share and keeps only the pure vertical, giving the orthonormal partner .
L4.2 For what value of is perpendicular to ? Interpret using projection.
Recall Solution
WHY dot product: two vectors are perpendicular exactly when their projection onto each other is zero, i.e. . Check: ✓. With , — no shadow at all.
L4.3 (Work done by a force.) A force N pushes an object along displacement m. Find the work done, and the component of force wasted perpendicular to the motion.
Recall Solution
WHY dot product is work: counts only the part of the force along the displacement — projection in disguise. Wasted (perpendicular) part of the force: project onto , then subtract. The N pushes sideways and does no work because it is perpendicular to . .
Level 5 — Mastery
Goal: prove a general property and reason about limiting / degenerate cases.
L5.1 Prove that projecting twice onto the same changes nothing: (This "idempotence" is why projection is a genuine shadow.)
Recall Solution
Let . Write , so . Now project again: WHAT IT MEANS: already lies on the line of , so its shadow is itself. A shadow of a shadow is the same shadow.
L5.2 Verify numerically the L5.1 claim for , .
Recall Solution
Re-project: — unchanged ✓.
L5.3 Degenerate case. What happens to and as ? Explain in words and symbols.
Recall Solution
Scalar: . As , the numerator but the denominator too — a that has no limit (it depends on the direction approaches from). Numerically, take : along you get , but along you get . Two answers ⇒ undefined. Vector: . Here numerator scales like , denominator like , and the trailing like : overall but again direction-dependent — no single limit. WHY it must fail: projecting onto asks "how much of lies along a direction that doesn't exist." There is no line to cast a shadow on. Rule: projection requires .
Recall One-line recap of the whole ladder
L1 plug in · L2 mind the denominator & sign · L3 decompose and measure distance with · L4 fuse with Gram-Schmidt, perpendicularity, work · L5 prove idempotence and respect the rule.
Connections
- Projection of vectors — the parent this page drills.
- Dot product — every solution's first line.
- Unit vectors — normalising in L4.1.
- Orthogonal decomposition — L3 splits.
- Gram-Schmidt process — L4.1 is one step of it.
- Least squares regression — same "drop a perpendicular" idea in higher dimensions.
- Work done by a force — L4.3.